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SCUM - Development update #45

[h3] Happy Monday all! It's that time again, get that first coffee in or relax after a days work with another dev update and some news from the SCUM league! [/h3]



  • Working on the loot rework.
  • Upgrading the entity system.
  • Working on the heat source system.
  • Code review.
  • Bugfixing.
  • Working on the cooking rework.
  • Working on server settings.
  • Resolving issues with the vehicles.
  • Working on the hunting rework.
  • Working on the electricity system.
  • Working on the gas system.
  • Working on the BCU lock.
  • Working on the dial lock.
  • Working on the bedroll system.
  • Working on the accumulated fatigue system.
  • Working on the smoking feature.


  • Bugfixing.
  • Setting up biomes.
  • Inspecting item spawners.
  • Working on the abandoned city POI.
  • Working on the new radar location.
  • Working on the abandoned city platforms.
  • Working on the new police station.
  • Working on the new interior.


  • Working on the new trailer.
  • Bugfixing.
  • Working on new concept art.
  • Working on cooking rework assets.
  • Finished the new locks assets.
  • Working on smoking effects.
  • Working on the vehicles damage models.
  • Working on new clothing.


  • Working on the trailer sounds.
  • Working on new sentry sound design.
  • Working on new sound mixes


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Touching up on new mechanics documents.
  • Tweaking the fuel consumption.




[h2]And now a word from the SCUM League:[/h2]



Are you ready to kick ass and take names? Outplay. Outlast the other prisoners in the Scum League Season 2.2 official survival challenge update.
Get a chance to show your survival and tactical skills in an all-out League side event to win big rewards in a crushing and enduring mid-season challenge that is not for the faint-hearted.
Gather your closest allies and head out quickly to www.scumleague.com to reserve your slots. This time the most loved PE challenge is back with brand new Steam Deck as a reward for the ultimate Survivor.

SCUM - Development update #44

[h3] Happy gloomy Monday! The weather might be changing but the Monday dev update is a constant. Check it out! [/h3]



  • Working on the loot rework.
  • Working on the fire rework.
  • Code review.
  • Cooking rework.
  • Working on new server settings.
  • Adjusting bicycles to the modular vehicle system.
  • Bugfixing.
  • Working on the hunting rework.
  • Working on the electricity system.
  • Working on the BCU lock system.
  • Working on the dial lock system.
  • Working on the bedroll system.
  • Working on the accumulated fatigue system.


  • Profiling Samobor city.
  • Optimizing the Samobor city.
  • Optimizing asset memory usage.
  • Working on the abandoned city platforms.
  • Working on the Amusement park.
  • Working on the Amusement park residential area.
  • Bugfixing.
  • Further work on the radar location.
  • Working on the control building blueprint.
  • Optimizations.
  • Working on the residential building.
  • Working on garage buildings.
  • Working on the culture centre compound buildings.
  • Vertex painting the culture centre compound.
  • Working on the police station interior.
  • Finished the abandoned movie theatre building.
  • Optimizing the portable stove asset.


  • Working on the new trailer.
  • Working on the cooking rework assets.
  • Working on the UI re design.
  • Working on AT4 projectile model.
  • Finished the RPG model..
  • Working on the dial lock model.
  • Working on SCAR animations.
  • Finished textures for the new quad vehicle.
  • Working on new sentry animations.
  • Working on new clothing items.
  • Adjusting clothing items for new male models.
  • Working on SKS animations.


  • Working on the trailer sounds.
  • Working on new sentry sound design.
  • Working on new sound mixes


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Adjusting trader prices.
  • Adjusting crafting recipes.
  • Working on new feature design documents.


SCUM - Development update #43

[h3]A couple of you requested an update so here you go, a good ol regular Dev update! [/h3]



  • Working on the loot rework.
  • Working on the connection lost issues.
  • Working on the cooking rework.
  • Working on new admin settings.
  • Working on the hunting rework.
  • Bugfixing.
  • Working on electricity system concept.
  • Working on the dial lock.
  • Working on fatigue system.


  • Optimizing Samobor city.
  • Working on new city platforms.
  • Bugfixing.
  • Finished textures for the control building.
  • Working on modular residential buildings for the new city.
  • Optimizing garage buildings in the new city.
  • Further work on the culture building.
  • Texturing the ruined parts of the new city.
  • Finished the city hall building.
  • Blocking out the police station.
  • Finished the movie theater building.
  • Finished the metal fence for the new city.
  • Separating the new city interior from the blueprint.
  • Finished the playground LODs.


  • Working on RPG animations.
  • Working on AT4 animations.
  • Working on new male models.
  • Optimizing vehicle textures.
  • Working on the SCAR animations.
  • Finished the quad vehicle mapping.
  • Finished the vehicle damage testing.
  • Working on new sentry animations.
  • New inmate clothing for new models.
  • Adjusting clothing for new male models.
  • Finished the cooking rework animations.
  • Working on the SKS animations.


  • Tweaking the audio mixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Adjusting trader prices.
  • Correcting some descriptions and captions.
  • Working on new feature documents.


SCUM - Hotfix 0.8.033.61444

[h3] Hey hey everyone, middle of the week a perfect time for a hotfix! [/h3]



  • Fixed the bug where you would not get foot abrasions when wearing destroyed footwear.
  • Fixed the bug where you would not get hand abrasions when wearing destroyed gloves.
  • Fixed the bug where it was possible to climb on bike riders.
  • Fixed the issue related with car jacks that caused crashes.
  • Possible fix for an issue that caused connection lost on slower network connections.


  • Hand abrasion gain lowered by 25%.

SCUM - Development update #42

[h3] Just another manic Monday, with a slice of a dev update. [/h3]



  • Working on the cooking rework.
  • Code review.
  • Working on the new anti-cheat.
  • Working on hunting rework.
  • Bugfixing.
  • Finished the features for the Valentines day update.
  • Re factoring code related to fame points.


  • Working on general island optimizations.
  • Working on new city platforms.
  • Texturing the radar control building.
  • Finished the new city garage module.
  • Working on the culture centre building.
  • Working on the gym building.
  • Working on the city hall interior.
  • Finished the hospital building.
  • Working on the abandoned city police station.
  • Working on the abandoned movie theater building.
  • Finished the supermarket building.
  • Finished the playground assets.


  • Finishing animations for a single shot rocket launcher.
  • Finished the items for Valentines day update.
  • Working on the UI re design.
  • Working on single shot rocket launcher model textures.
  • Working on RPG model textures.
  • Working on the cooking assets.
  • Working on SCAR animations.
  • Finished low poly for the new quad vehicle.
  • Editing and implementing mesh morphs for engine damage.
  • Testing the new sentry rigging.
  • Working on new sentry animations.
  • Working on new clothing.


  • Working on rocket launcher audio assets.
  • Investigating performance impact of attaching audio components to blueprints for localized audio emitters.
  • Adjusting new mixing pipeline.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new feature design documents.
  • Adjusting trader items.
  • Balancing the item spawners.