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SCUM - Development update #12

[h3]And we are back with our regular program of Monday Development updates. Check it out! [/h3]



  • Fixing the issues with the water reflection.
  • Working on further networking improvements and fixes.
  • Re factoring vehicles.
  • Fixing the issues with traders.
  • Implementing new version of EAC.
  • Upgrading the admin tools panel.
  • Fixing the economy bugs.
  • Adding requested economy QoL.
  • Implementing asynchronous loading of traders.
  • Fixing the bugs and issues.


  • Optimizing outposts.
  • Reducing the number of actors on the level.
  • Fixing the level bugs.
  • Reworking the gas stations.
  • Optimizing the traders.
  • Creating new set of buildings for Samobor city.
  • Creation of bathroom props.
  • Optimizing the mesh assets.


  • Fixing the bolt action animations.
  • Creating new character animations.
  • Creating new character clothing.
  • Creating new character tattoos.
  • Creating concept art for wild hunters.
  • Reworking the stone axes.
  • Created skies for the new plane model.
  • Created low poly assets for a new rifle.
  • M1887 rework.
  • High poly chassis for new vehicle.
  • Created new clothing.
  • Finished the animations for the rest of the traders.


  • Recording the new voice lines,


  • Resolving the issues with whitelisting.
  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.


  • Adjusted prices for traders.
  • Preparation for further regular updates.


SCUM - Hotfix 0.7.1.45360

[h3]Hello everyone, long time no see. We have gathered here today to release another hotfix for you. With the release of this one we are still monitoring the situation and continuing to work out the issues, so keep the feedback rolling. [/h3]



  • Potential fix for desync on vehicles.
  • Change of zone settings will now correctly log in admin logs.


  • Adjusted prices on traders.

SCUM - Development update light version & Trader prices file



[h3]Hello everyone this is the time when we release the regular Development update. Currently we don't have an update for you as all we are doing right now is collecting feedback from you guys to resolve the issues that arrived with 0.7 and balance things out according to the feedback.[/h3]

WE are also releasing the file of default prices for you so private server owners can more easily compare and set their own. see you soon!

Trader prices

SCUM - Hotfix 0.7.1.45360 & New servers announcement

[h3]There ain't no rest for the wicked, and so we are dropping the hotfix to resolve the biggest issues you guys found! Also new servers, because you asked nicely. [/h3]



  • Potential fix for startup crashes that sometimes occur.
  • Fixed the bug where you were not able to enter tractor passenger seats.
  • Fixed the bug where vehicle would sometimes fall through the floor on relog.
  • Fixed the bug where trader funds would not correctly fill up in Singleplayer.
  • Potential fix for connection time out error.


  • Tweaked some item prices.


[h3]We have also added new Hardcore and PvE servers for other regions. The first ones we implemented were a huge hit and you asked for more so we are here to deliver! [/h3]

  • 173.244.217.224:7042 - SCUM Official Server Hardcore #01 - US East
  • 51.178.68.211:7022 - SCUM Official Server Hardcore #01 -EU West
  • 206.217.202.12:7062 - SCUM Official Server PvE #01 - US Central
  • 103.2.196.114:7062 - SCUM Official Server Hardcore #01 - Australia
  • 185.70.107.6:7082 - SCUM Official Server Hardcore #01 - Russia
  • 189.1.169.120:7022 - SCUM Official Server Hardcore #01 - Brazil
  • 143.244.33.43:7002 - SCUM Official Server Hardcore #01 - Singapore
  • 103.2.196.114:7082 - SCUM Official Server PvE #01 - Australia
  • 138.199.57.153:7042 - SCUM Official Server Hardcore #01 - Canada
  • 165.73.241.82:7022 - SCUM Official Server Hardcore #01 - South Africa

SCUM - Private server economy setting further explanation.

[h3]Hey everyone this is a short post for private server owners to further explain how to set their own settings on traders and economy.[/h3]

So when you open up the EconomyOverride.josn file you will find this text in it:


{
"economy-override":
{
"enable-economy" : "1",
"economy-reset-time-hours" : "-1.0",
"prices-randomization-time-hours" : "-1.0",
"fully-restock-tradeable-hours" : "2.0",
"trader-funds-change-rate-per-hour-multiplier" : "1.0",
"traders-unlimited-funds" : "0",
"limited-tradeables" :
{
"limited-vehicles":
[
{"vehicle-group" : "VehicleSpawnGroup.PickupTruck", "vehicle-group-max-amount" : "14"},
{"vehicle-group" : "VehicleSpawnGroup.Quad", "vehicle-group-max-amount" : "8"},
{"vehicle-group" : "VehicleSpawnGroup.SUV", "vehicle-group-max-amount" : "14"},
{"vehicle-group" : "VehicleSpawnGroup.Tractor", "vehicle-group-max-amount" : "9"},
{"vehicle-group" : "VehicleSpawnGroup.Wheelbarrow", "vehicle-group-max-amount" : "10"},
{"vehicle-group" : "VehicleSpawnGroup.Motorboat", "vehicle-group-max-amount" : "10"},
{"vehicle-group" : "VehicleSpawnGroup.SUP", "vehicle-group-max-amount" : "5"},
{"vehicle-group" : "VehicleSpawnGroup.Bicycle", "vehicle-group-max-amount" : "10"},
{"vehicle-group" : "VehicleSpawnGroup.Dirtbike", "vehicle-group-max-amount" : "5"},
{"vehicle-group" : "VehicleSpawnGroup.CruiserBike", "vehicle-group-max-amount" : "5"},
{"vehicle-group" : "VehicleSpawnGroup.Sportbike", "vehicle-group-max-amount" : "5"}
]
},
"traders" :
{
"A_0_Armory":
[
{"tradeable-code" : "BP_Frag_Grenade", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default"},
{"tradeable-code" : "BP_Weapon_AK47", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default"}
],
"A_0_BoatShop":
[
],
"A_0_Mechanic":
[
],
"A_0_Trader":
[
],
"B_4_Armory":
[
],
"B_4_BoatShop":
[
],
"B_4_Mechanic":
[
],
"B_4_Trader":
[
],
"C_2_Armory":
[
],
"C_2_BoatShop":
[
],
"C_2_Mechanic":
[
],
"C_2_Trader":
[
],
"Z_3_Armory":
[
],
"Z_3_BoatShop":
[
],
"Z_3_Mechanic":
[
],
"Z_3_Trader":
[
]
}
}
}


So let's get to it section by section:
  • "enable-economy" : "1", // 0 to completely disable economy and disable trader spawning, 1 (default) to enable.
  • "economy-reset-time-hours" : "-1.0", // how many hours it takes to reset trader funds to 0 and stocked goods to their set default value.(if the value is less than 0 it never resets, -1.0 is the default value.)
  • "prices-randomization-time-hours" : "-1.0", // how many hours it takes to randomize prices (if the value is less than 0, it never randomizes, defaults to -1.0)
  • "fully-restock-tradeable-hours" : "2.0", // how many hours it takes to fully restock tradeable amount in store (if the value is less than 0, it never restocks, defaults to 2.0)
  • "trader-funds-change-rate-per-hour-multiplier" : "1.0", // how fast traders refill their available funds (defaults to 1.0)
  • "traders-unlimited-funds" : "0", // default 0, if set to 1 trader funds will never deplete when players sell tradeables to them.
  • "limited-vehicles": // limits how many vehicles total can be present in the world for purchase. Purchasable vehicles are counted differently to spawned vehicles.
  • traders section lets you set and limit what items can be bought and for how much for each trader in each outpost. It goes by formula

    {"tradeable-code" : "Itemspawnname", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default"},

    "tradeable-code" : "Itemspawnname", // under spawn name you put the item code like BP_Frag_Grenade for an axeample.

    "base-purchase-price" : "-1", // you set the base purchase price of the item, -1 will set the value to default price.

    "base-sell-price" : "-1", // you set the base sell price of the item, -1 will set the value to default price.

    "delta-price" : "-1.0", // base price multiplier that determines the increase/decrease of the price displayed in store, defaults to -1 which means delta is determined by random chance. If the edited value is 0 or more, that delta will never change, even after price randomization.

    "can-be-purchased" : "default" // Sets if the item can or cannot be purchased at the trader, "default" gives it vanilla availability, "true" is enabled and "false" is disabled.