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SCUM - Patch 0.3.68.20018

[h2]Hello everyone, hope you all had a good Christmas and jolly holidays! This week we mostly have bugfixes QoL, and optimization stuff. And at the end of the post we will talk a bit about whats coming in the next few weeks![/h2]



[h3]Now you will be able to encounter military and police puppets.[/h3]

Right now there is no big difference between normal puppets and the military police ones. By default they drop better clothing, and the puppets with body armour are bit harder to kill, due to the body armour.

  • Police puppets can be found around and inside the police station.



  • Military puppets can be found in all military zones.



[h3]We reworked MP i SP times for spawning puppets.[/h3]
  • Single player:

    Wild = 5 min
    Exterior = 18 sec
    Interior = 30 sec
  • Multiplayer:

    Wild = 10 min
    Exterior = 30 sec
    Interior = 5 min


Interior zombies will have bad hearing to stop them from reacting while walking down the street, and reacting right away, now they will sleep until you enter their house and make some noise.



  • Fixed bug when prisoner was unable to take compound bow in hands.

  • Fixed the bug where moving an item from chest to inventory would play the sound twice.

  • Fixed various issues with "ghost item widgets" appearing.

  • Fixed bug that caused squad member limit to be invalid on server restart.

  • Fixed Metal Palisades blueprint being unfinishable.

  • Fixed some placed blueprints requiring less ingredients to finish.

  • Fixed possible crash and lag while opening any type of inventory.

  • Fixed front sight being barely visible on Winchester rifle.

  • Fixed bug where looking trough binoculars or scopes while sitting wouldn't have magnification.

  • Fixed tractor brake lights sometimes causing screen to go dark.

  • Fixed the bug with squad mates triggering traps.

  • Fixed bug that allowed you to receive squad chat messages you should not be receiving

  • Fixed a bug where sledges would sometimes fall through terrain.

  • You can no longer launch other players with sledge.




  • Patching wounds within events is now much quicker.

  • The "bury" action now gives you 25 exp and washing items gives you 10 exp. (Survival skill)

  • Rebalanced all helmets and armor vests, they now offer more realistic protection against bullets.

  • Recipe for stab proof vest changed, instead of rags you need 3 diaries now. Also it offers now better protection against smaller caliber guns, but overall durability is lower. Also now it offers better protection against bullets than the stabproof vest.

  • Now you can bondage people with improvised rope and tree bark rope.

  • Items now take slight damage upon throwing.

  • Melee weapons take slight damage on hit now.

  • Spear damage reworked. Still all 3 spears will kill in one hit if it's a headshot. The damage taken from a chest or limb hit is more proportional to each spear, depending on the quality.

  • We changed how gaining base build experience works, before you would get a set amount of exp once you finished the base build element, now you will gain the same amount just in smaller batches with every base build ingredient added (wooden plank, wooden log etc..) This way if more people partake in building a base, everyone gets exp equal to the work put in!

  • Re-added basic tooltips for items (name and description), holding CTRL will expand to the full tooltip, basic tooltips are optional (there is an option to disable them in the options menu, under the GAME section)

  • You can now scroll through the inventory when dragging an item (scroll wheel will rotate the item, CTRL + scroll wheel will scroll)

  • We have a new system of repairing base elements, as a lot of you were frustrated that it takes too much time and resources. Now it only takes 1 use of your toolbox to repair 1 base element to 100%.

  • You can repair your base from your flag area now. When you interact with the flag it shows you how many base elements you have under your flags control. You can decide to repair elements that are less than 25,50,75 percent durability or you can choose to repair all.

  • The amount of base elements under the flag will determine how much usages of a toolbox it will use. So if you have 100 base elements and 90 usages on a toolbox, the repair action will repair 90 base elements starting from the most damaged to least damaged base element.

    The number at the end is the total uses needed

  • Base flag can't be destroyed with weapons or explosions any more.

  • Barbed spike trap can now be destroyed via interaction.

  • Trap explosions effect base elements more realistically. Elements blocked by other elements now get less damage.

  • Prisoner movement speed is now same when limping and limping in melee combat mode.

  • Added new, motion captured movement animations when holding a weapon while walking and jogging.

  • Various improvements to a number of different weapon animations.

  • Exposed squad member limits as parameters in server config. Admin command

  • Reduced amount of experience/fame player gets when firing shotgun.

  • M1891 animation and visual upgrade

  • Supply drops have been rebalanced and they are now more oriented towards the mid game gameplay. Items spawned inside of supply drops:mid tier rifles and handguns, magazines and low tier scopes, mid tier clothing/backpacks, ammo, food, repair kits. There are no more empty supply drops. This is the beginning of balance changes in regards to item spawners.

  • Client and server optimizations.


So now that you made it to the end some news. So right from the start the next patch is planned for 2 weeks from now (so no patch next week), and we do plan for it to be a feature patch.

"Sippy can you maybe leak something?"

No, i can not, but I will. And not just that, next week we plan to show you some new things we are working on. So you can expect a developer update post! Also we will have a new community showcase and Q&A

For the Q&A leave the questions in the comments of this post!

That's all from us have a nice day, and don't leave your pets outside in this cold!

Sippy.

SCUM - Small balance update 0.3.67.19766



We're back for just a little bit to bring you a few balance changes before the holidays.


Balanced recipes when making palisades

Reduced usage of toolbox needed for repairing base elements


Adjusted crafted demolition recipes (some items did not use materials required for the recipe)

SCUM - Hotfix 0.3.66.19762



It's us again, coming back again with a small hotfix. We heard your feedback so we have reverted to a version of the old inventory system.

All items have the same sized icons as before, but with the inventory split as it was in the 0.3 update. Also rotation stays as well!




Your characters and base building elements are where they were before, and you have been given the starter prisoner clothes. All chests, cars and anything that can contain items have been wiped.

We are sorry for causing so much distress, we appreciate your tolerance for our shenanigans!

Much love from everyone at the office, we wish you happy holidays!

Important Announcement!



We heard you loud and clear, we're working on a hotfix that will revert the inventory back to where it was with the inclusion of rotation. The hotfix will hopefully be out by the end of today.

A wipe of all items/containers will be needed for this to work Base building elements, locks and squads, also anything else that doesn't have to do with items will stay as is.

Thank you for your patience and support!

SCUM - SCUM and the City update 0.3.66.19760



Hello friends! Gather around, as Santa brought a present for you, the 0.3 update for SCUM! But before we open the box, a few things.


Sadly due to some last-minute issues we had to postpone the release of the Metabolism and Weapon jamming features. But we will add them as soon as possible.

There will be full server wipes both official and private.

We are doing some relocation with our servers, removing servers that were not used and renaming them so its easier to track them.

And keep in mind that after the sale the price of the game will increase!

[h3]Let's open this big box and see what we have in it![/h3]



  • [h3]Let's start this with a big one. [/h3]

    Welcome to Samobor! SCUMs biggest city so far filled with all sorts of wonders that will bite your face off.
























  • [h3]You guys remember when we talked about sounds and when we were recording gun sounds with the military? Well few of them like our mocap studio so we suited them up and went to record some animations.[/h3]

    All rifle movement animations for 3PP have been updated, and now they feel and look much better.

    All pistols, Kar98 and shotguns had their firing animations reworked for ADS position.

    With time the rest will follow!







  • [h3]What would our island be without our favourite puppets? Thanks to those awesome guys we keep this show running, and for a small thank you, we are spreading them out![/h3]

    Puppets will be able to spawn indoors now, that includes:

  • Houses
  • Bunkers
  • Police stations
  • Military areas
  • Pretty much everywhere inside.



    Also, we reworked the spawning system players should encounter more frequently puppets now. The number still is the same: 64.

    We also added 3 new specific config options for private servers where you can specify how many puppets spawn in a specific environment category.

    • MaxAllowedWildPawnsInWorld = 64 - number of puppets spawning in the wilderness

    • MaxAllowedExteriorPawnsInWorld = 64 - number of puppets spawning around points of interest

    • MaxAllowedInteriorPawnsInWorld = 64 - number of puppets spawning inside buildings

    The setting "MaxAllowedZombiesInWorld" defines the total number of puppets on the server allowed.




  • [h3]We are always telling people that SCUM is best enjoyed with friends, that's why we upgraded our squad system! [/h3]

    So what did we add:

  • Squad ranks and how they work:
    • Rank 1: Normal member.

    • Rank 2: Can invite and kick people from the squad.

    • Rank 3: Can promote rank 1 members to rank 2 members, and all bellow.

    • Rank 4: Leader (just 1 person in the squad), can promote rank 2 to rank 3, and all bellow.


  • What else do you get:
    • Squad name: Only leader can edit that.

    • Emblem: your little custom logo of your squad (Only leader can edit that.)

    • Information: that is used to give some basic info about your squad to other players on the server. (Only leader can edit that.)

    • Message: used to send a message to your squad members (Only leader, and rank 3 can edit that)


    And here are some general information that you need to know:

  • If the leader leaves the squad the next biggest rank takes his place.

  • We added a new squad chat that you can use while in a squad and you can communicate only between squad members.

  • Squad ranking list, here you can see which squad is the best on the server.

  • The squad limit is defined by its leaders INT skill. The number of people that you can recruit is equal to your INT skill x2. So if you INT skill is 3 x 2 = 6 squad members.

  • If a squad has more members than the limit, squad members won't be able to use "Respawn on squad" and their squad won't be on the leaderboards.





  • [h3]The engineering skill is connected to base building and repairing. Higher levels of skill allow you to build stronger bases more efficiently.[/h3]
Skill

  • Skill levelling
    • Repairing base elements, vehicles and clothes
    • Building base elements
  • Skill dependent
    • Repair radius
    • Repair time
    • Quality of built base elements - restricts maximum health
    • Base building requires less ingredients and tool usages on higher levels
New base elements
  • Base elements are now sorted into skill levels meaning the higher your skill is the more different elements you can build. We have also added some new base elements - four levels of walls and corresponding door frames.
    • Brush palisade
      • The simplest walls you can build require minimal resources and provide basic protection.



    • Trunk palisade
      • Considerably stronger than brush palisades provide decent protection against raids.


    • Wooden palisade
      • Strong wooden walls that are hard to break and require more resources.


    • Metal reinforced palisade
      • Strongest walls ever require a lot of resources to build and tenacity to break.




[h3]The demolition skill is mainly focused on using traps which we added in this patch. Different kinds of traps allow you to defend your bases or ambush unsuspecting prisoners. [/h3]

Traps
  • With multiple triggers - Can be armed with different kinds of triggers.
    • Pipe bomb
    • Pressure cooker bomb
    • Claymore
    • Improvised claymore


  • With fixed triggers - Are activated by stepping onto them
    • Barbed spike trap
    • Cartridge trap
    • Improvised mine
    • Personnel mine
    • Small personnel mine
    • PROM trap
    • Stake pit trap






Triggers

There are several kinds of triggers you can craft and equip your traps with. More will be added in the future.

  • Motion sensor trigger
    • Reacts to motion in a certain area around the trigger
  • Laser sensor trigger
    • Reacts to movement trough the laser






Trap detection

  • When you enter an area with traps you get notified
  • Your trap detection radius depends on the awareness skill and ranges from basically useless on low levels to a decent range higher levels


Skill

  • Skill levelling
    • Crafting traps
    • Arming traps
    • Disarming traps
  • Skill dependent
    • Traps you can craft
    • Defuse time for traps armed by other players
    • Quality of traps you arm - lower quality traps deal reduced damage and have a smaller radius




  • [h3]With this inventory rework we added more features so you have more flexibility with your inventory[/h3]


Rotation
  • Now you can rotate your items in your inventory. While drag and dropping an item, using the scroll wheel will rotate it.



Tooltips
  • While hovering over some items, you will get additional info on the widget

  • While hovering over an item, holding left Ctrl will now show the tooltip

  • If a tooltip has more than one panel, it will show a bar and you can use the scroll wheel to scroll it.

  • Different item types have different tooltips now (so far, only weapons and food are implemented, with improvements to come)





New inventory layout
  • So we changed a bit the layout. Now the Vicinity tab is in the top middle of your screen and you can drag it down to make it bigger if needed.



Resolution
  • The inventory "resolution" has been increased, meaning 1 old slot is now covered by 4x4 slots



Irregular Shapes
  • Inventory management, now we have irregular shape icons for items, so you can adjust your inventory with more precision. Or just play shapes fitting between other shapes, whatever you like.



Please keep in mind that bugs and issues can arise in this feature in various forms, the most likely you will encounter are icons that don't really match their new layout.



  • [h3]Now you can finally repair and maintain your items! Well, at least if you have the right repair kit, and this are the repair kits you can find and for what are they used.[/h3]


Tool Box:
  • Non electronic attachments.
  • Blunt weapons.
  • Protective gear.
  • All base build elements


Vehicle repair kit
  • All Vehicles


Weapon cleaning kit
  • All ranged weapons


Sewing kit
  • All clothing items besides protective gear.


Grinding stone
  • All blade weapons


Electronic repair kit
  • All electronic items
  • Base build elements can be now repaired one element at a time or in a certain radius, and that radius depends on your engineering skill.
  • Item repairing is connected to the engineering skill and depending on your engineering skill you will be able to repair different types of items.






[h3]No more jumping around with 4 bullets in your legs![/h3]

So we added the first iteration of limping. And this is how you can find yourself in a limping situation:
  • Health lower than 10%

  • If legs have a bleeding injury, and that can happen in 2 ways
    • Getting shot in the legs

    • Jumping from a big height






[h3]We did a little rework with our lightning regarding how it behaves
(No worries, it won't impact performance). [/h3]

Also with that we improved our snow this year so snowball fights and sledding down the dam is in a bigger Christmas spirit.





We added a new playable female head.





[h3]YES! We added those as well. [/h3]

For now there will be 1 PvE and 1 Hardcore server in Europe and US East.

Please leave as feedback regarding those so we know if we need to add more or change it in any way.



Because it was not scary enough.

  • Added distant scream voices for puppet intimidate action


  • Fixed exploit where you could unmount tractor on the other side of the wall.

  • Animals will no longer get stuck on heavy slopes.

  • Fixed a bug when prisoner did not take holstered compound bow in hands while tuning it.

  • Tree trunk no longer casts a shadow on the prisoner in the main menu.

  • Fixed up arrow not working well while scrolling trough chat suggestions.

  • Fixed the bug where some items would on "drop" action disappear from vicinity.


  • Level up notifications are no longer display by text, but rather with an image displaying the skill and its level with stars.

  • Vehicle lights have been adjusted to work better with new ambient lighting.

  • Adjusted NVG light to work better with new ambient lightning.

  • Level up notifications are now also displayed in chat.


  • #listsquads true/false
    • This will list all the squads on the server with their squad id.
  • #listsquadmembers [true|false]
    • This will list the members of the squad, their steam id, and their rank.
  • #resetsquadinfo [true|false]
    • This will clear the squad information panel and generate a new random squad name