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SCUM - Development update #52

[h3] Hello everyone, it's a bit late but you will have to forgive as it is a holiday right now over here. Never the less we are here to deliver our regular dev update. Check out what the crew has been up to this past week, and what to look forward to in the future. Some near future some a bit further away. [/h3]



  • Touching up on item decay system.
  • Resolving database errors.
  • Working on the cooking rework.
  • Resolving issues with the new server settings.
  • Working on the master server protocol.
  • Working on the new sentry combat behavior.
  • Working on new sentry grenade launcher functionality.
  • Resolving issues with sentry navigation.
  • Implementing the rocket launcher.
  • Finished the tear gas effect.
  • Bugfixing.
  • Working on the smoking feature.


  • Tweaking item spawners for the loot rework.
  • Working on abandoned city distant LODs.
  • Bugfixing.
  • Tweaking the fog.
  • Optimizing the abandoned city.


  • Working on the new trailer.
  • Resolving issues with rocket launcher animations.
  • Working on the ruger animations.
  • Working on cooking items grip animations.
  • Working on cooking items.
  • Bugfixing.
  • Texturing cruiser parts.
  • Adjusting clothing items to the new male models.


  • Working on trailer sound effects.
  • Recording and production of trailer voice lines.
  • Sentry voice lines recording and production.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Adjusting killbox and cargo drop locker systems to the new loot rework.
  • Adjusting boat fuel consumption.
  • Re adjusting inventory space on clothing.
  • Working on new GDD files.
  • Working on rocket launcher parameters.


SCUM - Development update #51

[h3] Yes you're waiting patiently but you will have to wait a bit more, in the meantime here is another dev update! [/h3]



  • Adjusting actors for world items.
  • Code review.
  • Resolving issues with the cooking rework.
  • Working on new server settings.
  • Bugfixing.
  • Working on master server protocol.
  • Working on the new sentry railgun.
  • Working on the new sentry AI.
  • Implementing the new sentry animations.
  • Implementing rocket launchers functionality.
  • Working on heat source system.
  • Finished tear gas functionality.
  • Working on smoking feature.
  • Improving streaming speed.


  • Adjusting the new loot system.
  • Optimizations.
  • Bugfixing.


  • Working on new trailers.
  • Working on new male models.
  • Working on new concept art.
  • Working on the character creation UI.
  • Working on generator model.
  • Working on food assets.
  • Mapping and texturing cruiser parts.
  • Adjusting clothing to new male models.
  • Working on smoking animations.


  • Working on new sentry audio design.
  • Implementing new voice lines.
  • Adjusting hunting rework audio.
  • Working on trailer audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Tweaking stamina consumption.
  • Implemented suppressor durability drop.
  • Adjusting weapon characteristics.
  • Adjusting item inventory sizes.
  • Adjusting prices.


SCUM - Development update #50

[h3] Hey hey everyone, happy Monday! And it is a special one! It is Dev update #50! That's right what a journey we've been together. But we are not done yet! Check out what the crew has been doing the past week. [/h3]



  • Working on examine save state after server restart.
  • Working on the cooking rework.
  • Bugfixing.
  • Code review.
  • Finished implementing cooking UI,
  • Working on new server settings.
  • Resolving issues with the new sentries.
  • Adding grenades and gas grenades to the new sentries.
  • Working on the electricity system.
  • Implementing generator functionality.
  • Working on tear gas effect.
  • Implementing smoking feature.


  • Setting up loot spawners.
  • Working on abandoned city level design.
  • Abandoned city optimizations.


  • Working on the new trailer.
  • Working on new male models.
  • Working on carcasses for the hunting rework.
  • Working on generators concept art.
  • Working on new cooking items.
  • Working on the cruiser low poly model.
  • Adjusting male clothing to the new models.


  • Working on new sentry sound effects.
  • Implementing animal audio rework.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Adjusting game design documents.
  • Adjusting item descriptions.
  • Working on new game design documents.


SCUM - Development update #49

[h3] Hey everyone hope you had your weekend rest and for those of you that have it happy Easter Monday. Let's get to the dev update. [/h3]



  • Working on loot spawning serialization.
  • Working on the cooking rework.
  • Bugfixing.
  • Working on cooking UI.
  • Working on new server settings.
  • Implementing cooked food features.
  • Working on the new sentries.
  • Working on the hunting rework.
  • Working on electricity and gas systems.
  • Working on fame rebalance.
  • Working on heat source system.
  • Working on smoking feature.


  • Tweaking loot spawners.
  • Working on abandoned city level design.
  • Abandoned city optimizations.
  • Finished the culture centre building.
  • Optimizing abandoned city UE blueprints.
  • Bugfixing.
  • Setting up puppet spawners in the abandoned city.


  • Working on the new trailer.
  • Working on new male models textures.
  • Working on new bunkers concept art.
  • Working on cooking rework assets.
  • Working on cruiser modular elements low poly.
  • Working on new sentry animations.
  • Adjusting clothing to new male models.


  • Working on hunting rework sounds.
  • Working on new sentry sounds.
  • Reworking animal audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new server voting options.
  • Working on new feature documents.


SCUM - Development update #48

[h3] Hey everyone did you enjoy the last update? Well we had out fun and now we are going back to our regular programing. Check out what the crew has been up to this past week. [/h3]



  • Working on the loot rework.
  • Bugfixing.
  • Working on the cooking rework.
  • Implementing the cooking rework UI.
  • Working on the new server settings.
  • Working on server browser improvements.
  • Optimizing the sentry NPC networking.
  • Working on the gas and electricity systems.
  • Working on the BCU lock.
  • Working on the smoking feature.


  • Setting up spawners for the loot rework.
  • Working on the abandoned city level design.
  • Bugfixing.
  • Working on the abandoned city apartment buildings.
  • Atlas baking the culture centre building,
  • Working od culture centre building LOD.
  • Working on the abandoned city road network.


  • Working on the new trailer.
  • Working on the new male models textures.
  • Working on the cooking rework assets.
  • Working on the cruiser modular parts
  • Working on the new sentry animations.


  • Working on the new sentry sound design.
  • Working on the new trailer audio.
  • Working on the hunting rework audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on future features documentation.