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SCUM- Development update #5

[h3]Hey everyone another Monday another development update! Check out what we have been up to this past week. [/h3]



  • Further progress on the inventory rework.
  • Fixing bugs and issues with 2 wheel vehicles.
  • Creating new UI for trader inventory.
  • Creating a new driving model for a new bike.
  • Further progress on crafting rework.
  • Resolving parachute system related issues.
  • Finished the functional dashboard for airplanes.
  • Connecting animations with bailing out of airplanes.
  • Changed the pricing system for traders.
  • Tweaked the sentry targeting system.
  • Working on trader depo clearing system.
  • Created admin chat channel.
  • Created new admin setting allowing admins to tweak flag overtake time.
  • Created a system where you can shit and pee at the same time.


  • Further work on metahumans.
  • Creating the new car chassis model.
  • Finished the airplane animations.
  • Created concept art for future features.
  • Modeling the 40mm GL model.
  • Creating new clothing items.
  • Texturing the airplane.
  • Further work on the Machette model.


  • Segmented the outposts in the backend for optimizations.
  • Created distant LODs for outposts.
  • Re-texturing houses.
  • Optimizing shaders.
  • Further work on collapsed buildings.
  • Re-texturing furniture.


  • Fixing the sounds for vehicles.
  • Working on sounds for a new medical item.


  • Testing the new economy system for traders.
  • Revision of the official hardcore and PvE servers.
  • Revision of the serversettings.ini file.
  • Testing the aircraft mechanics.
  • Cheater hunting.
  • Collecting feedback.
  • Reporting bugs.


  • Tweaked the auto-destroy parameters for vehicles.
  • Designing the modular vehicles concept.
  • Reduced the Christmas items spawn ratio.
  • Designing the new medical item.

SCUM - Development update #4

[h3]Hello everyone happy Monday! We are back with another Development update and this time I managed to sneak in a couple of pics as well! [/h3]



  • Fixing the motorcycle log out issues.
  • Creating physics model for new vehicles.
  • Further work on trader UI.
  • Finished new crafting recipes calculation system.
  • Working on new crafting recipe cache system.
  • Working on the buy system from trader NPCs.
  • Fixing the chest inventory issues.
  • Resolving the Single player outpost issues.
  • Creating the airplane location damage model.
  • Creating new UI for the bank system.
  • Fixing the door issues within PvE/safe zones.
  • Refactoring the code.
  • Profiling the lag that occurs when scoped in.
  • Bug fixing in general.


  • Inspecting and optimizing the outposts.
  • Reworking the stone houses.
  • Reworking the ruined houses.
  • Retexturing continental houses.
  • Adding further options for texturing in editor.
  • Retexturing the interiors.
  • Retexturing the coastal houses.


  • Research of system for rolling up sleeves.
  • Creating the Machette model.
  • Creating animations for new bike model.
  • Creating the new cars components.
  • Cleaning up tasks for animations
  • Finishing parachute animations.
  • Creating animations for airplanes.
  • Creating the interior concept art for shops.
  • Finished the VHS rifles.
  • Creating new attachments for the VHS rifles.
  • Reworking the spear models.
  • Optimizing the weapon textures.
  • Improving vehicles dashboards.
  • Creating new jackets.



  • Fixing the sound bugs.
  • Implementing better doppler effect.
  • Creating new airplane sounds.


  • Working with the community on the blood donation event,
  • Further cheater hunting.
  • Testing the new features.
  • Reporting the issues from the community.
  • Responding to the community questions.
  • Testing the 0.7 issues.


  • Developing new features.
  • Streamlining the pipeline process.
  • Choosing features for the next regular update.
  • Revising the 0.7 development.


That's all for now folks, we will see you soon!

SCUM - Development update

[h3]Hello everyone, happy New Year! Let's get with the development update. [/h3]



There were a lot of comments that the updates have stopped well that's not the case.



We have returned to the office after the holidays and the winter break, so there were no posts. But rest assured we are now back and in full swing with the work on the game and will have more news for you next week.

SCUM - Hotfix 0.6.18.41893

[h3]Heya folks, we're back with a quick hotfix! Check it out! [/h3]



  • Fixed the bug where you could not choose the Thai language.
  • Fixed the bug where a certain bridge could not be crossed.


  • Added Christmas radio.
  • Implemented DLSS 2.0.
  • Added the Cruiser bike in multiple colors.




Also a PSA:

We are aware of the issues with the corrupted DBs on the servers hosted by GPortal and are working on resolving it for them. It is a more complicated issue since it made an appearance before the patch, so it is not related with us. We are aware of the inconvenience and thank you for your patience.

In the meanwhile we are also happy to announce we have opened up new official servers hosted with Ping Perfect you can check out!



  • 51.161.132.88:7040 SCUM Server Official #01 - Australia
  • 173.244.217.224:7020 SCUM Server Official #01 - US East
  • 185.209.176.83:7040 SCUM Server Official #01 - US West
  • 185.70.107.6:7160 SCUM Server Official #01 - Russia
  • 156.146.56.48:7000 SCUM Server Official #02 - Singapore
  • 51.83.238.172:7000 SCUM Server Official #01 - Europe East
  • 206.217.202.45:7020 SCUM Server Official #01 - US Central
  • 138.199.46.215:7060 SCUM Server Official #01 - Singapore
  • 189.1.168.113:7000 SCUM Server Official #01 - Brazil

SCUM - Patch 0.6.17.41838

[h3]Hello everyone, happy holidays! We are back with another update, bringing you some seasonal joy, some new stuff and ton of optimizations! So get your reindeer antlers on, and check out what we have in store for yall! [/h3]







To start off lets begin with the Seasonal items. The Holiday season is upon us and we've been smitten with the Christmas spirit. As always we have a new dedicated Main menu screen this time with the dynamic theme!



But it's not all cosmetic, if you are a good little prisoner this year and hardworking there is a chance that Santa might visit you and bring you a present. Now Santa works in mysterious ways and told me if I write how he works here I will be put on the naughty list. Now how am I not already on it beats me, but I'm not taking any further chances.

Christmas decorations are also making a return so make sure you decorate your bases with trees and decorations, who knows it might be useful if Santa decides to visit you on Christmas!



Next up highly requested one since we introduced motorcycles! Get your motor running, shine your leather pants and get the brothers. Time for a road trip in style!



The chopper/cruiser type of the motorcycle is now on the island! And let me tell you know they are cool af!
Just make sure you have enough gas, some food for the road and ammo for road pirates!







Also a highly requested feature and just in time to shoot reindeers out of the sky (this is a joke, we did not add flying reindeers), The double barrel shotgun is in!



The ol reliable, perfect for hunting trips. You know since it only chambers 2 less chance to shoot your buddy once you have a couple of beers in your system.




You might've already seen a certain someone wearing this and posting it on social media. Well we thought it looked that good we decided to add it in the game. After all we received the real thing and had the perfect reference.



This helmet is the best head protection you can have! Able to stop almost all small caliber rounds and reduce the damage from some rifle ones it is the perfect pointman protection.





Next up is something we wanted to do since the first talks of revolvers and also requested by you. You can now play Russian roulette with the revolvers. The process is really easy! First up you load a round in the revolver. Then right click in inventory and choose roll drum.



The round is now randomized and you can choose to either fire at someone else or choose another option.
On this second option you have either 2 outcomes: safe.



Not safe.



So no more arguments or voting in groups, settle disputes like men.



Now for a big feature we wanted to implement last update but was not completely ready. We have worked on the temperature system a lot. As with the metabolism rework introduced, temperature became a major factor to look out for on the island. You can't just hop a lot of gear with 4 layers of clothing and sprint around the coast with no consequences. So cooling off is a major factor in optimizing your characters performance. Now we have revamped the way sunlight and shadows work on the island.

In real life if you feel you are suffering from extreme heat what would you do? Well go into nice cool shade ofc. But no game out there offered that function. No game till now! If your character is sweating profusely just get into some shade and cool off. Don't believe it works? Well we added a new item as well.



The thermometer will show you that it's true. You can equip one and hold it in your hands and it will show you exactly the temperature of your surroundings.

Temperature in the direct sunlight.

A few meters beside in the shade.

You have a lot of terrain on the SCUM island and now you can utilize it even more to better optimize your travels and your character by watching your temperature.

  • Fixed the bug where Painkillers were not usable.
  • Fixed the bug where you could not add triggers to traps.
  • Fixed the bug where the pause menu would not show up when UI is hidden.
  • Fixed the bug where you could not wash clothes.
  • Fixed the bug where sometimes lockpicking would make the screen go black.
  • Fixed the bug where vehicle lights would turn off when exited.
  • Fixed the bug where suicide puppet sound would still hang when killed.
  • Fixed the bug where switching weapon in hand with the item in one of the holsters would end up in another holster.
  • Fixed the bug where BB defenses would not cause bleeding.
  • Fixed the bug where the M1 clips would bug out when the rifle was placed on the wall rack.
  • Fixed the bug where the weapon would clip through a car when mounted.
  • Fixed the bug where the player would lower their weapon when jumping.
  • Fixed the bug where certain actions while holding binocs would freeze the UI.
  • Fixed the issue where inventory actions while in vehicles would bug out.
  • Fixed the bug where open containers would not spill their contents when added to chests.
  • Fixed the bug where the players head would explode even when hit in the body.
  • Fixed the bug where containers would not show total contained weight properly.
  • Heavy wave of optimizations for the lag and client server communications.
  • Level bugfixing.


  • Added new translations for the Russian, Spanish, Japanese, Polish and Thai languages.
  • Increased the settings text visibility.
  • Removed the useless items from the spawn pool.
  • Lowered the resource requirement for the Wooden weapon rack.