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SCUM News

SCUM - Hotfix 0.9.517.81845

[h3]Hey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all![/h3]

SCUM - Hotfix 0.9.516.81787

[h3] Hey hey everyone. Guess what? Yep it is time for another hotfix! A bit rebalancing, with a dash of fixes, a nice light meal on a Tuesday afternoon. [/hr]



  • Fixed the issue where it was still possible to build on lighthouse and windmill POIs.
  • Fixed the issue where joining an event would spam audio to everyone on the server.
  • Fixed the issue where it was possible to ram players through walls.
  • Fixed the issue where filling blueprints with multiple materials would not work.
  • Fixed the issue where puppets could not open certain doors in abandoned bunkers.
  • Fixed the issue where vehicle inventory would close when approaching a locked chest.
  • Fixed the issue where re-attaching vehicle parts would bug out the modular system.
  • Fixed the issue where it was not possible to drop items on into vicinity from examine containers.


  • Rebalanced loot table preventing the recent overabundance of certain items.
  • Players can no longer punch while interaction menu is open.

SCUM - Development update #75

[h3] Hey hey all, happy February. Hope you are all having a SCUMtastic Monday! As is tradition here is another dev update. The crew is working hard of resolving issues and bugfixing with a little extra so check it out! [/h3]



  • Code review.
  • Bugfixing.
  • Working on weather controller.
  • Refactoring weapons code.
  • More bugfixing.


  • Encounter manager spawners tweaking.
  • Tweaking threat zones.
  • Bugfixing.
  • Reworking continental houses (optimizations).


  • Tweaking lighting.
  • Bugfixing.
  • Working on armed NPC assets.
  • Working on new concept art.
  • Working on new textures.
  • Working on bringing back old vehicles.
  • Working on SCAR malfunctions animations.
  • Working on sport bike parts textures.
  • Working on character locomotion.
  • Working on new trailer scripts.


  • Bugfixing.
  • Working on new voice overs.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Working on quest design.
  • Working on new features GDD.


SCUM - Hotfix 0.9.514.81564

[h3] Hey everyone hope you are all good! Let's break the middle of the week with a bit of hotfix. Check it out! [/h3]



  • Fixed the issue where the camera would be tilted after exiting vehicle in some cases.
  • Fixed the issue where drinking water would sometimes cause a server crash.
  • Fixed the issue where player would remain stuck in falling animation after airplane crash.
  • Fixed some icon issues.
  • Fixed the issue where you would gain Demo skill XP for burying and unburying mines.
  • Fixed the issue where opening vehicle doors would kill the player in some situations.
  • Tweaked vehicle skin pattern textures.
  • Fixed the issue where puppets opening doors would sometimes crash the game in SP.
  • Fixed the issue where opening containers with the F interaction would not highlight which container was opened.
  • Fixed the issue where in some cases consuming food would cause a server crash.
  • Fixed the issue where flag owner would not show up in logs if the flag was destroyed by an admin drone.
  • Fixed the issue where eating or drinking items from containers would freeze up player characters.
  • Potential fix for client crash related to opening containers in vicinity.
  • Fixed wrong grip placements on backpacks.


  • You can now place barbed wire and wooden barricade BB elements on other BB elements.
  • Increased decay time for containers built under water. (such as chests)
  • All explosives that can be placed on BB elements can now cause a chain explosion detonating it all at the same time.
  • Decreased the time it takes admin drones to destroy chests with F interaction.
  • Puppets no longer spawn in with initial aggression towards player. (Hordes still spawn aggressive) Server setting still overrides this.
  • Increased jump noise accumulation in abandoned bunkers.
  • Decreased metal pipe spawn rate in Junkyard.


  • Added a new setting scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding=0 which allows puppets to continue to spawn in POIs even though BB is allowed and built there. Puppets still won't spawn in LTZ built bases.

SCUM - Development update #74

[h3] Hello everyone, hope you are all fantastic. Let us make your mood even better with another dev update. Check it out! [/h3]



  • Bugfixing.
  • Code review.
  • UI tweaks.
  • Even more bugfixing.


  • Replacing old houses with new optimized ones.
  • Tweaking materials.
  • Optimizing interior assets.
  • Bugfixing.


  • UI improvements.
  • Working on locomotion.
  • Cleaning up animations.
  • Working on new textures.
  • Script development for new trailers.
  • Bugfixing.


  • Recording sessions.
  • Bugfixing.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Started work on quest design.
  • Bugfixing.