Update 2094: Engine & Performance Upgrade & more!

Hello agents and welcome to Update 2094! This build brings Intruder up to date with Unity 2020, allowing for more optimized gameplay and more tools for mapmakers!
[h3]Unity 2020[/h3]
Some of our most dedicated agents remember our change from using Unity 4 to Unity 5 many years ago, but going to Unity 2020 has been an enormous undertaking that we couldn't have done without the support from all of our new agents! Take a look below to see some of the improvements that will make Intruder better than ever.
Optimization:
Even though Intruder isn't a game that requires a top notch gaming machine, we want to make sure that our agents with older equipment can still hold their own in a battle! We've made many changes under the hood, so while it may not seem like much has changed, many agents will see noticeable improvements in the game's performance and framerate! OSX has also been moved over to the Metal API, with some players getting double the FPS on official maps.
Lighting:
Sneak through the shadows with new lighting for all official maps! Find all the hidden spots during the night or stick to the shadows in the day to take full advantage of the new lighting system.

The new light mapping systems also allow us to bake new versions of the scenes faster than ever. Map makers can take advantage of this GPU-based lightmapping as well!
Custom Lobby Player Limits:
Some maps are small, and others are big, and 5 agents isn't always the optimal team. Now you can choose how many agents can join your custom lobby! You can set the "Max Agents" to any whole number between 2 and 20 in order to make small 1v1 fights or even 10v10 battles. You can even do a 20 agent Last Man Standing lobby!

[h3]Quality of Life Changes[/h3]
As always, we strive to make Intruder more fun and fair to play. These changes focus on feedback which we have received from agents like you!
Changes:
- Very big optimizations on spectator view should get you the max frames to capture those cinema quality moments!
- Practice rounds are only 60 seconds so players don't have to wait for a whole round to end on larger maps.
Bugfixes:
- Many fixes behind the scenes to get everything in tip top shape for Unity 2020
- Standard Water Asset fixed for mapmakers
- Balance damage values corrected in the tutorial
- Fixed bug with "C4 jumping"
- Room filter no longer saves between sessions
- Better microphone compatibility for Windows and OSX!
[h3]Map Maker[/h3]
The Intruder Map Maker has been updated to work with the new unity version which has new tools and an upgraded Sabre CSG version to allow mapmakers to truly unlock their full potential! If you're interested in making a map, want to show off your new map, or need help with the map making process, join us on Discord to chat with our community!
WARNING TO ALL PLAYERS AND MAPPERS: Some custom maps might not be compatible with the new version of the Unity Engine. You will see a yellow text chat warning if you're on an older map. If you have a map upload onto the Steam Workshop, or a map that's a work-in-progress, please join the SuperbossGames Discord server and follow this guide in order to update your map properly.
[h3]DiD yOu KnOw ThAt!?[/h3] You can visit the weapon cache before choosing a team at the start of the match so you can equip the dope skins you just unlocked!!
Thanks again to all the dedicated agents of Secret Base Alpha who tirelessly test these updates before they are ready to go live. As usual, drop into our Discord server at https://intruderfps.com/chat for more about updates and development as well as info about events and tournaments! Stick around for a bit and you can join Secret Base Alpha too, we'd love to hear what you think!
Make sure to follow us on Twitter For daily content including community clips, stream highlights, contests, and more!
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Greetings Agent,
We have secured a film reel from the enemy demonstrating a new hand signal that our expert analysts are still decoding. You have received this message in the hopes that you may make some sense of this advanced form of communication should you encounter it in the field.
Good luck out there Agent, we are counting on you!
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