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SCUM - Development update #48

[h3] Hey everyone did you enjoy the last update? Well we had out fun and now we are going back to our regular programing. Check out what the crew has been up to this past week. [/h3]



  • Working on the loot rework.
  • Bugfixing.
  • Working on the cooking rework.
  • Implementing the cooking rework UI.
  • Working on the new server settings.
  • Working on server browser improvements.
  • Optimizing the sentry NPC networking.
  • Working on the gas and electricity systems.
  • Working on the BCU lock.
  • Working on the smoking feature.


  • Setting up spawners for the loot rework.
  • Working on the abandoned city level design.
  • Bugfixing.
  • Working on the abandoned city apartment buildings.
  • Atlas baking the culture centre building,
  • Working od culture centre building LOD.
  • Working on the abandoned city road network.


  • Working on the new trailer.
  • Working on the new male models textures.
  • Working on the cooking rework assets.
  • Working on the cruiser modular parts
  • Working on the new sentry animations.


  • Working on the new sentry sound design.
  • Working on the new trailer audio.
  • Working on the hunting rework audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on future features documentation.


SCUM - Patch 0.8.43.69420

[h3] Hello everyone happy Saturday! Surprised to see us? Well who says you can't update on the weekend. What we have in store for you, you need to check out. [/h3]





That is right, the sleds are back! We said that they will be gone until we figured out what to do with them and so we have. So what did we do? Did we fix them? Did we made it impossible to get into bases with them? Did we remove the ability to turn into a submarine with them? No. In fact we decided to embrace the meme. They will go back exactly as they used be. We decided to make it the most powerful base building item in the game.

You will have to work for it though. For such legendary, fear inducing item cannot be obtained easily. There is only one place where you can find it. Inside the nuclear powerplants core. Yes highly dangerous but worth it, because the sleds will take you where ever you wish to go.


  • Added armor piercing to all dildo arrows and spears.
  • Permanently removed all engines from vehicles making them big metal backpacks.
  • Reduced the time available for lockpicking to 0.6 seconds.
  • Increased the weight of all male characters balls so they always gain fatigue when moving.
  • Lockpicks now have infinite uses.
  • Flashbang effect increased to 5 minutes.
  • Ornaments now count as military loot.
  • Obtaining kill box cards can now only be done during full moons.
  • Laika now has machine gun mounting capabilities making it a Gas Guzzler vehicle.
  • Spinach now increases STR attribute by +2 when eaten.

SCUM - Development update #47

[h3] Happy Monday prisoners! We have some dev update for you and some news from the SCUM League! Check it out! [/h3]



  • Entity system upgrade.
  • Working on the loot rework.
  • Working on the cooking rework.
  • Code review.
  • Bugfixing.
  • Working on server settings.
  • Working on the sentry rework.
  • Finished the hunting rework prototype.
  • Working on the electricity and gas system.
  • Working on the BCU lock.
  • Working on the smoking feature.


  • Reworking loot spawners.
  • Setting up UE blueprints for the abandoned city POI.
  • Working on the culture palace building.
  • Working on the abandoned city platforms.
  • Finished the police station building.


  • Working on the new trailer.
  • Texturing the new male models.
  • Working on new UI elements.
  • Working on the new cooking items.
  • Adjusting the tractor to modular vehicles system.
  • Adjusting the clothing to the new male models.
  • Working on SKS animations.


  • Resolving the post mix audio issues.
  • Working on the new sentry sound design.
  • Hunting rework audio.
  • Adjusting Samobor ambience audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features game design documents.
  • Setting up new descriptions and spawners.




[h2]And… Scum League gets an awesome new Branch[/h2]



Prisoners, survivalists, and adrenaline junkies alike, you asked for it, and we made it happen! Based on your suggestions and popular request for a faster, shorter and more challenging competitive branch of the League. It's time to gear up for the most intense, heart-pounding all-new branch of the League – The “Scum League Blitzkrieg” We're excited to announce this thrilling new competition that will push your survival skills to the limit and offer a truly unforgettable Fair-Play experience.

The Challenge: Scum League Blitzkrieg will bring together the fiercest competitors from around the world, all dying for the prestigious title of Scum League Champion. Participants will be dropped into the unforgiving world of Scum Island, where they'll need to outwit, outlast, and outplay their opponents while battling zombie hordes, cunning adversaries, and deadly threats around every corner.

The Prizes: The stakes are high, and the rewards are even higher! While SL:Season 2 is a long enduring challenge, Scum League Blitzkrieg is a much shorter and ROUNDS-based competition; each round will have one winner and the title of Scum League Champion. Do you think you got what it takes? Head over https://scumleague.com/slblitz/ to reserve your slot. Terms & Conditions apply.

While we don't have an official Trailer for SL:Blitz branch, You can check out the community creations and take on the Blitz by DrGrant and WorldUK.
Good luck Prisoners!

DrGrant : YouTube - Official Scum League BlitzKrieg Edition

WorldUK: YouTube - Scum League Blitzkrieg Edition!



SCUM - Development update #46

[h3]Hey hey all. It's Monday and so another dev update to bless your screen, Find out what else other than the patch and hotfix the crew has been up to![/h3]



  • Working on the loot rework.
  • Working on the entity system upgrade.
  • Working on the cooking rework,
  • Working on the heat source rework.
  • Working on the new server settings.
  • Bugfixing.
  • Working on implementing vehicles to the modular system.
  • Finished hunting rework.
  • Working on sentry rework.
  • Working on the electricity and gas rework.
  • Working on the BCU lock.
  • Working on the dial lock.
  • Finished the bedroll functionality.
  • Resolving issues with the connection timeout.
  • Finished accumulated fatigue feature.
  • Working on the smoking system.


  • Working on the new spawner preset for the loot rework.
  • Finished the radar complex POI.
  • Working on the abandoned city building exterior.
  • Finished the garage buildings.
  • Finished the abandoned city buildings interior.
  • Bugfixing.


  • Working on the new trailer.
  • Working on new concept art.
  • Working on new cooking items.
  • Adopting clothing to new male models.
  • Working on SKS animations.


  • Bugfixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on future features documentation.


SCUM - Hotfix 0.8.42.62879

[h3]Can't say that we don't work fast. Hotfix v2 is up and running! [/h3]

Also we have heard your concerns about the dial lock and fatigue gain, and have made some adjustments to balance it out. We will continue to monitor the situation and make adjustments according to your feedback so keep it rolling.



  • Fixed the issue where wet bedrolls weight would be too high.
  • Fixed the issue where dial lock combination would randomize when placed on some slots.
  • Fixed the bug where dial lock SFX would play while trying to guess the combination.
  • Fixed the issue where sometimes you could not interact with bedrolls.
  • Fixed the issue where loot would not spawn properly.
  • Fixed the bug where you could mount bicycles without wheels.
  • Fixed the issue where bicycles would not make noise detectable by AI.


  • Reduced the loudness of Samobor ambience and other loud sounds.
  • Adjusted the bedroll and military quiver inventory size.
  • Lock protection zappers no longer protect dial locks.
  • Bicycles can now naturally spawn without a front wheel.
  • Increased render distance for bicycles.
  • Doubled the accumulated reduction rate.
  • Reduced accumulated fatigue reduction by 50