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SCUM News

SCUM - Development update #78

[h3] Hello everyone! Hope you are all good. As is every week, the team has been working hard. What exactly on, you can check out here! [/h3]



  • Memory optimizations.
  • Raid protection system.
  • Resolving server crash issues.
  • Movement rework.
  • Adjusting weapons for new NPCs.
  • Bugfixing.
  • Rager armor parts.
  • Vehicle panel functionality.
  • Implementing quest UI.


  • Optimizing shaders.
  • Tweaking POIs.
  • Reworking some POIs.
  • Bugfixing.


  • Reworking snow textures.
  • Optimizations.
  • Working on SKS animations.
  • Working on NPC models.
  • Adjusting vehicles to the modular system.
  • Working on new trailer.


  • Sound editing.
  • Recording sessions.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Working on new GDDs.
  • Working on quest design.


SCUM - Development update #77

[h3] Hello everyone! Looks like another Monday, which we all know means another dev update. Check out what the crew has been up to the past week. [/h3]



  • Working on the weather controller.
  • Working on prisoner movement.
  • Bugfixing.
  • Working on quests system.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • UI backend.
  • Working on telemetry.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • Texture optimizations.
  • Bugfixing.


  • Working on landscape shaders.
  • Working on new weapon animations.
  • Optimizing assets.
  • Working on the new trailer.
  • Working on new graphic assets.
  • Working on bringing back rest of vehicles.
  • Working on character locomotion.
  • Bugfixing.
  • Working on new clothing.
  • Working on NPC models.


  • Recording sessions.
  • Sound editing.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Working on new GDDs.
  • Working on quest design.



SCUM - Development update #76

[h3] Hello everyone! Happy Monday! As is tradition, we are back with another Dev update. More polishing, bugfixing and starting the groundwork for some of the long awaited features. Check it out! [/h3]



  • Bugfixing.
  • Code review.
  • Working on weather controller.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • Working on telemetry.
  • Bugfixing.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • Texture optimizations.
  • Bugfixing.


  • Adjusting lighting.
  • Working on a new trailer.
  • Working on new graphic assets.
  • Working on bringing back rest of vehicles.
  • Working on character locomotion.
  • Bugfixing.


  • Audio recording sessions.


  • Responding to player inquiries.
  • Player insights surveys
  • Hunting and banning cheaters
  • Steam general discussion and bug reports
  • Testing of upcoming features
  • Various bug reports


  • Working on new GDDs.
  • Working on quest design.


SCUM - Hotfix 0.9.517.81845

[h3]Hey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all![/h3]

SCUM - Hotfix 0.9.516.81787

[h3] Hey hey everyone. Guess what? Yep it is time for another hotfix! A bit rebalancing, with a dash of fixes, a nice light meal on a Tuesday afternoon. [/hr]



  • Fixed the issue where it was still possible to build on lighthouse and windmill POIs.
  • Fixed the issue where joining an event would spam audio to everyone on the server.
  • Fixed the issue where it was possible to ram players through walls.
  • Fixed the issue where filling blueprints with multiple materials would not work.
  • Fixed the issue where puppets could not open certain doors in abandoned bunkers.
  • Fixed the issue where vehicle inventory would close when approaching a locked chest.
  • Fixed the issue where re-attaching vehicle parts would bug out the modular system.
  • Fixed the issue where it was not possible to drop items on into vicinity from examine containers.


  • Rebalanced loot table preventing the recent overabundance of certain items.
  • Players can no longer punch while interaction menu is open.