Update 1489 - New Oceanside & Smoother Gunplay!

[h3]Hello everyone and welcome to Intruder update build number 1489![/h3]
This update brings changes focused on making gameplay and gunplay feel smooth and consistent. There is also an update to Oceanside which you can learn more about down below!
[h2]Aiming and Shooting[/h2]
- When aiming down the sights of a weapon your field of view will lower smoothly rather than the instant shift present in previous builds. This should make it easier to stay focused on a target when switching from hip fire to aiming down the sights.
- Gun sway after aiming down sights has been greatly reduced making it easier to lock onto an enemy and take the shot before it's too late.
- A new option to choose whether or not your sensitivity is lowered when you aim down sights. (default from older builds is to have this enabled)
- FOV has been increased from 70 degrees vertical to 74 degrees vertical (106 degrees horizontal on 16:9).
- Default framerate is now uncapped with vsync turned off for extremely smooth aiming and shooting. Check the graphics options menu.
- Shooting an enemy or getting shot now has a distinct and gruesome hit sound along with a spray of blood indicating where the shot hit. Use this to your advantage to deduce where you or your teammate are getting shot from or confirming your own shots. Listen closely to the video below:
[previewyoutube][/previewyoutube] - Tooltip for focusing while aiming down sights updated to display the correct keybind for players who use hold ADS instead of toggle ADS.
[h2]Energy and Motion[/h2]
- Walking no longer reduces the rate of energy recovery so you don't need to stop and go in order to keep your energy up. Crouch-walking and running still drain your energy, but you can transition to walking instead of having to stop and rest.
- The amount of energy lost from shooting while moving has been lowered somewhat so you can take some shots while motion without draining all of your energy.
- Dropshotting in Intruder is now a thing of the past! If you drop to prone immediately after shooting or sprinting it will take longer for you to take your weapon back out to engage with the enemy.
[h2]General Changes[/h2]
- Dead bodies no longer spawn when someone joins a match mid-round. No more spooky bodies to startle you as you sneak out with the print room package!
- Hand signal sound priority has been fixed so it doesn't get drowned out on noisy maps.
- The default match mode is now best 3 or 5 rounds per set before a team switch on all maps except Mountainside.
- The Mountainside round timer has been reduced to 10 minutes.
- The LMS game mode now allows you to join any team regardless of team balance.
- The dreaded "Cliffside bug" as it were will now ask all players to reconnect. Auto-reconnect probably coming in the future.
[h2]Oceanside Update[/h2]

The new Oceanside update keeps the map we all know and love, but gives it a facelift with new lighting, sightlines, and sounds! Check out this video:
[previewyoutube][/previewyoutube]
We've also made some changes and additions:
- Shotgun added
- Sun added
- Round timer added
- Fixed collisions
- Wall chunking from bullet hits
- Trees actually light
- Bedroom ready for action
- Replaced those old crappy doors with the lovely new doors
- Getting hit by the van will kill you now
- Fixed water height issues
- Added reverb to cave
- Added nice light in guard spawn
New lighting isn't all that's coming to Oceanside. Look out for new models and assets in the future. More Oceanside update notes over on the workshop at: https://steamcommunity.com/sharedfiles/filedetails/?id=1813453028
Thanks again to all the dedicated agents of Secret Base Alpha who tirelessly test these updates before they are ready to go live. As usual, drop into our Discord server at https://discord.gg/superbossgames for more about updates and development as well as info about events and tournaments! Stick around for a bit and you can join Secret Base Alpha too, we'd love to hear what you think!
[h3]DiD yOu KnOw ThAt!?[/h3]You can walk silently by aiming down your sights! While it is slower than walking, it doesn't drain your energy like crouch-walking does.