Update 1306 - New HUD release begins

Hello sneaky truder people! We're happy to announce that the new HUD is finally launching with this update 1306! Update and you can try it right now!

The new HUD has a bunch of differences and few nice features. The HUD interface has been rebuilt from the ground up using Unity3d's new UI system instead of a very old version of NGUI we were sporting before. This allows us to:
- Support crisp looking UI up to 4k resolution
- Make UI changes and additions much, much easier
- Have faster rendering performance
- Allow more options for scaling and customization in the future
Yes, the blurry, low-res HUD of old is gone for our spicy new spy interface. We really love the new look and hope you do too. Notice some things have been moved around:
- The chat box has moved to the left side and now highlights which element/team you are on with colors for your names
- New center log for pickups, mission day time, and other notifications
- Hand signals box will shift positions depending on if the scoreboard is activated
- Match scoreboard features nice little Intruder (mask) and Guard (shield) icons to indicate which side you are currently playing as
- Fire mode now uses icons instead of text (watch out for single shot bananas)
The Compass

In the lower right (with other position options in the near future), we have the new compass. Players of games like ARMA and Squad wanted us to add this feature to allow map navigation and callouts to be sensible, intuitive, and allow for some more tactical communication (which we love of course).
With it, official maps have had their compass directions set so they align not only with the maps' locations on the island (LORE), but also the pathway of the sun. (Cliffside actually had to have some sun light direction changes to achieve this).
Here are some new ways to callout using the compass...
On Riverside:
- Building 1, can be called out as the south building or building to the south
- Building 2, can be called out as the north building or building to the north
- A sniping position like the ledge outside of Building 2's Lab B can be called out as the "Southeast ledge of Building 2"
On Mountainside:
- "Stage left" becomes the much easier, "West Cliffs"
- "Stage right" becomes the much easier, "East Cliffs"
- Executive office balcony can be called out as the west side balcony
- Armory ladder can be called out as the east side ladder entrance
- Mortar bearings on Mountainside also align with the compass bearings
The Future
You'll notice that the Inventory, Objective, and Team menus are still using the old UI. Our next steps include totally redoing this. It will feature a renewed and updated Inventory system and the long desired ability to drop weapons and other inventory items. Once that is complete we can completely remove the old UI code which should help optimize the game more, reduce possibility of bugs, and make adding new inventory items much easier and faster. Here's a sneak peak again of what some of it should be looking like:

(note: icons are placeholders)
Oh, also here's a peak at one of the new maps we are designing. More details on that soon.

That's it for now, but as stated before, we will try to keep you updated each week on what's going on in Intruder's development and community events like the Motel tournament held this past weekend. You can get in touch and hang out with the community at https://superbossgames.com/chat Hope to see you there! Happy truding!
- Superboss Games
