All the Updates so far

Hello agents and welcome to our first announcement!
Since releasing on Steam we've been able to make a number of updates in only a couple weeks. We thought we'd detail out all of those releases here so you can get a chance to see what is new in the Steam version and what updates we've made already.
Build 1108
New Additions
- Intruder is now on Steam
- Shotgun - Fires powerful beanbag rounds
- Mountainside Night time version
- Remote Charges have fancy priming sound and detonation lights
- New explosion effects
- New sleek material for SMG and Pistol
- New lock picking graphics
- New keypad unlock graphics
- Mountainside now has a weapons case
- Computer hack terminals received graphical overhaul.
- Pistol now has red optic sights
- Lighting and post effects overhaul for Cliffside & Mountainside
- New graphics for helipad, helicopter, and antenna on Mountainside
- More pictures on Cliffside
- Player Info panels added to player names in team panel
- Various functions added in Info Pane
- Friend tab enables you to invite your steam friends to the game
- Round timers (optional)
- /rtimer admin command to set round timer by seconds (60 - 1200, 0 to turn off)
- many new admin commands
- Commands for resetting glass, decals, camera speed, etc. for filming scenes
- Third person mirror camera now has cute visible camera to other players
- Fancy new radio glow when transmitting
- New mortar graphics
- New mirror camera image effects to make more spy-like
- Spectators can be viewed from Team menu
Changes
- Spectator smooth camera redone
- Spectator follow camera made better and won't put you "under water" anymore
- Remote charges must land on surface for a period of time before they are ready to detonate
- SMG base damage changed from 25 to 20
- Pistol sway turned down a bit
- Laser Sensors laser effectiveness made more consistent and will react to any movement
- Force multiplier differences per bullet on advanced materials or rigidbodies
- TK ban now has menu timer
- Neat zipline material
- Smoke Grenades made less crazy and smoke should collide with wall better
- Fade off time for CS gas made faster and more consistent
- Fewer smoke and CS grenades in inventory by default
- Riverside river actually curves now
- Ragdoll thumping sounds turned down a bit
- Tighter offline mode for Map Maker testing
- Disabled auto talk
- Red dot pickups made easier to see in the dark
- Mountainside Stage Left zipline made easier to hit so you don't fall to your death quite as much you clumsy dude
- Default keybinds changed: Sprint - shift, Crouch - control, Prone - added secondary as z
- Tons of other small changes based on moving to Steam
Fixes
- Optimized radio voice chat and should fix any issues with radio transmissions cutting off too early
- Red dot crosshair follows leaning correctly
- General HUD color finally reset to correct saturation
- Fixed hands not landing after smashing glass
- Players teleporting instantly across map when touching certain colliders fixed
- Disabled weird first person shadows visible elsewhere
- Should have fixed mega hyper sky ragdolls that blot out the sun from time to time
- Multiple spawning issue fixes
- Fixed issue where creating room sometime doesn't work and leaves you stuck in menu
- Multi-push-spam fixed
- Riverside hill wall made a steep slope
- Tons of other small bug fixes and changes
Build 1113
Changes
- HUD re-enable set back to 'Q + P', can also be re-enabled by opening the menu, and by typing in the chat box
- Removed loading buttons from start news page
- Added build/version numbers to start news page
- Some player upvoting optimization
Fixes
- Fixed Remote Charges pickup graphic not disappearing after picking it up
- Fix attempt for keypad sensitivity boost bug
- Doors should lock on the first round
Build 1127
New Additions
- Completely new Tutorial level added! Will walk you through much of the basics and some advanced features
- Energy amount will turn red when you are below 30
- Tutorial buttons added to main menu
Changes
- Changed changelog button to wiki changelog
- Changed forum button to Steam forums
- Changed "ROOMS" to "PLAY" at top
Fixes
- A few bugs
Build 1137
New Additions
- Highlighting the pin you are on while lock picking is back
- Official maps will be highlighted in the map list
- Can drag red dot onto SMG to equip
- Messages when you save new shortcuts for items
- Put in a warning if you try to "drop stuff" from your inventory
Changes
- Keypad code on the tutorial changed to something...
- More images in the tutorial for help
- Tutorial updated to show difference between guards and intruders
- Turned down the amount of time the pick up messages appear on screen to 2 seconds instead of 4
Fixes
- Attempt to fix server joining map switching issues (please work well for the love of)
- Fixed keypad codes on custom maps not being random
- Fix for take admin command in info panel not working
- Fix for disappearing banana or other item bug on pick up
Build 1142
New Additions
- High ping players with terrible connections can be auto kicked (adjustable)
- Sweet new main menu background
Fixes
- Fixes to recoil and camera sway
Wooo that's a lot of stuff. We're going to keep making updates through the release so please let us know what you encounter or what is unclear to you.
As usual we'll always be hanging out in our Discord as well at https://superbossgames.com/chat
See you all in game and happy 'truding!
- Superboss Games