[h3]Hey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all![/h3]
SCUM - Hotfix 0.9.516.81787
[h3] Hey hey everyone. Guess what? Yep it is time for another hotfix! A bit rebalancing, with a dash of fixes, a nice light meal on a Tuesday afternoon. [/hr]
Fixed the issue where it was still possible to build on lighthouse and windmill POIs.
Fixed the issue where joining an event would spam audio to everyone on the server.
Fixed the issue where it was possible to ram players through walls.
Fixed the issue where filling blueprints with multiple materials would not work.
Fixed the issue where puppets could not open certain doors in abandoned bunkers.
Fixed the issue where vehicle inventory would close when approaching a locked chest.
Fixed the issue where re-attaching vehicle parts would bug out the modular system.
Fixed the issue where it was not possible to drop items on into vicinity from examine containers.
Rebalanced loot table preventing the recent overabundance of certain items.
Players can no longer punch while interaction menu is open.
SCUM - Development update #75
[h3] Hey hey all, happy February. Hope you are all having a SCUMtastic Monday! As is tradition here is another dev update. The crew is working hard of resolving issues and bugfixing with a little extra so check it out! [/h3]
Code review.
Bugfixing.
Working on weather controller.
Refactoring weapons code.
More bugfixing.
Encounter manager spawners tweaking.
Tweaking threat zones.
Bugfixing.
Reworking continental houses (optimizations).
Tweaking lighting.
Bugfixing.
Working on armed NPC assets.
Working on new concept art.
Working on new textures.
Working on bringing back old vehicles.
Working on SCAR malfunctions animations.
Working on sport bike parts textures.
Working on character locomotion.
Working on new trailer scripts.
Bugfixing.
Working on new voice overs.
Responding to player inquiries.
Player insights surveys
Hunting and banning cheaters
Steam general discussion and bug reports
Testing of upcoming features
Various bug reports
Working on quest design.
Working on new features GDD.
SCUM - Hotfix 0.9.514.81564
[h3] Hey everyone hope you are all good! Let's break the middle of the week with a bit of hotfix. Check it out! [/h3]
Fixed the issue where the camera would be tilted after exiting vehicle in some cases.
Fixed the issue where drinking water would sometimes cause a server crash.
Fixed the issue where player would remain stuck in falling animation after airplane crash.
Fixed some icon issues.
Fixed the issue where you would gain Demo skill XP for burying and unburying mines.
Fixed the issue where opening vehicle doors would kill the player in some situations.
Tweaked vehicle skin pattern textures.
Fixed the issue where puppets opening doors would sometimes crash the game in SP.
Fixed the issue where opening containers with the F interaction would not highlight which container was opened.
Fixed the issue where in some cases consuming food would cause a server crash.
Fixed the issue where flag owner would not show up in logs if the flag was destroyed by an admin drone.
Fixed the issue where eating or drinking items from containers would freeze up player characters.
Potential fix for client crash related to opening containers in vicinity.
Fixed wrong grip placements on backpacks.
You can now place barbed wire and wooden barricade BB elements on other BB elements.
Increased decay time for containers built under water. (such as chests)
All explosives that can be placed on BB elements can now cause a chain explosion detonating it all at the same time.
Decreased the time it takes admin drones to destroy chests with F interaction.
Puppets no longer spawn in with initial aggression towards player. (Hordes still spawn aggressive) Server setting still overrides this.
Increased jump noise accumulation in abandoned bunkers.
Decreased metal pipe spawn rate in Junkyard.
Added a new setting scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding=0 which allows puppets to continue to spawn in POIs even though BB is allowed and built there. Puppets still won't spawn in LTZ built bases.
SCUM - Development update #74
[h3] Hello everyone, hope you are all fantastic. Let us make your mood even better with another dev update. Check it out! [/h3]