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Tvori News

Tvori released a new animation timeline

The animation timeline allows designers to turn their vision into working prototypes and non animators to tell memorable stories.
[previewyoutube][/previewyoutube]

We improved both real-time and keyframe animation modes — you can now loop animations and use visibility tracks to show and hide objects in a certain time period.

It is now much easier to work with multiple keys — retime, change interpolation, copy & paste multiple keys. Learn more about the update here.

Tvori Goes Free on Stores

Hey all,

Please, don't buy Tvori on stores now, we will soon update the store version with a free starter one.

We will have a separate message for our early adopters with the release

Tvori Update. Animate Materials, Scale Objects with a Slider, and More

https://www.youtube.com/watch?v=UYPrj9lQcFM

You can now animate materials! Make objects change colors, radiate, or become semi-transparent over time.
https://www.youtube.com/watch?v=BgvNwE8JmlA

Scale objects with a new scale slider.
https://www.youtube.com/watch?v=dl4ifm2gzZM

Scrub the timeline by holding the Play button and moving the controllers left and right.
https://www.youtube.com/watch?v=N2Kq3BSxRns

In Pro. Export video sequences.
https://www.youtube.com/watch?v=hBFVZ2rz8IU

Connect any object to the viewer's head. For example, you can set up a field of view bounds of an AR headset to understand how much will be visible in an AR experience.
https://www.youtube.com/watch?v=fFan4Vi1IiA

In Pro. See information on a camera and the timeline screen with the current camera's parameters, such as the field of view, screen size, and the current frame.


Go to the documentation site by pressing "Learn" on the 2D screen.


Other fixes & improvements

- Export texts as SDF textures in FBX
- More convenient log out from Poly
- Not including the sun mesh in exported FBX
- Fixed bugs with sounds on the timeline
- Fixed text label for the sound icon on the shelf
- Fixed wrong positions of knees in duplicated puppet
- Fixed the bug preventing correct export of videos if the timeline was playing upon requesting the export
- Fixed exceptions on importing of skinned meshes with odd metadata
- Fixed materials naming on exported FBX files
- Fixed disappearing of objects from the Transit and characters on the Shelf after throwing the shelf away and undoing
- Fixed wrong materials of objects from the Transit if it was set a default material in the materializer
- Fixed visual glitches on duplicated sound player
- Return DOF control to the camera in Tvori Basic.
- Fixed the Materializer's volume palette exception when record mode is on
- Fixed the problem with colorizing multi-part meshes when inserting the picker inside objects
- Fixed incorrect animation timing in FBX
- Improved rotational Gizmos control in skinned meshes
- Export models to subfolders named after the current scene
- Improved removing by the trash bin of grouped groups or with links to other groups
- Disabled getting the material pen when the hand has another tool. For example, the locker.

Tvori Update. Improved Performance, Import, Export, Tools and More

[previewyoutube][/previewyoutube]

In this update, we smashed a lot of bugs, improved tools, visuals, and optimized some aspects of Tvori. Tvori works a bit faster, looks better, and is more reliable now.

We are also updating our documentation—improving descriptions and adding videos. We want to eventually cover all of the functionality and make it approachable.

Here's what we improved in July and August:

Better OBJ & FBX Import
- More stable import of OBJ & FBX files
- Optimizations for skinned meshes

Better FBX Export
Now exports cameras to FBX with the following properties:
- Field of view (animation support)
- Position/Rotation. (animation support)

Exports the light bulb and the projector to FBX with the following properties:
- Type of light (spot/point/directional)
- Color
- Intensity (animation support)
- Spot angle (animation support)
- Position/Rotation/Scale (animation support)

- Now always exports scenes with the directional light (the sun) with color, rotation, and intensity
- General improvements of animation exporting to FBX format

General Improvements
- Launch natively on Oculus when using Tvori on Steam. Opposed to launching with SteamVR
- Added the brush to the main menu
- Added the brush's context menu when pressing the menu button with the brush in hand
- Now possible to drop the brush by clicking on the context button and from the brush's context menu
- Improved visualization of animation curves
- Improved visualization of links
- Improved visualization of bones in the puppet and skinned meshes
- Hovering over a camera on the timeline shows a connection with the camera on a scene
- Sliders show rulers with values' steps
- Allow breaking links for all children from the context menu
- Disallow throwing out joint holders from skinned meshes
- Make it possible to rearrange cameras and viewers on the timeline from the context menu
- Now possible to set "Free move" for last bones in skinned meshes from the context menu
- Hide context menu on the shelf for the text tool
- Added "Reset pose" for bones in skinned meshes from the context menu
- Added undo & redo support for parameters in skinned meshes
- If the chosen project folder doesn't exist — Tvori will use the default project folder in documents
- Showing the version of Tvori on the 2D screen
- Improved visuals for the light bulb and light projector on white scenes
- Turn off bloom from the viewer
- Updated a visual for the viewer
- Added a new blue noise algorithm for shaders with transparency
- Improved the logic for the last color slot
- Showing the current project name in the menu
- Added undo & redo for selection of objects
- Improved positioning of the context menu
- Added close button for all workspace tools
- Added undo & redo for context actions in brushes
- Disable linking to workspace tools, such as the timeline and the materializer
- Change animation controls on the puppet and skinned meshes to red in the record mode
- Added haptic feedback on duplication with the gizmos
- Now possible to spawn locators at the center of a scene
- Now possible to ungroup linked groups
- Now possible to scale the microphone
- Added a new FX—the bullet trail
- Activated support of the opacity for imported models from Poly
- Added support of opacity for the unlit material

Optimizations
- Optimizations of importing cubemaps (now they're in DXT1 format, converted to RGBA32)
- Set DXT1 format for imported textures from stuff folder
- Optimized updating skinned meshes' bounds
- Optimized generating joint holders for skinned meshes
- Optimized the x-ray shader on UIs
- Optimized highlighting

Fixes
- Fixed bug with "Make Free" on bones in skinned meshes
- Fixed the gizmos' move for bones in skinned meshes
- Fixed black dots on vertices of imported models
- Fixed problems with applying materials to multi-part models with LODs
- Fixed hiding of tracks with keys if there are more than 10 of them
- Fixed wrong near plane on the camera after bringing it back from the trash
- Fixed problems with skinned meshes on duplication
- Fixed selection of bones in skinned meshes
- Fixed appearance of video player buttons on cameras
- Fixed the problem with the size of skinned meshes linked to animated puppets
- Fixed grabbing images from the shelf when the material pen is in a hand
- Fixed problems of getting the material pen on Vive
- Fixed incorrect FOV value in the first frame on exported videos
- Fixed puppet's twitches in first frames on exported videos

Tvori Update—Customize Materials with a New Materializer Tool

With this update we release Materializer. It's a new tool that allows to customize materials and apply them to objects.
https://www.youtube.com/watch?v=ucZHtSadgX0
You can switch between 3 types of materials and change their properties. By using the material panel, you can go from a matt, dark material to a shiny, bright one, to a shadowless, solid colored material in seconds.

From the right side of the material panel, you can apply the material (excluding a color) to all objects on a scene or set it as a default material for all new objects that you get from Shelf.

We replaced the old painting case (Paint & Color) with Materializer. So the drawing tools now live in Materializer.

Check a new scene in Tvori that showcases materials made with Materializer.



Material Pen

When you press on the color palette, color slots or a material orb you get a material pen in your hand that can apply a given material and its color to objects on a scene. If you press on a button with a pipette icon on the controller, the pen empties and it becomes possible to pick material properties from objects instead of applying them. You can switch between several modes of the material pen to work only with a color, or all material properties excluding the color. It's handy for when you want to colorize objects without changing all of their material properties and vice versa.

https://www.youtube.com/watch?v=F069mI2L3gE
https://www.youtube.com/watch?v=kJznk06D2VE
When you take the pen from the color palette or color slots, it works in "colors only" mode, so when you apply the pen to objects—it applies only the color.

All improvements & fixes

Added a Materializer tool that allows creating and setup custom materials; apply a material to all objects on a scene; set material as default for new objects from object Shelf.

Added Material Pen to pick and apply materials.

Camera Tool. When post effects are off—boom also turns off.

Object Shelf. Added a handle under the shelf.

Point lights and projectors visualize as spheres when they are small enough.

Fixed inability to import new objects from a project folder after taking a photo while Shelf was open and in some cases after adding new files to the project.

Fixed occasional appearance of "Create new project" when trying to switch to an existing project from the 2D menu.

Made Locker ignore the grid at the floor level, making locking & unlocking of objects more reliable.

Made it possible to move in space while holding an object.