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SCUM - Development update #150

[h3]Good day, prisoners! Hope Monday’s going easy on you and that you’re strapped in for a fresh new dev update![/h3]





Our programmers are keeping their heads down and are hard at work on delivering the much-anticipated inventory rework that we’re preparing for the upcoming update, and we’ll talk about that more as we near its release. Apart from that, they have continued their work on additional NPC server settings and on adding the limping option to puppets (and on their loot). Since we mentioned NPCs, they are also working to add additional and more advanced movement capabilities. One of the things that we’re excited about is the sidecar bike, and our programmers are adding a weapon station to it. In addition, they are working on other functionalities for it. It is also worth noting that they have worked on squad emblems, bug fixing, and, last but not least, mod support.



The level design team is almost in its entirety engaged in something… that we can’t talk about just yet (get used to seeing this line because it's gonna be a long process). Exciting stuff that we can’t wait to share once we’re able to talk more.



The animators are mostly engaged with new mocap sessions for the new cinematic trailer and on animations for the Tommy gun and the sidecar bike. The hard surface team is also heavily involved with finishing up the sidecar bike and is making some changes to weapon textures. To top it off, they are also working on a rework for the AK-15. The soft surface crew is working on a new type of clothes. Lastly, 2D has been engaged in some new concept art and on the squad emblems.



Sound engineers are working on some sounds pertaining to the inventory rework and on some bug fixing.



Clearing up some leftover bugs, new documentation prep for 2026, and the inventory rework were the main tasks that our designers were engaged with.

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See ya next week!

Fratman

SCUM - Hotfix 1.1.0.3.100871

[h3]Hey hey everyone, happy Friday! Time for a small but meaningful hotfix! Make sure to update![/h3]



  • Update on the Anti cheat and violation manager.
  • Fixed the issue where crafting blueprints could crash the server.
  • Fixed the issue where projectile velocity would sometimes not be as it should be (exploit fixed).


  • Halloween special event ended.

SCUM - Community showcase

[h3]Good afternoon, Prisoners! It’s Tuesday, and you know what that means - our Community Showcase is back with another awesome batch of your creativity from last week![/h3]



This is what a Croatian mandatory service will look like.

Kid Rock called, he wants his things back.

That thing was too big to be called a sword. Too big, too thick, too heavy, and too rough, it was more like a large hunk of iron.

Who says you can't be fine dining while trying to survive the SCUM island?

When your kids think “personal space” is just a myth.

When the afterparty hits different… and not in a good way.

Hot Wheels SCUM track is officially open today

Nothing says relaxation like setting your wooden house on fire mid-yoga.

Why is it called an accumulation lake if you can’t drop an accumulator in it?

Mom said it's my turn on the wheelbarrow!
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From architectural masterpieces to daring dogfights and high-end edits, there’s plenty to enjoy. Check out the featured videos below! ->

After finding the perfect spot for a base, "Wilksey75" set out on a journey to transform it into something special. Check out the impressive woodwork and admire the architectural harmony in his latest build!

https://www.youtube.com/watch?v=6F-bBJCJXs8

Buckle up! "yoogrind" is taking to the skies to show off his best (and not-so-best) aerial moments.

https://www.youtube.com/watch?v=y1ATsaOEEIU

YouTuber "Com Truse" made this epic high-octane fusion of movie-trailer–level edit you must not miss!

https://www.youtube.com/watch?v=SaCG88B0F6Y&t=1

And that’s a wrap! Our community never fails to impress. Stay tuned and swing by next week for more fun and highlights. Cheers!

Somke

SCUM - Development update #149

[h3]We wish you all a pleasant Monday as we hop into a fresh Dev update to see what was happening over the last week. Let’s begin![/h3]





The programming team has been focused on the inventory rework, with a full overhaul of both the holsters panel and the main inventory panel. Work on new clothing shader support is also in progress, as well as server optimization and prototyping systems for foliage, trees, and zombie behavior. NPC movement has been advanced, quest UI animations are being refined, and features like the sidecar bike weapon station and dinghy functionality are being developed. The team is also continuing to improve mod support and tackle bug fixes, including additional improvements to penetration issues.



Level designers have added new modular elements and updated the clothing damage system, expanding material editing features. Coordination is ongoing regarding integrating new furniture.



The animation team has been focused on cinematic trailer work and bug fixes. Hard surface artists are still hard at work with the AK15, weapon painting UV updates for rifles, new weapon skin UVs. Soft surface artists have been updating female clothing and creating new cloth materials. The 2D team worked on level design concepts, inventory redesign, new atlases, and reviewed emblem integration.



The sound team focused on bug fixes, as well as volume edits and recordings for inventory item handling.



The design team has been working on refining NPC behavior and overall balance, addressing key items from the design backlog, and implementing several important bug fixes. They’ve also been working on a loot system for armed NPCs' design changes.

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As you can see, there’s a lot of progress still happening. From inventory overhauls and new NPC behavior to cinematic animation work and modular environment updates, the team is pushing forward on multiple fronts. Thank you for sticking with us and see you guys next week!

Somke

SCUM - Community showcase

[h3]Good day, everyone, it’s Tuesday, so you know what that means - a new showcase showcasing more interesting antics our players have pulled off in the game. Let’s dive in and check out their shenanigans!![/h3]



Just a bunny with a slightly rabid stare.



Last night the DJ saved their lives.

You can't park here, mate.

When you and your crew finally loot some good pumpkins.

I spy with my little eye…a very permanent landing.

You are a Hairy wizard!

Thriving, in my lane, unbothered.

No funny caption, just a chill picture.

Either kiss each other, or kiss the asphalt.

We wear slippers inside the house here, Western man.
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And, as usual, it’s time to dive into some awesome videos from our creators and players.

Once again, we have "Torak" who is laser-focused on constructing his mountain base, and he’s proven that his flying and landing skills are nothing short of impressive. Check it out - you might pick up a trick or two along the way

https://www.youtube.com/watch?v=rhDTKi3tpCQ

Second in line comes “RayKit” whose gaming crew showed us just how much you can earn in a single day - and the numbers might surprise you.

https://www.youtube.com/watch?v=zQ4k6fdVqO4

Finally, "Luthais" is back with another chill SCUM session you won’t want to miss.

https://www.youtube.com/watch?v=wSbzY8a6XXo

Thanks for your patience! We’ll see you again next Tuesday - stay tuned for more!

Somke