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SCUM - Patch 0.4.88.25324

[h3]Hello everyone, here we are with another update!

As you already know, there was a big SCUM tournament held last weekend to celebrate our 2nd anniversary. We thank you for your amazing support during these past two years, and here is a video showcasing the most important features implemented during our Early Access adventure:[/h3]

[previewyoutube][/previewyoutube]

[h3]Now, lets see what this update holds![/h3]


We've received a lot of feedback from both tournament participants and viewers alike, and now we're releasing the tournament mode out to the world!

Activating tournament mode:
#startournamentmode

  • Center X/Center Y - center point of the event (last point), bare in mind that it can't be outside of the map boundaries so it automatically gets moved within the borders even if you place it outside.
  • Delay - time in minutes from activating the tournament to the tournament actually starting, a preparation time of a sort.
  • Duration - you've guessed it, the duration time of the tournament, also in minutes.


Ending tournament mode:
#endtournamentmode

Rules:
  • If you leave the zone, you have about 5 second to return before dying.
  • You can respawn normally by using fame points, but "At Shelter" respawn is prohibited.
  • When the zone is at 10% of it’s original size, Sudden Death mode will be activated which means no more respawns.
  • The winner is the last person to be alive after Sudden Death is activated.
  • The area is closing in dynamically and the smallest area has a radius of 1 meter.
  • You will get notified (visual and sound notification) about tournament being activated, a little before tournament starts, start of the tournament, sudden death activation and tournament ending.
  • Each participant gets a set of starting gear on every respawn and the starting gear includes:

    • Improvised Handgun .50cal
    • Improvised Courier Backpack
    • 20 rounds of .50AE
    • Painkiller pills

  • Toggle scoreboard by pressing F1.




There is a lot of room to twist the tournament mode to your liking, you can change the map size beforehand, change respawn costs, tweak fame points, tweak loot and a lot of other stuff to customize the whole experience.


Our weapon arsenal is getting a new member!
A real classic amongst its kin, M1911 is a semi-automatic, magazine-fed pistol chambered for the .45ACP cartridge. It will spawn in all the regular places + WWII bunkers. You will be able to find it in three different versions: standard, gold and engraved.



P.S. Check the vicinity next time you poop :)


Feeling tired after a whole day of chasing hot puppets in your area? Found a new tractor and want to treat your squadmates to a cold beer?
Then SCUM Bar is the perfect place for you! The bar is located on the old location in the city of Samobor but it got some upgrades, so go and check it out.





There is no party without good music, so we have a brand new playlist just for the SCUM Bar. Not only that, but you can also start a fight by turning the music off on this DJ mixer.




If you want to be respected in our SCUM Bar society, you have to look cool. What better way than to put some Party Glasses on, eh?
And of course, you don't want to go drinking unprepared. You can use the new Hip Flask and come ready for a wild night!



  • Fixed the bug where you were unable to gain XP for throwing.
  • Fixed the bug where it was not possible to bury a chest after canceling the bury action the first time.
  • Fixed the bug where you were unable to fire shotguns and bolt action rifles after certain actions.
  • Fixed the bug where explosion particles would not show when in a vehicle.
  • Fixed numerous level design issues.
  • Fixed M1891 not spawning in WWII bunkers.
  • Fixed flashlight issues with RPK, UMP, and MP5-SD.
  • Fixed window palisades not doing damage when walking on top of them.
  • Fixed door frames not doing damage when walking on top of them.
  • Fixed placed wall blueprints being finishable even if a flag was built in the area in the meantime.


  • Compass can now only be seen while in focus mode.
  • Player can now unpack ammo box that is held in hands.
  • Removed flashlight attachment slot on MP5-K.
  • Fixed low visibility through OKP-7 and XPS sights.
  • Reduced bullet tracer effect for regular, AP and crafted bullets.
  • Sentries will no longer perfectly aim at a player for a couple of seconds after they have lost sight of them, but rather aim at their last known location.
  • Adjusted the angles of sentry detection.
  • Sentries will no longer attempt to use a kick attack when a player is standing above them.
  • Silent alarms will now send you notifications even if offline (on login).
  • Practice bomb now uses full metal scrap, not it's durability.


  • StormProbabilityMultiplier - Modifies storm probability (default is 1).
    • Default is 1.
    • 0.0 to 1.0 results in more frequent storms - 0.0 represents a never-ending storm
    • 1.0 to 1000.0 results in less frequent storms
  • HideKillNotifications=0/1 - Allows the enabling/disabling of the kill notifications (default is 1).
  • AllowKillClaiming=0/1 - Allows the enabling/disabling of kill claiming (default is 1).


[h3]That is it for this update, have fun![/h3]

SCUM - Patch notes 0.4.87.25021, Private server shoutout and Tournament

[h3]Hello everyone and hope you are enjoying your summer! We are back with another update bringing you some new stuff, some fixes of old and cool new tools for admins.

Here we go![/h3]



Guns, guns, guns!!! To continue on the theme of 0.4 we are adding more weapons! A brand new SMG and 2 new variations of the MP5.

[h3]UMP45 [/h3]

MP5 meet your younger, beefier brother UMP45. A blowback-operated, magazine fed, .45 caliber, high fire rate beauty. Now available on SCUM island.



[h3]New MP5s! [/h3]

New variations of the MP5 have arrived. Presenting the MP5SD the silent brother, and the MP5k the short brother. SD variant has an already integrated suppressor in it, for those extra operative players. While the MP5K is quite smaller making it an excellent backpack-backup solution.





  • Fixed the bug where it was possible to build base building elements in prohibited areas.
  • Fixed the bug where scissors were not repairable with a toolbox.
  • Fixed the bug where the burst fire mode icon was not showing properly.
  • Fixed the bug where flare cartridges were not stackable.
  • Fixed the bug where you would sometimes glitch out in water when too heavy.
  • Fixed the bug where ghille suits were not repairable with sewing kits.
  • Fixed the bug where sometimes audio of heavy fire would come from sentries, even though sentries were not firing.
  • Fixed the bug where sometimes the game would crash when taking medications.
  • Fixed the check ammo bug that occurred on some weapons.
  • Fixed the bug where RPK would always show drum magazine attached when prone.
  • Fixed multiple level bugs.




  • Adjusted some mine activation radius.
  • You can now repair automatic weapons with basic engineering skill.
  • Replaced the blast cap with a pen as a requirement to craft improvised bottle mine.
  • Sentries no longer execute comatose prisoners.


  • Added a new config that allows to set respawn cost multipliers according to a number of squadmembers (online squadmembers).
  • Added a new config that allows enabling/disabling base building on the server.
  • Added a new config that allows limiting the number of squad members in squads.
  • Added a new config that allows enabling/disabling coma feature.


We have also added a new config that allows server owners to limit what part of the map is actually playable.

You can utilize this by going to the new folder [SCUM.WorldSettings].

There you will see these parameters:
  • CustomMapActive=0/1 (default is 0)
  • CustomMapCenterX=0.0
  • CustomMapCenterY=0.0
  • CustomMapWidth=10
  • CustomMapHeight=6


Custom map active enables/disables this feature.
Custom map center X/Y sets the centre (co-ordinates) of the new playable zone, while Width/Height sets how big the new zone will be (in kilometers).

There is also a new command #ReloadCustomMapConfig that lets you turn the custom map on/off and the size of it, without the need of restarting the server. Make sure to wait at least 30sec so the server updates the new setting before entering the command.



Time for another round of private server shotouts!

[h3]SCUM Bandit[/h3]



A recently established vanilla-esq server with active Admins and zero tolerance for cheaters. Our aim is to provide a official like server with regards to server settings but with a active admin team.

- 100% transparency. Admin logs are automatically posted to Discord.
- 64 cars, lots of zombies.
- Build anywhere subject to minimal rules (posted in our Discord).
- Regular events, treasure hunts, pvp events, etc.
- Admin run market system, making use of in game "money" and player BCUs as currency.
- Bespoke Discord bot - custom killfeed, kill/death leaderboards, k/d ratios, longest shot leaderboard and more to be added soon.
- No in game bot shop.
- Friendly Discord community who are happy to help new players with advice to get started.




Discord

Website


[h3]Heaven can wait![/h3]



Our server began 6 months ago, as a place for a group of friends to play the game we love. We had no intention of growing it into what it is today, for that we have our team and our community to thank.
Ours isn't an easy server, it's tough to survive out there with lower loot, more puppets etc, but it IS a fun server. We have designed and built it around Fair PvP, this includes our unique raiding system, The Purge!
Our server also offers almost daily events and a huge one every Saturday, thanks to veda and the rest of the events team.
We have a discord community, this is an important part of our community and is extremely active thanks to W1lly.
We also have 2 teams of Marshals, this means our server has support almost around the clock to cater for all time zones.
The server is set up in such a way that it follows the development of the game closely, we don't use bots, so everything is done by hand, we have a Trader, a running economy with prisoners, a Justice System, Marshal Law and more, all built from our community who created a natural society within the game, just as we think the lore of the game describes. This isn't an RP server, but we have a lot of RP players who are able to play this way within it.
We will continue to follow the development and always keep our players in the loop, Boggy founded the server, but he always says "it was improved by noodle." You're all welcome to come join us.




Discord

Website





As you might have already seen, next week is the 2nd anniversary of SCUM hitting Early Access. To celebrate this we are hosting a tournament in collaboration with a couple of communities, among other things which are TBA. Have a look at the flyer and mark your calendar.





That is all from us for now and see you soon!

SCUM Video Contest

[h3]No patch this week, but to make up for it we are organizing our very first SCUM community video contest, as well as the SCUM EU Showdown competition courtesy of our lovely Discord moderator Swoopflye![/h3]



[h3]Rules:[/h3]

[h3] You can download the chroma keyed videos here[/h3]

  • Maximum 10 minutes in length
  • Multiple entries are allowed, but you can only win 1 prize
  • Upload your entries to your YouTube channel, if you are unable to do so, please send us a link to an alternative upload website
  • Winners videos will be showcased on our own channel, so please try to use as little copyrighted content (songs, movie clips, etc.) as possible!
  • Winners will be contacted to provide the source video file for better quality of the showcase
  • You do not have to use the provided bluescreen videos
  • There will be 5 winners, and the prizes will be:

1st place - 5 deluxe SCUM keys + official SCUM shirt
2nd place - 4 deluxe SCUM keys + official SCUM shirt
3rd place - 3 deluxe SCUM keys + official SCUM shirt
4th place - 2 deluxe SCUM keys + official SCUM shirt
5th place - 1 deluxe SCUM key + official SCUM shirt

If you're not sure where to start, here is an example of chroma keying.

https://youtu.be/uqtI9gZQUEQ

[h3]Send your applications to [email protected]. Applications end on the 27th of August at 5:00 PM CEST, winners will be announced the following week![/h3]


Link to EU Showdown announcement:
https://youtu.be/JLUJib46zkU

[h3]Rules:[/h3]

  • First official showdown will be held on Sunday 16th in the afternoon
  • To participate, you must be a EU resident of 16 years old or more, join this Discord and follow the instructions in the #how-to-participate channel
  • Winners will receive cash prizes as well as SCUM keys
  • There are more game modes other than deathmatches, such as "Craft the Flag", and more to be added in later seasons




SCUM-Hotfix 0.4.85.24806

[h3]Well here we are with another hotfix, with more fixes and optimizations![/h3]

Let's get to it:

  • Fixed the bug when pressing escape would break malfunctions UI.
  • Fixed the bug where interacting with fireworks would sometimes make player unable to interact with inventory.
  • Fixed the bug where players would glitch into each other on teleport.
  • Fixed the bug where it was not able to place items on certain surfaces such as tables.
  • Fixed the bug where radio in Quad was occluded.
  • Fixed the bug where sometimes clicking on the item in vicinity would create a black box next to the tooltip.
  • Fixed the bug where a wrong owner would be showed on doors.
  • Fixed the bug where it was impossible to close cargo doors.
  • Fixed the bug where it was impossible to open cargo doors on relog.
  • Fixed the bug where it was possible to glitch slide with a weapon equipped.
  • Fixed the bug where it was possible to drag items from quick access.
  • Fixed nutrition values on cooked food.
  • Fixed the bug where it was possible to turn of foliage giving players an unfair advantage.
  • Fixed the bug where it was not possible to interact with a weapon when durability dropped to 0.


  • Improvised flashlight can now be mounted on the sawed off shotgun.
  • Players are no longer forced into focus mode while aiming down scopes.
  • Corrected some of the item names and description errors.
  • Increased the number of padlocks needed to craft locks.
  • Car radios will now be be audible outside the car, if any of the car doors and windows are open.
  • Reduced the maximum speed at which you can exit vehicles to 15 km/h.


That's all from us for now folks, enjoy!

SCUM-Hotfix 0.4.83.24748

[h2]Thank you all for checking out yesterdays update and providing us feedback.[/h2]

So let's get to fixing it:

[h3]PSA: We strongly recommend you delete the Saved folder that is located in SCUM Appdata. [/h3]

It resolves a lot of issues some of you might be experiencing so we recommend it to everyone just in case. Make sure you verify your data through steam as well.

  • Fixed the bug where traps were not triggered by prisoners.
  • Fixed the animal movement in SP.
  • Fixed the bug where it was not possible to put multiple locks on doors.
  • Fixed the bug where the AK47 had 75 rounds in events.
  • Fixed the bug where can opener caused a crash.
  • Multiple weapon animation fixes.
  • Fixed the bug where patching up prevented the player from interacting with the world
  • Fixed the bug where it was impossible to lock base building doors.
  • Fixed the bug where certain character builds could not gain Fame points.
  • Fixed the bug that disabled lockpicking.
  • Fixed the bug where opening/closing car doors would sometimes crash the game.
  • Fixed the bug where items would be invisible when extracted from vehicles.


  • Adjusted the damage on RPK while firing.
  • Decreased the frequency of cargo drops.


  • Added the ability to set Fame points gain multiplier on private servers.