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SCUM News

SCUM - Development update #73

[h3] Hello everyone! Let us help you get through this doomy and gloomy Monday with another
Dev update! Check out what the team has been up to this last week [/h3]




  • Bug-fixing
  • Development of tools for soft surface artists
  • Reworking spawn locations for the encounter manager
  • UI tweaks


  • Bug-fixing
  • Level design optimizations


  • Light tweaking for the entire Island
  • UI tweaking
  • Various concept art
  • Script development for the 1.0 trailer (!!!)
  • Vehicle damage morphs
  • Further work on various new animations (including some new puppet animations)
  • New items (more info soon)



  • Bug-fixing
  • Dirtbike SFX tweaking
  • Inventory SFX tweaking
  • Search SFX tweaking


  • Community
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Bug-fixing
  • Player feedback collection
  • Revising new additions to the CODEX


P.S. We've heard your feedback and would to inform you that the team is working hard on fixing the most pressing issues! Thank you for your patience, a fix is coming soon!

SCUM - Silent alarm Discord notification

[h3]Hello everyone a small announcement! We have released a bot that many of you will find useful, especially the BB enthusiasts among you. The TEC 01 Notification System bot will let you link your discord account to your character and if one of your silent alarm traps goes off you will get a notification in your DMs. So make sure you join our Discord and check it out! [/h3]

SCUM - Inventory rework suggestions

[h3] Hello everyone, hope you are all good! We have a call to action for you all or better to say collecting a centralized feedback. [/h3]



As some of you paying a close attention to our development process are aware, we are currently in the process of working on our long awaited inventory rework. There is a lot to be done and we want to make sure that we have it all nice and neat for when it releases. So our question to you, our dear Scummunity, is what new things or changes would you like to see once the inventory rework drops. Go nuts with the suggestions from the small things to the big requests, all will be taken into consideration.

Do please keep it respectful, concise and constructive.

Thank you all and till next time.

SCUM Team.

SCUM - Hotfix 0.9.511.80646

[h3] Ooooh, the weather outside is frightful, but another hotfix is
so delightful! And since we've no place to go, check out the bug fixes and QOL additions below! [/h3]



  • Fixed a bug where prisoner would slide while resting
  • Fixed a bug where prisoner doesn't take damage after ramming a dirtbike into a collision
  • Fixed some areas of the map that didn't have water on them
  • Fixed a random server crash





  • You cannot disassemble the improvised flamethrower anymore
  • Doors will now push vehicles when opened instead of clipping through them and destroying them
  • Explosive arrows without delay will now explode at correct location
  • Implemented collision damage for prisoner driving motorcycles


We are also currently investigating player-reported issues regarding stacking FPS drops, stay tuned for more info!

*A temporary fix which brings the FPS back to normal is logging out then logging back in.

SCUM - Holiday update 0.9.510.80616

[h3]Hello everyone, us again. We know you can not get enough of our updates so have another one. A lot of fixes, improvements and return of the holiday features check it out and have lovely happy Holidays![/h3]



  • Fixed the issue where weapon attachments would disappear if equipped directly from chests.
  • Fixed the issue where glue would loose durability when used for crafting.
  • Fixed the issue where serviced vehicles sometime appeared at random locations around outposts.
  • Fixed the issue where you could place attachments on improvised flamethrower.
  • Fixed the issue where characters made before 0.95 could not be renamed.
  • Fixed some wrong descriptions.
  • Fixed the issue where the incorrect number of elements allowed on flag was shown when inviting a new squad member.
  • Fixed the issue where squad emblems were not visible in drone mode.
  • Fixed the issue where abandoned bunker switch boards would not detect attached fuses properly.
  • Fixed the issue where car batteries bought at traders could not be fully charged.
  • Potential fix for puppets spawning immediately next to players when they should not.
  • Fixed the issue where expiration time on keycards in chests would sometimes be incorrect.


  • Improved the ragdoll effect on puppet hit.
  • Added Christmas tree recipe.
  • Enabled Christmas ornaments.
  • Increased gunpowder usage when crafting Improvised mines.
  • Removed coffee cup from recipes requiring cans.
  • Regular puppets will no longer spawn on locations when a horde is activated.
  • Suicide puppets will no longer immediately received forced stimuli to player location on horde activation.
  • Adjusted damage calculations for vehicle collisions.
  • Added new Christmas present packages.
  • Buffed melee damage dealt to puppets.


  • Added server setting disable timed gifts to disable Christmas presents.
  • Setting_EncounterGlobalZoneCooldownMultiplier
    After the encounter ends it starts global cooldown until the the new encounter can appear in that zone. If it happens in the MTZ encounter and cooldown is set, that cooldown is not influencing HTZ and LTZ. This multiplier is added to based number.

    In most cases base values are like this:

    • HTZ - 300.00 - 600.00
    • MTZ - 0.00 - 0.00
    • LTZ - 0.00 - 0.00




As is tradition, make sure you have Christmas tree up in your base or else Santa will not come along to leave presents.