SUMMER 2024: Mountainside 2.0 Available Now

Greetings, Agents. Intruder is 50% off for the Steam Summer Sale! To celebrate this momentous occasion, we’re releasing Mountainside 2.0 even earlier than expected -- you can play the map remake right now in public beta.
We're also boosting XP gains to 200% for the duration of the Steam Summer Sale -- so get Intruder on deep discount and earn double XP from June 27th until July 11th.
One last thing before we begin: Superboss Games is now on TikTok! Follow us for the latest updates, great clips, and more!
[h2]Mountainside[/h2]
Mountainside is the largest and most complex objective map Superboss Games has ever built. You can play the top-to-bottom remake right now in public beta. We’ll be making continuous updates over time to make it even better, and we're planning Sunset and Night map variants for Mountainside once it exits beta!
Mountainside joins Cliffside and Oceanside as another fresh reimagining of a beloved map. We’re looking forward to your feedback on the Superboss Games Discord. (Mountainside Old will still be available for your lobbies.)
Now, let's take a trip into the mountains to see what's changed...

[h3]What's New in Mountainside[/h3]
Visual Overhaul: The Mountainside facility has been reimagined with a ton of new art, improved lighting, contrasting colors, visual effects, atmosphere, and more. Inside and out, from one room to another, the visuals are better than they've ever been. Some familiar places may feel quite different than you're used to, and upgrades to the facility's security systems should make engagements within and without all the more interesting.
Layout Changes: Mountainside's new level design allows for entirely new hiding spots, ambush points, exfil routes, and more. Stay sharp, Agents, and prepare to alter your tactical approach in every scenario. Be sure to explore each of the new rooms, areas, and opportunities within the region -- whether you're ziplining onto the roof, coming in from below in the brand-new sewer system, or rigging doors that give the enemy unexpected angles. We can't wait to see how your teamwork changes in this refreshed environment, which previous strategies prevail, and where you make your sniper's nests.
Deadlier Helicopter Patrol: As always, you can hit the emergency button within the facility to summon a helicopter. The helo will patrol the bridge and ridge as usual, but its attack pattern is even more dangerous than it used to be. We'll let you discover the specifics for yourselves during the mission, but one piece of advice: Find cover.[h3]Mountainside Comparison[/h3]



[h3]What's Next[/h3]
We’ve been hard at work on several other ongoing projects within Superboss Games – with Mountainside 2.0 entering beta, you can expect plenty of fixes and updates to make it the best it can be. But what lies beyond this mountainous range?
In addition to planned fixes and upcoming updates, we’re making nice strides on A.I. enemy behaviors. We’re looking forward to sharing more about that when the time is right (and when our A.I. is on its best behavior).
We’re also looking ahead to our final map remake: Riverside 2.0. We’re in the early phase here, and much like Mountainside we’re eager to share updates with the Intruder community as we go. Your input and excitement during Mountainside 2.0’s development was and is deeply appreciated.
Once Riverside 2.0 is complete, we’ll forge ahead to completion on our next original multiplayer map: Checkpoint. We’re keeping busy over here at Superboss HQ, and can’t wait to get these updates in your hands. Until then, you can monitor Intruder’s future on our Development Roadmap.
Stay tuned for more -- and in the meantime, follow us on TikTok for regular updates, highlights, and maybe a little more...
[h3]Improvements & Fixes[/h3]
While we're at it, here's the latest round of additions, updates, and upcoming features:
- New Intruder desktop icon on Windows (Might need to reinstall for it to appear)
- Fix for exiting rooms while map is changing sometimes forcing a room rejoin
- Fix for lock picking through glass, walls, while really far from the door, etc
- Fix for lock pick starting new lock immediately upon closing last one
- Fix for vote left open when switching rooms
- Fix for CS gas and smoke grenades from previous rounds appearing when joining a server
- Fix for cursor showing or hiding/locking at the wrong times, like when dying or switching teams
- Fix for custom pickups displaying the wrong message after being dropped and picked up again
- Fix for spec cam drifting if using smooth cam during match end
- Coming Soon to Mapmaker: New nudge zone code for greater customization and ragdoll nudge zones
- Also Coming Soon to Mapmaker: An upgraded system for attaching custom pickups to character belts -- allowing players to loot bodies, which can be restricted by team. More to come on this
[h3]DiD yOu KnOw ThAt!?[/h3]You cannot slip on Tactical Banana peels while prone. Approach this dangerous gadget with extreme caution should you seek to disarm or evade it – its front is always toward enemy. Stepping onto the Tactical Banana could be a final, fatal error. So...don't. Instead, go prone.
Special thanks as always to the loyal efforts of the Secret Base Alpha group for their tireless testing of the all-new Mountainside. Your feedback is an invaluable asset, Agents. To share your own feedback, or apply to join Secret Base Alpha for future tests, join us on the Intruder Discord server.
See you in the mountains, Agents.