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SCUM - Development update #35

[h3]Hey hey everyone it is Monday. Hope you enjoyed your weekend, now it's time to check out what our busy dev time was up to! [/h3]



  • Working on on demand mesh components for searching garden slllots.
  • Working on the radiation zone.
  • Working on saving and loading garden state from the database.
  • Working on soil wetness system.
  • Bugfixing.
  • Removing foliage from garden plots.
  • Working on farming skill.
  • Touching up on trader UI.
  • Working on the banking system.
  • Working on modular vehicles service system.
  • Finished the interaction functions on modular vehicles.
  • Updating the car mechanic NPC for modular vehicles.
  • Finished the starter banking card.
  • Added the ne renew card function on the ATM.
  • Working on the farming panel.
  • Working on the modular vehicles damage model.
  • Working on the spawner manager.
  • Transferring planes and boats to the new vehicle system.
  • Refactoring the garden interaction code.
  • Finished the radiation presence metabolism system,
  • Working on the radiation poisoning symptoms.
  • Working on the Geiger counter.
  • Finishing the fame point system rework.
  • Fixing the BB stability system.
  • Implemented the BB element counting system.
  • Implemented the new modular BB elements.


  • Working on volumetric fog UE blueprints.
  • Tweaking the fog intensity.
  • Working on the Nuclear powerplant POI distant LODs.
  • Working on the ambience effects for the Nuclear powerplant.
  • Working on more modular BB elements.
  • Working on the farming tree models.
  • Baking the turbine and purification building atlas.
  • Baking the reactor building and admin building atlas.
  • Working on turbine and purification building LODs.
  • Working on the reactor building and admin building LODs.
  • Bugfixing.
  • Working on the depleted uranium container.


  • Finished the new male character faces.
  • Working on the new trailer assets.
  • Working on additional UI elements for Banking system.
  • Working on Farming UI.
  • Working on new concept art.
  • Working on Farming product meshes.
  • Adjusting the vehicle models to modular vehicle systems.
  • Working on the Geiger counter device model.
  • Working on the new trailer.
  • Working on the hazmat suit model.


  • Working on the Geiger counter sounds.
  • Implementing Bankar NPC voice lines.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Revising the gain Fame methods.
  • Further work on Radiation design document.
  • Resolving design issues regarding the economy.


SCUM - Development update #34

[h3]Here we go all another Monday, another Dev update.. Check out the situation (our progress on the new features not that guy from Jersey Shore) right below. [/h3]



  • Experimenting with the replication graph.
  • Finishing up the ATM UI.
  • Preparations with implementing the starter bank card.
  • Working on the service mode UI for modular vehicles.
  • Bugfixing.
  • Working on character actions system.
  • Working on the modular vehicles service system.
  • Working on a garden placement system.
  • Finished the first iteration of modular BB.
  • Finishing the banking system.
  • Working on the vehicle spawning manager.
  • Finishing up the fame point rework.
  • Finished the body radiation simulation system.
  • Working on radiation zones.


  • Working on the Nuclear powerplant ambient effects.
  • Nuclear powerplant post processing.
  • Working on the new particles.
  • Cleaning up the car mechanic shop.
  • Working on the Nuclear powerplant riverside.
  • Further work on new BB elements.
  • Re-texturing containers.
  • Bugfixing.
  • Bake defusing texture atlas for new BB elements.
  • Bake defusing texture atlas for the turbine building.
  • Working on the turbine building LOD.
  • Working on farming trees.
  • Finishing the admin building.
  • Finished Nuclear powerplant asset textures.
  • Optimizing assets in UE blueprints.
  • Working on the road textures.


  • Working on the new trailer animations.
  • Working on the new trailer characters.
  • Working on the ATM UI design.
  • Working on new concept art.
  • Working on modular vehicles animations.
  • Finishing farming animations.
  • Working on facial animations for the trailer.
  • Adjusting character grips for new modular vehicles,
  • Adjusting vehicle models for modular vehicles system.
  • Rigging the new crane.
  • Working on farming product models.
  • Working on the Geiger meter model.
  • Working on the hazmat suit models.


  • Working on the modular vehicle sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.
  • Revising applications for the International program.


  • Working on the fame rework document.
  • Working on the radiation system document.


SCUM - Development update #33

[h3] Hey hey everyone, welcome to another Development update! [/h3]



  • Working on push mechanic for modular vehicles.
  • Working on implementing ATM UI functionality.
  • Bugfixing.
  • Profiling live server performance.
  • Working on the gardening system.
  • Working on character actions and implementing animations.
  • Adjusting the mechanic NPC for modular vehicles.
  • Resolving issues with the modular vehicles.
  • Preparing modular vehicles for new testing.
  • Working on a request and response system for ATM feature.
  • Working on auto-close BB doors.
  • Implementing radiation sickness and symptoms.
  • Working on the master server.


  • Implementing the barber NPC.
  • Working on the Nuclear powerplant particles.
  • Expanding the cane system.
  • Bugfixing.
  • Optimizing the island.
  • Merging the roads.
  • Expanding the railroad system for the Nuclear powerplant POI.
  • Painting new roads and foliage.
  • Working on the Halloween POI.
  • Working on the procedural buildings for the Nuclear powerplant POI.
  • Finishing the decontamination unit.
  • Retexturing containers.
  • Finalizing the barber shop.
  • Working on the powerplant admin building.
  • Placing down spawners on the new POI.
  • Working on new fruit trees.
  • Working on the modular BB elements.
  • Working on the modular BB element textures.
  • Finished texturing the Nuclear powerplant.
  • Instancing the broken reactor building.
  • Optimizing the broken reactor building.


  • Working on the new male character models.
  • Worked on the Halloween update visuals.
  • Working on new icons.
  • Worked on the Barber UI.
  • Working on new concept art.
  • Adjusting the modular vehicles for animations.
  • Working on the vegetable models for the farming system.
  • Bugfixing.
  • Worked on the puppet suit.
  • Working on the farming system assets.
  • Working on farming animations.
  • Working on modular vehicles animations.


  • Bugfixing.
  • Recording voice lines for new trailer.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.
  • Revising applications for the International program.


  • Adjusting trader availability.
  • Adjusting trader prices.
  • Working on the radiation design document.


SCUM - Hotfix 0.7.511.54633

[h3]Hey hey everyone, it is time for Freaky Friday! Celebrate your Halloween weekend with the latest hotfix. [/h3]



  • Fixed the bug where it was able to use the context menu for items that were already removed from hands.
  • Fixed the bug where it was possible to craft .44 and .38 bullets with basic engineering.
  • Fixed the bug where you would get stuck in animation loop when crafting .44 or .338 bullets.
  • Fixed the bug where the #listflag command would crash the game if there were no flags placed.
  • Fixed the bug where the #listflag command would not work if there were too many flags placed.
  • Fixed the bug where the door sliding audio would play after the interaction is done.
  • Fixed the issue where weapons being dropped from containers if they can't be holstered yet still attempted to be holstered.
  • Fixed the issue where locks would drop underneath the wardrobe if no inventory space was available when removing them.


  • Adjusted the loudness of Quad vehicles.
  • Adjusted occlusion modifier for footstep audio.



As Halloween gets near, you might want to revisit the area where ungodliness happens.

SCUM - Development update #32

[h3] Just another manic monday, but at least you have a new development update to look forward to!
Check out what our team has been doing this past week [/h3]



  • Halloween content implementation
  • Barber implementation and polishing
  • Additional work on modular vehicles
  • Finishing touches on the ATM interface
  • Implementation of halloween gestures
  • Final preparations for permadeath testing
  • Creation and implementation of new admin commands
  • Additional work on the farming system
  • Bugfixing


  • Distance rendering optimizations
  • Additional work on basebuilding models
  • Further Samobor optimizations
  • Creation and implementation of new assets for the barbershop
  • Creation and implementation of new assets for the nuclear plant POI
  • Optimization and polishing of the nuclear plant POI
  • Additional work for the halloween location
  • Bugfixing



  • Finishing touches on the barber
  • Farming animations
  • Barber animations polishing
  • Creation and implementation of halloween gestures
  • Modular vehicles animations
  • Additional work on the modular base building UI
  • Creation and implementation of farming assets
  • Creation and implementation of new clothing items
  • Basebuilding walls concept art
  • Finishing touches on the new weapon - SCAR
  • Bugfixing


  • Further investigation and resolving of puppet related SFX bugs
  • Creation and implementation of halloween related SFX
  • Recording and implementation of the barber's voice lines
  • Volume rebalancing of various game SFX
  • Polishing and implementation of additional reverb SFX
  • Bugfixing


  • Hunting and banning cheaters
  • Ban appeals
  • Steam general discussion and bug reports
  • Halloween location extensive testing
  • Additional testing of halloween-related mechanics
  • Performance benchmarking and optimization testing
  • Testing of upcoming features
  • Various bug reports
  • Recording placeholder voice lines and facial animations for the barber
  • Revising applications for the International program


  • Creation and revision of the upcoming radiation effect document
  • Bugfixing