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SCUM News

SCUM -Steam awards Labor of Love

[h3]Hey everyone long time no see. We are still working around the clock to bring out one of the biggest updates to date but right now we have a call to action for you guys! [/h3]

It is that time of the year again and Steam awards are here. We are eligible for the Labor of Love category and we would appreciate it if you could vote for us in this category.



If you have not yet experienced our Labor of love, there is no better time than now! As a part of the Steam Autumn sale you can get SCUM for a hefty discount.

https://store.steampowered.com/app/513710/SCUM/

SCUM - Development update #36

[h3]it is Monday gamers, things are really heating up in here. Check out what the team has been up to on this weeks development update. [/h3]



  • Working on the radiation system.
  • Implementing the farming skill.
  • Expanding the farming database.
  • Working on plant interactions.
  • Bugfixing.
  • Working on the Nuclear powerplant POI performance.
  • Working on the eye pressure visuals.
  • Resolving shader issues.
  • Working on the mechanic interactions.
  • Working on the ATM system.
  • Resolving rebasing issues with garden placement.
  • Resolving issues with networking and vehicle damage systems.
  • Implementing 3D audio support.
  • Finished the vehicle spawning manager.
  • Working on the vehicle physics system.
  • Bugfixing navmesh and tile watering system.
  • Finished radiation presence system.
  • Finishing the Geiger counter functionality.
  • Working on a network compression plugin.
  • Implemented new batch of modular BB elements.
  • Resolving issues with the modular BB system.


  • Working on new trailer background scenery.
  • Working on Nuclear powerplant POI ambience effects.
  • Working on new item spawners.
  • Working on distant LODs for the Nuclear powerplant POI.
  • Optimizing the Nuclear powerplant UE blueprints.
  • Cleaning up modular BB models.
  • Finishing the modular BB element shaders.
  • Finished the master materials for the BB elements.
  • Working on the Uranium container mesh models.
  • Finished atlas bake for Reactor building.
  • Tweaking the lighting of the new POI.
  • Tweaking the render distant.
  • Working on Gardening produce models.


  • Working on foliage variety around the Nuclear powerplant.
  • Working on new male character models.
  • Changes in the ATM UI.
  • Working on new concept art.
  • Bugfixing.
  • Working on skeletal mesh of the Geiger counter.
  • Working on new improvised ammo model.
  • Making adjustments to modular vehicles.
  • Texturing the Geiger counter.
  • Working on the new trailer.
  • Finishing the vintage hazmat suit.
  • Finishing the modern hazmat suit.


  • Working on the 3D audio implementation.
  • Adding farming audio.
  • Tweaking ambience audio for the Nuclear powerplant POI.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Tweaking and balancing new features related items.
  • Working on new blueprint recipes.


SCUM - Development update #35

[h3]Hey hey everyone it is Monday. Hope you enjoyed your weekend, now it's time to check out what our busy dev time was up to! [/h3]



  • Working on on demand mesh components for searching garden slllots.
  • Working on the radiation zone.
  • Working on saving and loading garden state from the database.
  • Working on soil wetness system.
  • Bugfixing.
  • Removing foliage from garden plots.
  • Working on farming skill.
  • Touching up on trader UI.
  • Working on the banking system.
  • Working on modular vehicles service system.
  • Finished the interaction functions on modular vehicles.
  • Updating the car mechanic NPC for modular vehicles.
  • Finished the starter banking card.
  • Added the ne renew card function on the ATM.
  • Working on the farming panel.
  • Working on the modular vehicles damage model.
  • Working on the spawner manager.
  • Transferring planes and boats to the new vehicle system.
  • Refactoring the garden interaction code.
  • Finished the radiation presence metabolism system,
  • Working on the radiation poisoning symptoms.
  • Working on the Geiger counter.
  • Finishing the fame point system rework.
  • Fixing the BB stability system.
  • Implemented the BB element counting system.
  • Implemented the new modular BB elements.


  • Working on volumetric fog UE blueprints.
  • Tweaking the fog intensity.
  • Working on the Nuclear powerplant POI distant LODs.
  • Working on the ambience effects for the Nuclear powerplant.
  • Working on more modular BB elements.
  • Working on the farming tree models.
  • Baking the turbine and purification building atlas.
  • Baking the reactor building and admin building atlas.
  • Working on turbine and purification building LODs.
  • Working on the reactor building and admin building LODs.
  • Bugfixing.
  • Working on the depleted uranium container.


  • Finished the new male character faces.
  • Working on the new trailer assets.
  • Working on additional UI elements for Banking system.
  • Working on Farming UI.
  • Working on new concept art.
  • Working on Farming product meshes.
  • Adjusting the vehicle models to modular vehicle systems.
  • Working on the Geiger counter device model.
  • Working on the new trailer.
  • Working on the hazmat suit model.


  • Working on the Geiger counter sounds.
  • Implementing Bankar NPC voice lines.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Revising the gain Fame methods.
  • Further work on Radiation design document.
  • Resolving design issues regarding the economy.


SCUM - Development update #34

[h3]Here we go all another Monday, another Dev update.. Check out the situation (our progress on the new features not that guy from Jersey Shore) right below. [/h3]



  • Experimenting with the replication graph.
  • Finishing up the ATM UI.
  • Preparations with implementing the starter bank card.
  • Working on the service mode UI for modular vehicles.
  • Bugfixing.
  • Working on character actions system.
  • Working on the modular vehicles service system.
  • Working on a garden placement system.
  • Finished the first iteration of modular BB.
  • Finishing the banking system.
  • Working on the vehicle spawning manager.
  • Finishing up the fame point rework.
  • Finished the body radiation simulation system.
  • Working on radiation zones.


  • Working on the Nuclear powerplant ambient effects.
  • Nuclear powerplant post processing.
  • Working on the new particles.
  • Cleaning up the car mechanic shop.
  • Working on the Nuclear powerplant riverside.
  • Further work on new BB elements.
  • Re-texturing containers.
  • Bugfixing.
  • Bake defusing texture atlas for new BB elements.
  • Bake defusing texture atlas for the turbine building.
  • Working on the turbine building LOD.
  • Working on farming trees.
  • Finishing the admin building.
  • Finished Nuclear powerplant asset textures.
  • Optimizing assets in UE blueprints.
  • Working on the road textures.


  • Working on the new trailer animations.
  • Working on the new trailer characters.
  • Working on the ATM UI design.
  • Working on new concept art.
  • Working on modular vehicles animations.
  • Finishing farming animations.
  • Working on facial animations for the trailer.
  • Adjusting character grips for new modular vehicles,
  • Adjusting vehicle models for modular vehicles system.
  • Rigging the new crane.
  • Working on farming product models.
  • Working on the Geiger meter model.
  • Working on the hazmat suit models.


  • Working on the modular vehicle sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.
  • Revising applications for the International program.


  • Working on the fame rework document.
  • Working on the radiation system document.


SCUM - Development update #33

[h3] Hey hey everyone, welcome to another Development update! [/h3]



  • Working on push mechanic for modular vehicles.
  • Working on implementing ATM UI functionality.
  • Bugfixing.
  • Profiling live server performance.
  • Working on the gardening system.
  • Working on character actions and implementing animations.
  • Adjusting the mechanic NPC for modular vehicles.
  • Resolving issues with the modular vehicles.
  • Preparing modular vehicles for new testing.
  • Working on a request and response system for ATM feature.
  • Working on auto-close BB doors.
  • Implementing radiation sickness and symptoms.
  • Working on the master server.


  • Implementing the barber NPC.
  • Working on the Nuclear powerplant particles.
  • Expanding the cane system.
  • Bugfixing.
  • Optimizing the island.
  • Merging the roads.
  • Expanding the railroad system for the Nuclear powerplant POI.
  • Painting new roads and foliage.
  • Working on the Halloween POI.
  • Working on the procedural buildings for the Nuclear powerplant POI.
  • Finishing the decontamination unit.
  • Retexturing containers.
  • Finalizing the barber shop.
  • Working on the powerplant admin building.
  • Placing down spawners on the new POI.
  • Working on new fruit trees.
  • Working on the modular BB elements.
  • Working on the modular BB element textures.
  • Finished texturing the Nuclear powerplant.
  • Instancing the broken reactor building.
  • Optimizing the broken reactor building.


  • Working on the new male character models.
  • Worked on the Halloween update visuals.
  • Working on new icons.
  • Worked on the Barber UI.
  • Working on new concept art.
  • Adjusting the modular vehicles for animations.
  • Working on the vegetable models for the farming system.
  • Bugfixing.
  • Worked on the puppet suit.
  • Working on the farming system assets.
  • Working on farming animations.
  • Working on modular vehicles animations.


  • Bugfixing.
  • Recording voice lines for new trailer.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.
  • Revising applications for the International program.


  • Adjusting trader availability.
  • Adjusting trader prices.
  • Working on the radiation design document.