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SCUM News

SCUM - Development update #89

[h3]Hey everyone! Here's a brand new dev update to help you get through the Monday and to bring you up to speed on what the team is working on![/h3]



  • Working on loot cooldown system.
  • Working on a fix for runtime virtual textures.
  • Working on a fix for the encounters, sentries and dropship.
  • Working on an optimized NPC shooting system.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on quest UI.
  • Working on telemetry.
  • Overall bugfixing.


  • Working on distant LODs. (The entire team is still on it as there's a lot to improve here.)


  • Working on the new trailer.
  • Working on weapon skins.
  • Working on morphs for armbands.
  • Working on a new short pants clothing item.
  • Optimizations.
  • Bugfixing.


  • Bugfixing.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Finishing the design of quests.
  • Designing rewards for quest completion.
  • Working on quest texts.

SCUM - Development update #88

[h3]Hello everyone, happy Monday! Let's get down to the Dev update, and see what the team has been up to! [/h3]



  • Working on loot cooldown system.
  • Working on priority rendering issues.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on dropship functionality.
  • Bugfixing.
  • Working on armed NPCs precision.
  • Improving anti-cheat detection.
  • Working on quest system.


  • Working on distant LODs. (Yes all of them are on it)


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on foliage.
  • Working on new textures.
  • Resolving on new clothing.
  • Optimizations.
  • Bugfixing.


  • Working on dropship audio design.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.


SCUM - Hotfix 0.9.536.86452

[h3]Hey hey all! Might as well call us MJ of hotfixes because we got 6 of em at this point. Check it out! [/h3]



  • Fixed the issue where magazine would be destroyed during reload animation causing a game crash.
  • Fixed the issue where fortifications would sometimes cause a crash.
  • Fixed the issue where #VisualizeVehicleTrajectory command could cause a crash.
  • Fixed the issue where database would show errors regarding chest acquisition.
  • Fixed the issue where throwing grenades in events could cause a client crash.
  • Potential fix for the super loud nocturnal wildlife SFX.
  • Fixed the issue where abandoned bunker armory lockers would not properly reset loot.


  • Tweaked vehicle storage collision, giving them more wiggle room to fit in garages.
  • Objects that are not affected by gravity can now be spawned with #spawnitem command +/-10m in regards of ground level.
  • Key cards no longer spawn in abandoned bunker armory lockers.

SCUM - Development update #87

[h3]Hello everyone, happy Monday! Hope you had a nice weekend, as we go back to our regular Dev update. Check out what the team has been up to this past week, and what to look forward to in the future![/h3]



  • Resolving loot cooldown issues.
  • Optimizing rendering.
  • Code review.
  • Bugfixing.
  • Working on armed NPCs combat capabilities.
  • Working on dropship system.
  • Adjusting NPC precision.
  • Working on questing system.
  • Implementing quest UI.
  • Working on movement rework.


  • Setting up quest notice boards.
  • Working on new roads.
  • Finishing continental houses material.
  • Tweaking POIs.
  • Materials optimizations.
  • Materials cleanup.
  • Vertex painting coastal houses.
  • Lighthouse rework.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on foliage.
  • Working on new textures.
  • Resolving clothing morph issues.
  • Optimizations.
  • Bugfixing.
  • Reworking weapon animations.
  • Resolving issues with assets after folder switch.


  • Bugfixing.
  • Recording sessions.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.


SCUM - Development update #86

[h3]Hey everyone, hope you are all good. You already know what time it is. Dev update time. Check out what the crew has been up to, apart from the hotfixes that we already been rolling out like a factory.[/h3]



  • Bugfixing.
  • Optimizing rendering.
  • Working on movement rework.
  • More bugfixing.
  • Working on armed NPCs combat capabilites.
  • Even more bugfixing.
  • Working on questing system.
  • Implementing quest UI.
  • You would not believe it, but even more bugfixing.


  • Working on landscape textures.
  • Reworking snow.
  • Buildings cleanup.
  • Materials optimizations.
  • Materials cleanup.
  • Yep even they are bugfixing.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on new textures.
  • Optimizations.
  • Bugfixing, surprise!
  • Reworking weapon animations.
  • Resolving issues with assets after folder switch.


  • Bugfixing.
  • Recording sessions.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.