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WORLD TRAILER AWARDS WINNER

First off Martha is Dead launched on multiple formats
and then…

…We have only gone and won the best videogame trailer category at the inaugural World Trailer Awards.

The ceremony, which was emceed by Portuguese actor Sonia Balaco, took place live from the Tivoli Marina Vilamoura Hotel in Vilamoura, Portugal.

You can see the whole ceremony over on DEADLINE. Our moment of glory is at the 20 minutes mark.

The show, founded by the U.S.-based Golden Trailer Awards and AcclaimWorks, recognized achievements of the world’s best creative marketing across the fields of cinema, TV (broadcast/cable), gaming, streaming services and social media. The winners were revealed after regional finalists from around the globe were set last week.

[h2]GAMING[/h2]

Best Trailer

WINNER

Luca Dalco
Martha is Dead (Wired Productions & LKA)

Have a look at the trailer that clinched the victory.
[previewyoutube][/previewyoutube]

Other nominees in this category were:

Krzysztof Janicki

The Medium

Derek Lieu

Psychonauts 2

Other categories over the night were:

[h2]CINEMA[/h2]

Best Poster

Adam Cockerton
Mein Sohn (The Dream Factory Film Advertising GmbH)

Best Online Advertising

Joe Argent
Last Night In Soho (Zealot UK)

Best Outdoor Advertising

Joe Argent
Last Night In Soho (Zealot UK)

Best Experiential Marketing

Gautam Ahuja and Mayura Tripathi
83 – The Film (Reliance Entertainment Studios Pvt. Ltd. & Phantom Films Pvt. Ltd.)

Best Trailer

Walter Bienz
River (The Solid State)

[h2]TV (BROADCAST & CABLE)[/h2]

Best Poster

George Smith
Look Away (Ignition Creative London)

Best Print Advertising

Mikko Toivonen
Europe From Above (The Walt Disney Company Nordic & Baltic)

Best Online Advertising

Aaron Kelly
The Serpent (Think Jam)

[h2]STREAMING SERVICES[/h2]

Best Online Advertising

Archie Walker
Netflix Documentaries (Ignition Creative London)

Best Trailer

Kelly Adelman
Halston (Trailer Park Group)

Best Outdoor Advertising

Danièle Morkel, Andrew Lerma and Kristine Yan
Ozark Season 4 (Netflix Creative Studio U.S.)

Best Poster

Danièle Morkel
Cocaine Cowboys (Netflix Creative Studio U.S.)

Best Experiential Marketing

Heather McClure
The Tomorrow War (Prime Video)

[h2]SOCIAL MEDIA[/h2]

Best Online Advertising

Andrew Snook
The Courier (Silk Factory)

Best Experiential Marketing

Will Handley
Seven Samurai (The Picture Production Company)

Congratulations to all the nominees and winners. If you want to take a behind the scenes look at Martha Is Dead.
Make sure to check out Martha Uncovered.

Марта мертва: Обзор Martha is Dead

Я уже рассказывал в начале этого года о своих первых впечатлениях от нового проекта флорентийской студии LKA. История девушки Джулии на фоне декораций Второй Мировой войны в полной версии психологического триллера приобрела совершенно иной оттенок по сравнению с тем, что мы увидели в первой половине игры. Но обо всем по порядку.

Thank You For Playing



Hello everyone - taking a brief moment from all of the launch day chaos and excitement to pop in and say 'Thanks' - seriously, it's been one hell of a ride up til this point and it's nice to take a step back and just take it all in you know?

Right at the finish line as LKA wrapped up development on Martha Is Dead, we asked the dev team to record their thoughts on the journey as a whole for a special episode of Martha Uncovered, you can catch the episode below, as well as some personal words from Luca to you, the fans :

[previewyoutube][/previewyoutube]

"Hello everyone,

I am Luca Dalcò, LKA's art director and writer.
I'm here to talk about Martha is Dead, our new game that will be released today!
Today…needless to say, I, and the whole team, are very excited and nervous!
The moment of release is a special one.
Years of work and passion become something real.
All the passion, all the emotions, all the love we put into the game becomes a public thing and we feel naked, it's inevitable!

It is very difficult for me to describe Martha is Dead in a few words:
It is a psychological horror/thriller that follows the dramatic story of a girl who suffers a great trauma in the context of a world where war is unleashed with all its insane violence. It is set in real places, in Chiantishire, Tuscany in a historical context that is also real, that of July 1944.
But it is much more than that, and it is above all an intimate relationship between the player and Giulia and her way of seeing the world.

With Martha is Dead our main aim is to convey feelings, emotions, so my advice is to try to live the game by favouring emotionality over rationality.
Not that you don't need to reason in order to understand all the details of the story, far from it!
But I think that at least the first time you play it you should let yourself be captured by the atmosphere, let yourself be dragged into Giulia's mind, more and more deeply.

Martha is Dead required more than 5 years of development, constantly driven by passion.
Additions, improvements, changes have made the game much richer than what was originally thought... we never wanted to stop developing and telling Martha's world: the protagonist with her dystopian family, the raging war, the lies, betrayals, the presence of a past still present, religion, superstition.

But here we are, the game is going to be released!

We wanted to create something special to launch Martha is Dead.
The thing I cared about most was communicating the atmosphere you will breathe in Martha's universe.
On this idea the launch trailer was born.
Julia tells about a nightmare that blurs into reality. A nightmare that is not present in the game, but that, like all the contents outside the game, serves to deepen Martha’s universe.
The whole thing has been realised with Unreal Engine, in real time, as if it were a scene from the game.
A brief meeting with Giulia before entering her mind!

I will never thank enough all those who have been following us since The Town of Light, but also all those who will trust us and immerse themselves in the experience offered by Martha is Dead.
A special thanks to the players who are looking for the connections between Martha is Dead and The Town of Light. It's amazing and rewarding to see how you can uncover even the most hidden details, the ones we thought no one would ever notice!"

--------------------------------------------------------

Couldn't have put it better ourselves to be honest! so we'll keep it short and sweet, we hope you enjoy your time in Tuscany, there is a LOT of extra things to be excited about today - some of which you might have missed - so for patch notes, schedules and competitions, make sure you visit out launch blog : Martha Launch Blog


We're off to grab a little rest and start grabbing your feedback - until next time, hit the socials below, and we'll see you in Tuscany!

https://store.steampowered.com/app/515960/Martha_Is_Dead/

Learn more about Martha Uncovered and the rest of #WiredLive content on the Wired website : Wired Live Site

Wired Facebook | Wired Twitter | Wired Youtube | Wired Discord | Wired Instagram | Wired Twitch | Wired Reddit | Wired Imgur

MARTHA IS DEAD IS OUT NOW!

Welcome To Tuscany


The time has finally arrived!
Martha Is Dead is now... err. LIVE on Steam!

You can catch our chilling launch trailer right here

[previewyoutube][/previewyoutube]

If you haven't already - get yourself over to the store page now where our launch stream is well underway, featuring some behind the scenes footage, competitions, and streams of the game from content creators around the world!

On top of the launch we've got a couple of extra things to update you on, so let's get stuck into them so you can get playing!

[h2]Patch Notes[/h2]

Yes there is a day one patch! It fixes lots of small bugs and gives everything a layer of polish and a performance boost, for those that like knowing what's included - here's the list :

- Game content brought up to date, encompassing hundreds of gameplay fixes.
- Hundreds of console specific fixes and polish items.
- Lighting rebuilt to rectify obvious issues.
- Stability drastically improved.
- Old gen console graphics enhanced, textures are now clearer.
- Skip optional functionality added to sensitive scenes
- Performance improved for all platforms

Should there be any bugs or issues encountered during play - don't panic!
Get yourself over to our Discord and ask for assistance in the support channel - or hit us up on our Twitter DM's with your issue and we'll investigate it ASAP

You can find our Discord here : Wired Discord
And our Twitter account here : Wired Twitter

We'll be collecting all of peoples known issues and bugs shortly after launch and will provide an FAQ / Known issues bug collection post in the forums here once we can see what isn't a one off occurrence - so help us help you with that feedback!

[h2]Competitions [/h2]

It wouldn't be a Wired launch without a healthy dose of competition goodness to go with it!

We'll have multiple social competitions dropping on our socials over the next few days, focusing on some nifty peripherals and gaming gear, so be sure to keep your eyes on all our socials listed at the bottom of this post!

However we have three 'big' competitions coming off the back of the launch - where you can win a steamdeck, a 3080 video card, or for the superfan, a vinyl player, rare test pressing of the OST and some hand made marionette dolls!

(There is also some super scret code hidden in our launch stream loop that will give you lots of bonus entries for the Steam Deck comp)

You can find the links to these below :

Win a Steam Deck : Competition
Win an Nvidia 3080 : Competition
Win a Vinyl Player, Test Pressing and Marionettes : Competition

Good luck!

[h2]Thank you [/h2]

And finally, thank you - every single one of you - from the OG Town Of Light fans, to those that have joined over the course of Martha development, to those that played the demo and gave feedback and everyone in between!

This project is a special one, Luca and the team at LKA really poured their heart and soul into the game, and we feel privileged to be able to help them get their story and world out for you all to play!

There will be a special edition of Martha Uncovered later today with some words from the team themselves at the finishing line, so keep an eye out for that - but in the meantime, if you have played the game, PLEASE LEAVE A REVIEW! An honest one! It helps so much more than you'll know, and is the absolute best way to support developers of games you've enjoyed!

Now, stop reading this and go get playing! Take lots of screenshots and photos and share them with us... they might have use in a little while ;)

https://store.steampowered.com/app/515960/Martha_Is_Dead/

Learn more about Martha Uncovered and the rest of #WiredLive content on the Wired website : Wired Live Site

Wired Facebook | Wired Twitter | Wired Youtube | Wired Discord | Wired Instagram | Wired Twitch | Wired Reddit | Wired Imgur

Martha Is Dead review: horror that confuses being horrible with being horrifying



This is the game where you peel a dead woman’s face off. You do it slowly, with a blunt dog tag, making several raggedy incisions before tearing off the face proper. After lingering over the resulting mess of blood, muscle and bulging eyes, you then place your recently drowned identical twin sister’s face over your own. It’s just a dream, but still, this is far from the only time Martha Is Dead insists you do something unspeakable, nor is it even the only time you’re forced to desecrate your sister’s corpse.



Apart from poor writing, these excessive, brute force attempts to disturb define Martha Is Dead. They suck. Horror games are allowed to be horrific, but the way to cultivate real fear is through restraint rather than desensitising bombardment. For the most part Martha just made me frown and go “ew”.


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