1. SCUM
  2. News

SCUM News

SCUM - Patch Notes 0.3.78.22203

[h3]Hello everyone, and welcome to our latest patch! Here is a new video updated of some neat new features![/h3]

https://www.youtube.com/watch?v=Zc-kw-8RY7M&feature=youtu.be



[h3]This is a big one, hope you are all ready for this! Lets dive in.[/h3]

The key things in this vehicle update are that we added fuel and battery mechanics. There won't be any more infinite driving around the island. Here is how those features will work:

Spawning
  • Cars now spawn with 30-50% health 0-30% fuel and 0-30% battery life

  • All cars that are on the island (cars in bases or cars that were already spawned somewhere on the island) before the patch, will have 10-30% fuel and battery life and the same health as before


Fuel
  • Fuel is consumed while starting the car if the car is turned on and idle, and while driving.

  • If your car has no fuel, you won't be able to start it at all.

  • There are 2 new interactions Fill Fuel and Drain Fuel

  • You can fill fuel in your car in 2 ways, either go to a gas station or you have a gasoline canister

  • Drain fuel is used to remove gasoline from a car into a gasoline canister. You have to have the canister in hands, close vicinity or inventory


Battery
  • The car battery is drained by turning the car on, having lights turned on, radio and honking

  • If your battery is below 20% capacity turning the car on will take longer, the current time needed to turn on the car can get up to 8 seconds depending on how depleted your battery is and your driving skill

  • If your battery is empty there are 2 ways you can start your car.
    • 1. If your car is on a downhill slope, the acceleration key (W) will simulate the clutch. So when the car starts going downhill hold the W key until it turns on, pressing the break or releasing the W key will turn the car off again.

    • 2. If you are not on a downhill slope, you need to hold the acceleration key while another player needs to do the Push Start action on the car, this will push start the car.
  • We added a new interaction Charge Battery if your battery levels are drained

  • If your car battery is empty you need to have another car battery with at least 1 use in it to be able to charge the car battery

  • If your battery gets drained to 0% while driving lights, horn and the radio will stop working. Same applies if the battery gets drained while trying to start the car.

  • The battery will slowly empty itself during 7 days

  • The battery recharges while driving




Gas Station
  • Each gas station has a certain amount of fuel that is represented with small lights

  • The fuel at gas stations refills in time intervals

  • Gas stations have a certain amount of gas pumps that can be used to refill cars or gasoline canisters




Misc
  • Fill Fuel, Drain Fuel and Charge Battery action completion time depend on your engineering skill. Each completed action gives engineering skill experience

  • Car decay now resets after a successful engine start, so if you don't have fuel or battery charges to start the car it will keep decaying, this way we hope we will counter car hoarding




[h3]They are just doing their job[/h3]
  • Sentries now display their major states with headlight color - relaxed/patrolling as white, alerted as orange and combat as red

  • Sentries no longer instantly detect the player

  • Players now have a chance to leave the guarded zone by complying to sentries instructions after the initial spotting

  • Sentries will now destroy a vehicle blocking their movement path




[h3]Few more ninja tricks up our sleeves[/h3]
  • After a puppet detects you you have more time to hide before it starts chasing you

  • Foliage is now 100% cover regardless of the clothes you have on (works only for the AI)

  • If a puppet comes to a distance of 2m or less when you are hidden, it will detect you regardless and attack you

  • The time frame of a puppet noticing you depends now on few things: the distance between you and the puppet, clothing you have on yourself, time of day and weather conditions

  • The eye that represented your visibility now is an indicator that shows when it fills up means that puppets and sentries spotted you





[h3]Never enough FoV sliders[/h3]





[h3]Some improvements, some swag...[/h3]



  • The boombox is pretty much the same as a radio, just with more swag

  • New music for the radio

  • New sentry voice lines

  • Fireworks attracts sentries and puppets




[h3]We added new storage elements to base building[/h3]

  • You have 2 new log storage buildings, small and big shed.

  • You can store big logs, small logs, planks and sticks into them


  • 2 new storage elements for your items to reduce the need for hoarding chests

  • The wardrobe has the horizontal size as a metal chest and the vertical size as 3 metal chests

  • The storage shelf has the horizontal size as a metal chest and the vertical size as 6 metal chests




[h3]We added some QoL to the minigame so its easier to use[/h3]



  • The minigame will have an intro with instructions now

  • Space key starts the minigame

  • Left click is used for lock picking instead of the F key

  • ESC is used to exit the minigame while the info screen is active

  • After an unsuccessful lockpick try you will be returned to the info screen

  • Lock picking option will no longer be present when you have 0 fame points


  • Admin drone will be able to look inside chests and see its content




  • We did work on our streaming. So now you should encounter fewer hitches and fps drops while going into populated areas

  • Also foliage optimizations that should result in smoother gameplay in nature biomes


  • Damaged inventory cells will now start appearing at lower durability levels, depending on the item type

  • Added more usage to watermelon so it doesn't instantly fill up your stomach volume

  • Empty bag can now be crafted with rag stripes as well

  • Cooker bomb can now be crafted with basic demolition skill

  • Pipe bomb recipe adjusted, removed wire from it and added 3 rubber bands and 1 use of matches

  • Buried traps are now less visible and blend better with terrain

  • Chests now have 25% more inventory space vertical

  • All bows should now be fixable with a toolbox


  • Fixed bug where you could trigger your own traps with a vehicle

  • Fixed a bug where it was possible to stack items over the stack limit in some cases

  • Fixed stake pit traps not being defusable

  • Fixed a bug where the vicinity panel would be stretched over the entire screen after accessing a car or chest inventory

  • Fixed a bug where it was possible to add items to clothes over their weight limit

  • Fixed base element owner names sometimes not visible in drone mode

  • Fixed traps sometimes getting triggered by squadmates

  • Fixed barbed spike traps despawning too soon

  • Fixed water levels in some food items

  • Fixed a PvP crash connected to smoke and dead bodies

  • Fixed bug with M1 reload playing insert clip when there is one bullet in weapon and only ammo in inventory




Another round of private server shoutouts! Here are some that we found interesting!

IMPORTANT: In this day and age where everyone can be mad about anything, please refrain from bad mouthing mentioned servers or people who play on them. Also this is not the last private server showcase, if your favorite is not here it will be at one point.

Also there is no particular order besides alphabetical order, so let's see what the server owners had to say about their servers.

[h2]MATRIX - SCUM- BR[/h2]

Discord Link

Take the red pill and enjoy in the best server of Brazil
The Server Matrix and our admins invite you to unite in an incredible community of players who search for a nice PVP / PVE in a Survival Game.
Matrix server was created in 6th December of 2019. We are the biggest community in Brazil with 1500 subscribers.

-Bot system with shop, coins, warzone, Weekly Kill Ranking with coins reward for 1st,2nd and 3rd place.

-Weekly wipe of cars to give a chance to new players find a car more easily.

-We protect our players from proved cheaters recorded in video and proof. We do not admit non-proof accusation. Drone admins monitor players to avoid buggers and cheaters.

-We help new players in discord and ingame with tips.

-THE MATRIX Community on Discord to keep players together and informed.

-No-admin abuser channel in Discord showing all admin used commands.



[h2]Penitentiary Island[/h2]

Discord Link

Join penitentiaryisland which is community Orientated -No bs. Active UK/US admins and plenty of help for new players. We are 3 weeks old and growing. Admins actually communicate daily with players, in chat and voice.
We have an A1 A2 PVE sectors with a Jail System. (Effective moderating) We also do giveaways in Discord. We offer a car insurance option, which guarantees a car whenever(Join Discord for details). We are also open for ideas within the community.



[h2]Scum Paradise[/h2]

Discord Link

Scum Paradise The Ultimate High Loot Server. Well, where do I start, the server was set up as a safe place for players to play where the admins don't play with admin accounts. We are a growing community and I would like to thank paradise players for being cool and the admin`s for helping keep Scum Paradise a safe place to play... oh yeah I almost forgot the advertisement. We are a UK server, with PVP & PVE zones. Whatever your play style, we welcome it... (stay cool like LJ)



[h2]SCUM TV[/h2]

Discord Link

SCUM TV" is one of the first big German roleplay projects, we pioneers of a new era.
We love SCUM and we are proud to contribute our part to further advance SCUM. The game itself is designed for PVP, but also PVE and roleplay find their place. We love PVP and PVE, but we love roleplay even more.

SCUM itself offers a wonderful potential to live out roleplay based on the Game-Lore.
At that time, SCUM TV was founded after leaving server due to creative differences.

Over the course of time, other RP projects servers have evolved from time, Scum-Tv and took their own paths in the world of roleplay (with different main focuses), this allowed the German roleplay community grow larger. We see ourselves in the Hardcore-RP area, but we do our best to make it easier for beginners to get acquainted with roleplay, we help wherever we can and offer our experience and knowledge.

We pay attention to solid and valid roleplay, fun, but also profound roleplay is welcomed. SCUM simply offers a new form of RolePlay using new settings. What GTA offers through mods, SCUM already does through EA automatically.

All the available lore contained, SCUM opens up so many avenues for roleplay, because it leads to neo apocalyptic end world like in DAY-Z, but it is a game show and this fact makes it so extremely interesting for roleplay.




SCUMcast Episode #4

Hello beautiful SCUMmunity!

D1nosaur and Kristian aka GamerBeast are back again to host the fourth episode with our new set of guests, featuring a few of our moderators:

[h3]Swoopflye[/h3]

[h3]KoalaMeat[/h3]

[h3]StabbyMcStomp[/h3]

[h3]Tyl3r99[/h3]

And the podcast you can watch on our official Twitch channel: [h2]
SCUMgame[/h2]
Podcast starts in 30 minutes!

Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!

D1no out.

SCUM - Hotfix 0.3.77.21729

[h3]Hey guys, due to your recent feedback we did some changes on the patches and some more fixes!
[/h3]

Also join us this Saturday on a brand new SCUMcast episode, this week you will be able to talk to our steam, discord and reddit moderators!

https://www.twitch.tv/scumgame



[h3]Colour of patches has been reworked to be less colourful, also dirt is now more realistic[/h3]





  • Reworked size and icons for big and small logs to better fit in containers

    This is inside a car inventory



  • Basic grinding stone can now be crafted

  • Added sounds and increased duration to 10 seconds for trap kill notifications

  • Night vision binding is now on N


  • Fix the bug where players would lose ownership of their flag

  • Fixed an item duplication bug

  • Fixed the bug that caused a crash when reloading M1 with an empty clip and one bullet

  • Fixed kill notifications not getting deleted after login (mine and trap kills)


  • Fixed an exploit through witch servers could be DDoS attacked (Don't make witch servers pls




[h3]So puppet spawning was a bit whacky to set up on private servers, we found the issue and resolved it. Now when you go set up puppet spawners you will have new parameters you can play with.[/h3]

// Modifier that is applied to the number of exterior puppets to spawn after spawn system decided that number
ExteriorPawnAmountModifier=1.0

// Modifier that is applied to the number of interior puppets to spawn after spawn system decided that number
InteriorPawnAmountModifier=1.0

// Modifier that is applied to the number of wild puppets to spawn after spawn system decided that number
WildPawnAmountModifier=1.0

// Time that must pass to allow exterior puppets to spawn
ExteriorPawnSpawningCheckTimeInSeconds=0.0

// Time that must pass to allow interior puppets to spawn
InteriorPawnSpawningCheckTimeInSeconds=0.0

// Time that must pass to allow wild puppets to spawn
WildPawnSpawningCheckTimeInSeconds=600.0

// Determines the probability to spawn exterior puppet
ExteriorPawnSpawningProbability=30.0

// Determines the probability to spawn interior puppet
InteriorPawnSpawningProbability=10.0

// Time that must pass after spawning to allow another spawning of exterior puppets in particular spawn location
ExteriorSpawnerGroupCooldownTime=1800.0

// Time that must pass after spawning to allow another spawning of interior puppets in particular spawn location
InteriorSpawnerGroupCooldownTime=900.0

Recent flag issue.

Hey guys, we are aware of the current issue with flags some players are encountering, we are looking into it. So what's the issue?
  • Some people with old flags lost ownership over those flags.

We are looking into it as we speak, but for now, people who have that problem:
  • Remake the flag in your base, that should fix the problem

If you encounter any other issues with flags or anything else, let us know on our steam forum!

SCUM - Patch notes 0.3.76.21676

[h3]Hello guys! We are here with a new patch and new features, and guess what. [/h3]

PATCHES ARE COOL AGAIN! Not updated patches, but those edgy things you put on your clothes to show that girl in high school that you also listen to her favourite band so she might talk to you? Yea...me neither....f you Tina.

Jokes and bad memories aside, we really hope you will like our new patching feature as the art department did some amazing work with them. Also a big shoutout to all the grandmas who sent their patterns in!

[h3]Here is a rundown video of some of the features coming this week![/h3]

https://www.youtube.com/watch?v=2lrxtOhOOJQ


[h3]We improved our item decay system[/h3]
  • From now the damage your clothing takes will be visually represented on clothing with tears and holes

  • As you patch up items, they will never look pitch new anymore but will have neat little patches on them

  • If the item continues to take damage at one point you won't be able to repair it anymore and it will be destroyed

  • Improved new clothing shader








[h3]We did some changes how taking an enemy flag works![/h3]
  • You are no longer able to destroy enemy flags but instead you need to overtake it.

  • You can still destroy a flag if you are the owner

  • If no one stops the overtake in 24 hours, the flag and the associated base will be yours.

  • The overtake can be stopped by anyone, including you, and doesn't require any additional items or skill.

  • If you were offline at the time, you will get the notifications when you log in.




[h3]You can now craft all locks and lock more things![/h3]
  • Medium and Advanced locks can be crafted now!

  • For medium you need 3 padlocks and for advanced you need 5

  • For medium lock you need medium engineering skill for advanced lock you need advanced engineering skill

  • You can remove locks from owned / friendly chests. Doing so will add the item to your inventory or drop it in vicinity



[h3]Now you can lock your chest and car as well![/h3]
  • As you see there is a small lock icon in the upper left part of the vicinity window

  • You can put 1 lock on chests and cars

  • You can just drag and drop locks on the vicinity window and its locked

  • Once locked only you and your squadmates have access to them





  • Added new sounds to urban ambience soundscapes

  • Added sound on grinding stone repair actions

  • Puppets no longer focus on bullet impacts rather then on shooter

  • Flare gun projectile now acts as decoy for puppets and sentries, when flare gun projectile hits the surface it will attract AI

  • Radios in vehicles will be muffled if camera is not inside vehicle cabin


  • We did level optimizations that should decrease the stutters and FPS drops in urban and rural areas


  • Increased item spawn chance at military locations by 10%

  • Increased inventory size of civil clothing

  • Clothes are now washable in oceans

  • We have also added notifications when you kill someone with traps


  • Crafting metal arrow tips now needs 6 usages of toolbox instead of 10

  • Advanced and medium base wall elements (only walls) now need more components to craft

  • Weapon magazines are now repairable with weapon repair kit


  • Fixed some cases where item decay wouldn't work as expected

  • Fixed some cases where items wouldn't appear visually in inventory

  • Fixed the bug with hair rendering issues

  • Fixed a bug where crafting with stacks of items would cause them to flicker in the crafting panel and make the Craft button unresponsive

  • Vehicle inventory will not be damaged by grenades any more

  • Fixed wall blueprints sometimes having holes after returning to them