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Martha Is Dead News

Martha Is Dead Launches Today!!




We're here!
After six years of development and delays though covid, we're finally here!

Martha Is Dead will be going live in about 3 hours, and we thought we'd give you a quick run down of what to expect across the course of the day!

[h3] At about 13:30 GMT / 08:30 - ET / 05:30- PT / 15:30 CEST - Our launch celebration live stream will begin on the Martha Is Dead steam page! [/h3]

Q) What's in the stream?

A) Lots! There'll be a little thank you prelude from one of our community staff as well as the reveal of our launch trailer and some bonus entries for our Steam Deck competition!

We've got localised gameplay from several regions from some of our content creator friends (keep an eye for the flags in the corner of the streams to click on the one that you'd like to watch!)

And just in case folks have been missing out an episode or two of Martha Uncovered, where Luca and the team go through some behind the scenes development bits!

[h3] At 14:00 GMT / 09:00 - ET / 06:00 PT / 16:00 CEST - MARTHA IS DEAD WILL BE LIVE ON STEAM![/h3]

Q) Wait it's that time and it still doesn't say live?! What gives!?

A) Sometimes it takes a moment, refresh and try again!

[h3]At 16:00 GMT / 11:00 - ET / 08:00 PT / 18:00 CEST We'll be sharing a thank you from Luca and the team for all your support and a special launch episode of 'Martha Uncovered![/h3]

[h3]And at about 09:00am on Friday the 25th Martha Is Dead will be live on Steam for all our fans in China![/h3]

We promise you, every ounce of love and passion within LKA Games has gone into Martha Is Dead, and we can't WAIT for you all to find out what happened to Martha (No, she's not in need of being saved by Batman, Yes we've seen the thousands of memes sent out way! :) )

We do ask you try not to post spoilers, we'd love players to experience the game in full and we really look forward to reading your reviews!

We're already working on a patch but if you do spot issues, drop it in the discussions or email us direct at [email protected]. We'll be going live for a stream from 1:30pm where we'll be playing some of Martha, share details on our launch competitions (everything from Steam Decks to Razor gear! Keep an eye on our socials for more info!) From everyone at Wired and LKA - thank you.

PS there is still time to Wishlist ;)

https://store.steampowered.com/app/515960/Martha_Is_Dead/

Learn more about Martha Uncovered and the rest of #WiredLive content on the Wired website : Wired Live Site

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Martha Uncovered | Episode 5

Hello again everyone!

We are almost there, launch week has arrived and on Feb 24th you'll all be joining us in the Tuscan countryside to share Giulia's story... we hope you're as excited as we are!

Today we have another episode of Martha Uncovered for you and as always another entry from Luca Dalcò himself on how the soundtrack came together.

In this episode we turn our attention to the atmospheric soundtrack of Martha Is Dead, featuring the works of underwater music specialists Between Music and their Aquasonic project; The Town of Light composer Aseptic Void and his moody yet spinetingling tonere and reimagined versions of classic tracks including Schubert's Ave Maria, O Bella Ciao, with original tracks written and sung by Francesca Messina, AKA 90s disco star, Femina Ridens

You can watch the new episode right here :

[previewyoutube][/previewyoutube]

For Martha is dead, immersion and atmosphere are key elements.
It goes without saying that the soundtrack is one of the most important elements.
That's why I want to tell you how the soundtrack of Martha is Dead was born, a particular soundtrack, heterogeneous, not edited by a single composer. Similar to what happened with our previous title, The Town of Light.

If I said that this is a choice made at the table, I would be lying.

It is actually a consequence of the great attention paid to the contribution of music, which has always led us to want more than what a single artist can normally offer.
I do not say this to belittle artists, quite the opposite.
Each of them, at least those we have wanted to work with, has their own style, very precise and suitable for certain things, but not for others.
I like an artist who has a personal style, who is not too flexible, because it gives me the feeling that he has his own vision and that this vision can be a great contribution to originality and uniqueness.
I like less those who make do with everything because I think that very easily the work, however perfect and professional it may be, will be less inspired, at least for the kind of product that characterises LKA's game,
It's a personal point of view and I could certainly be proved wrong countless times, but by now it has become a modus operandi of LKA that, at least up to now, has perhaps made things a bit more complex, but has given us great satisfaction.



In the case of The Town of Light, Davide Terreni (Aseptic Void) took care of most of the musical content of the game and the relationship continued with Martha.
He succeeds in creating a disturbing atmosphere with tracks that are present but not invasive and that, for this very reason, get into your bones.
I want to underline this important and by no means obvious aspect. The ability to maintain a strong authorial character, a very precise vision of his work without ever going overboard and occupying too much space. A great quality!
In the moments when anxiety and anguish enter the scene, Davide's work is fundamental.
Could I ask Davide to compose a light and cheerful melodic track?
No, I would never do that!

Nonetheles we needed to evoke the spirit of the times, as well as some more melodic tunes, and that's where Francesca Messina (Femina Ridens) came in and did a fantastic job.
Francesca has also studied acting and we met by chance to record provisional vocals for Martha is Dead, to test that the writing worked.
Talking to her I discovered that Francesca was mainly a composer and a singer... we had a rehearsal, which was enough to understand that we were in tune, that we understood each other immediately!
That's how all those 1940s Italian vintage-style songs were born.
Technically damn difficult in their external frivolity and simplicity.

In some of the articles about Martha is Dead I read "The team used original music of the period", which makes me understand that we have achieved the objective of recreating the right mood.
But beware, this is not music from that time.
They are tracks composed from scratch for the game and the lyrics were written specifically and often have subtle references to Martha and Julia's world.
The great thing about understanding each other is that the need to rehearse is drastically reduced and we took advantage of this to make lots of tracks!
They are fun and light-hearted, that form of almost forced lightness that in those years was necessary to counter the horror of a world gone completely mad.

These tracks create, precisely with their cheerfulness and frivolity, that disturbing contrast that comes from juxtaposing something innocent with something horrible.
Think of dolls, toys, children and how much they are used in horror productions for precisely the above reason:
contrast.
The blunter the white, the blacker the black will appear!
Francesca did more, however, creating other tracks, some original, written by her for Martha is Dead, others inspired by famous songs such as "bella ciao", of which she made a dystopian version with great impact, and a very special "Ave Maria" by Shubert!



Another chapter of the Martha is Dead soundtrack, after Francesca and Davide, was the result of a chance discovery by our technical director, who also has great artistic sensitivity, and who one day said to me: "Luca, look at these guys.”
On Youtube I saw a group of weird men and women playing and singing underwater, in big tanks.
I couldn't believe it!
It was Aquasonic, a Danish band that plays underwater. Yes, underwater! With specially modified instruments and equipment.
The element of Martha is Dead is, without a doubt, water. Their sound was simply perfect for certain scenes in the game.
Our publisher, Wired Production, having faith in our artistic vision, always gives us a pass on these 'whims' and so the tracks we wanted from Aquasonic are now part of the Martha is Dead soundtrack!

Martha is Dead's soundtrack has become quite substantial, so much so that it takes up 3 entire vinyls in the collector's edition!
I sincerely hope that it will accompany you pleasantly during the game and give you the right emotions!

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Alright, that's it for this todays entry - be sure to keep those ears nice and sharp as you journey through Tuscany, we promise that the music massively enhances the atmosphere of the game!

We are a matter of DAYS away from launch now - and we hope you'll be ready to celebrate launch with us on Thursday! We'll be live in the Steam page with some insights from the developers, gameplay from localised content creators, and maybe a special episode of uncovered itself!

Until then, one last big push - we've been absolutely humbled by your support so far, and we cannot thank you enough! But if there is anyone who has even LOOKED at a video game before that hasn't heard of Martha - be sure to send them the wishlist link below.

We'll see you in 3 days!

https://store.steampowered.com/app/515960/Martha_Is_Dead/

Learn more about Martha Uncovered and the rest of #WiredLive content on the Wired website : Wired Live Site

Wired Facebook | Wired Twitter | Wired Youtube | Wired Discord | Wired Instagram | Wired Twitch | Wired Reddit | Wired Imgur

Martha Uncovered | Episode 4

Hello again folks - NINE days to go until launch now and you might just be able to tell we're getting a little excited!

Before we dive into the blog today, we'd encourage fans to check out a small update we posted in the forums on some news that we dropped at the end of last week, hopefully it will answer any pressing questions you may have!

We've got a bit of a double feature for you today, in the form of the fourth episode of Martha Uncovered, AND an accompanying blog written by Luca Dalcò on photography in the game (the subject of that 4th uncovered video!

We'll drop the new episode for you right here - then read on for more words direct from the pen of Luca himself!

[previewyoutube][/previewyoutube]

It was the very beginning of the development of Martha is Dead.
It was one of the first ideas not strictly related to the story itself.

Photography.
Photography on film.
Photography with cameras from the 1940s!

The whole team immediately liked the idea.
We have quite a few antique cameras in the studio and we immediately started playing around with them and fantasizing.

Photography was totally different from today.
The result was to capture an image, then only on paper, but it was still an image!
If the result was the same, the same cannot be said for the method.
Nowadays there is no time frame from shooting to viewing.
As soon as the picture is taken, we see the result or, at most, we have to tap our finger on the screen of a smartphone.



There was a time when days or even weeks could pass between taking the picture and viewing it.
We shot carefully. Every single shot cost money, and not cheaply.
The roll of film contained enough film for several shots (in more recent times 12, 24 or 36). So before developing and printing, the film had to be finished first. Taking 36 photos was not something that could be done in 10 minutes like today, it could take days.

Then the film was developed, a tedious operation that had to be set up in pitch black and then emptied and filled a small tank with developer acid, distillate water, fixative and more distilled water.
The film was taken out of the tank, dried thoroughly and then carefully cut.
Now you could print.

Each shot had to be placed in the enlarger and on the paper, find the right level of magnification, focus with a special tool and make exposure samples at increasing times, print (i.e. pass the paper through three development baths, rinse and fix), establish the right exposure time and print the whole photo which also passed through three baths plus a final rinse before being hung up to dry.
To print 36 photos at home would take you a whole day if you were not a novice.



Mamma mia what hard work!

But what incredible magic when you saw the image slowly appear on the paper!
There was really something magical about it that has been lost with digital.
To tell the truth, the first digital photographs I took seemed more like a miracle than magic... but comfort is accepted and metabolised quickly and the poetry that was there and that was linked to the wait, to the fear of making a mistake, to the small number of tests you could do has disappeared forever.

But let's get back to the game.
We set out to make a sort of simulator of THAT photograph.
There was no exposure meter in the camera, what you saw on the glass (and you saw it badly) only responded with the to the focus.
For the rest you had to use an external meter, have a lot of experience or hope for the best.
This is the first aspect that turned our noses up.
We imagined the player having to take the picture, go to the darkroom to see that the picture is black or burnt, go back, try again... no, too frustrating.




So we started a process of simplifying the process.
The first liberty we took was to make the camera's screen so that it would respond to the exposure and let us know immediately whether the photo would come out or not.
We thought it was basically like knowing how to use a light meter, but more rewarding.
However, we didn't alter the need to adjust exposure time and aperture because, through these settings, you can achieve particular effects on the photo, such as increasing or reducing the depth of field.

Basically we tried to cut out the things that didn't offer any excitement, like rocking a small tank for 15 minutes every two minutes, and instead kept the things that have feedback and affect the photographic composition itself, like being able to decide how much to enlarge the photo when we print it.

Rather than droning on about chemical processes and repetitive operations with no appeal, we thought it was better to work on accessories.
At the time, little or nothing was done in post-production, and you had to construct the photo when you took it.
So coloured filters to alter the contrast, the sensitivity of the film to be used, additional lenses to reduce or increase the magnification were fundamental accessories to obtain good results and you will find them all in the game! As well as additional skins to make the camera body more personal.

Photography will drive some parts of the gameplay to advance the story and also to explore some aspects of the game, but my hope is that a lot of people will try to take personal shots, to get impactful, particular, surprising images.



We'll probably run some contests, but it's too early to say,
let's get the game being released first.
We are holding our breath, the programmers are working 16 hours a day 7/7, the others a little less.
We risk seeing compromised the psychophysical balance of our beloved technical director, who on one hand has to fix problems together with the other programmer (that is luckly younger) and on the other hand has to stop those of the team who, even now, would like to add something new ... but that's how it is and it must be, when you are driven by passion you NEVER want to stop developing, the world of Martha lends itself to so many of those insights and adventures that we could go on forever.
But who knows, maybe later some additional content ... everything will depend on you players of course, as always is!

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Alright, that should just about do it for today! If you've made it this far then thank you!
As we said at the top we are bearing down on launch day FAST - so keep an eye on our socials below as we share more things from behind the scenes, competitions (you know we're giving away a Steam deck... right?) and more along the way!

And as always, wishlists are worth their weight in gold!

Have a great week!

https://store.steampowered.com/app/515960/Martha_Is_Dead/

Learn more about Martha Uncovered and the rest of #WiredLive content on the Wired website : Wired Live Site

Wired Facebook | Wired Twitter | Wired Youtube | Wired Discord | Wired Instagram | Wired Twitch | Wired Reddit | Wired Imgur

Martha Uncovered | Episode 3

Hello everyone! Only 17 days to go until launch, and Episode 3 of Martha Uncovered is out now!

And would you believe it is also the birthday of Luca Dalcò (Our CEO and founder who you'll see in the video!) Happy birthday Luca!

In this episode, we take a quick peek at the replication of real life Tuscan locations in Martha Is Dead, and the benefits of being able to pull your inspirations and reference materials from right outside your front door! 

We also touch on the difficulties in recreating locations and buildings from times long past, share some comparison shots of real locations with how they look in game - and give an insight into the real world impact of the war on 1940's Tuscany, and how local knowledge makes it easy to look past the surface level to things much darker...

[previewyoutube][/previewyoutube]

Once you've give the video a watch, maybe share some of the strangest folklore tales from where you live in the comments? Or just wish Luca a happy birthday!

We'll be back with another episode next week, and maybe an extra blog before then - don't forget to wishlist if you haven't already and share with your friends!

Have a great week!

https://store.steampowered.com/app/515960/Martha_Is_Dead/

Learn more about Martha Uncovered and the rest of #WiredLive content on the Wired website : Wired Live Site

Wired Facebook | Wired Twitter | Wired Youtube | Wired Discord | Wired Instagram | Wired Twitch | Wired Reddit | Wired Imgur

Introducing Martha Uncovered

Hello everyone - it's hard to believe we are only 21 DAYS AWAY FROM LAUNCH NOW!, wow when you put it like that it almost sounds scary!

But rest assured we are VERY excited to bring you all to Tuscany on February 24th, and whilst we've been sharing the occasional anecdote and blog entry with you along the way - our publishers (Hey Wired Productions!) have also been cooking along something special with us.

We'd like to introduce you to 'Martha Uncovered' - a video series we've been making in the background as we go through development to better share with you things that go on behind the curtain when we make games from the mouths of the developers themselves!

Episode 1 features discussion on how Martha manages to retain such a striking atmosphere, what makes Martha Is Dead thematically different from others in the genre and how do you design a thriller with no jumpscares? And you can watch it here

[previewyoutube][/previewyoutube]

Episode 2 features discussions on the similarities and differences between Martha Is Dead and LKA's previous game, The Town Of Light.
Whilst they may both be set in Italy, they share more than just a location...

[previewyoutube][/previewyoutube]

We'll be sharing a new episode of Martha Uncovered every Monday as we speed towards release alongside our usual blogs! So keep your eyes peeled!

This is all part of a wider video platform launch from Wired themselves in the form of #WiredLive - a hub of content with the developers of their other upcoming indie titles, as well as wider industry focused content with people of note from voice actors to musicians, developers, CEO's and more!

You can find out more about that on their website : Wired Live Website


In the meantime, enjoy the first two episodes! We'll be seeing you VERY soon, and don't forget to wishlist and share with your friends!

https://store.steampowered.com/app/515960/Martha_Is_Dead/

Wired Facebook | Wired Twitter | Wired Youtube | Wired Discord | Wired Instagram | Wired Twitch | Wired Reddit | Wired Imgur