Update 1169 + Roadmap preview

Hello agents and welcome to our first patch/update: Build 1169! And you can play it now!
Before we get down to the specifics, we want to say thank you to everyone and that the launch has been amazing! We even managed to get to the Steam front page as a best seller, so thank you all!
With that we got a lot of immediate feedback. There were definitely a lot options and settings customizations that people wanted so we made sure to get those in with this first patch. This includes gameplay settings like hold to lean or hold to aim-down-sights instead of toggle only, various graphics settings, and mic boosting. You also have volume sliders for every player in-game as well. Check them out in "New Additions."
At the end of this article we will also write a preview for the roadmap and what's to come for the game. Steam launch was a big milestone for us but it's really only the beginning.
New Additions
- Binoculars will now send photos and sender name to teammates even if they don't have binoculars. Great for silent communication and info sharing.
- Unified server list now has an "All" region which shows all rooms on all regions at once
- Microphone volume boosting added to options menu
- Volume sliders added to each player, so you can turn them down if their mic is too loud
- Mouse inverted toggle added to options menu
- Toggle VSync option added to options menu
- Frame rate limit slider added to options menu (only works when VSync is off)
- New "Gameplay" section added to options menu
- Toggle or hold Lean options added
- Toggle or hold Aim-down-sights options added
Changes
- Shotgun pickup now says "You found a non-lethal Shotgun"
- Vote kick cool down changed to 5 minutes
- Tool tips updated to reflect current settings for ADS
- Tutorial updated to suggest default ADS controls
- Put message on Superboss logo page that Intruder is a work in progress
- Reflective damage for all kinds of attacks (including headshot) turned down to 10 instead of taking the full damage of the attack
- Official rooms will be set to have All-round Reflective damage on so new players will experience fewer TKs
- Energy recovery speed at < 15 sped up a little bit
- Sweet new main menu background
Map Maker
- Shotgun pickups and shotgun ammo pickups added to Map Maker
- Shotgun added to EquipmentManager
Fixes
- Riverside Server Room plaque visible again
- Removed ping limit kicking in offline mode (Tutorial/Map Maker testing)
- You will auto un-lean when respawning
- Stuck vote kick menu if person leaves fixed
- Fix for empty spaces in Team menu and player info panels with wrong info
- Simplified and reworked team switching code should eliminate some other problems
- Fixed early round TKs not registering in rooms without reflective damage on
- Fixed poor deforming remote charges when they touch window frames
Also, we have begun separating out rooms into more types such as Serious Play - Microphone Required, Casual, and Beginners rooms. Please adhere to the rules of the rooms or feel free to make your own. Remember that rooms you create are hosted on our dedicated servers, so there is no difference in speed to official rooms.

The roadmap is something a lot of people have been asking for. This is just a small preview of things we will be doing and some things we want to do. We will have a separate post as well going into more detail about the Roadmap and the future of the game.
Coming Soon
- A new version of the website with much improved and detailed player profiles, roadmap, and other cool features:
- Quality of life improvements and more user settings
- Better server/room filtering
- Various graphical improvements and cleanups of official maps (including Oceanside)
- More map maker tools for your custom maps
- Options to limit spectating to just teammates for competitive matches
Bigger Stuff
- Move Map Maker over to Steam Workshop
- Redone HUD and Menus
- Redone Inventory System
- Physics enhanced animation system
- New Map: Codename Facility
- New Map: Codename City Skyscrapers
- More weapons and gadgets (some map/mission specific)
- More mission types/game modes
Even bigger
- AI/bots
- Dedicated servers that can be run by players as well (Current rooms are hosted on our dedicated severs)
- More player and weapon customization
- Stats and progression system hooked up in-game and website
- Clan and competitive game support
- Fleshed out lore and maps of the island Intruder takes place on
This is just a preview of what's to come, but expect a larger Roadmap post detailing some of these out and showing examples of what we have on them already.
Please drop by the Discord any time at https://superbossgames.com/chat to hang out with Devs and the community. New clans and competitive matches are starting to form there as well (more on that later).
Again, thank you all so much for the support and we hope you are enjoying Intruder.