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Intruder News

Cliffside REIMAGINED playtest event! Now until MAR 23


[h3]CLIFFSIDE REIMAGINED Testing event, NOW until TUESDAY MAR 23[/h3]

Cliffside has got a reimagining with Jake's version of the map Cliffside ReImagined. We're running an event for the next 3 days that let's anybody test it out! It's got new paths and new objective setups. We're looking for all the feedback we can so please leave any of it on the workshop page here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2191909085
We will do more play testing in the future but this test is until MAR 23 only!


Note this version of the map is in extreme beta, with few graphics. This is mainly a test of new layouts and gameplay variations.

We've made a new Discord channel specifically to discuss this new Cliffside version as well. Join up! https://discord.gg/bkv6peAt

UPDATE 1820: Cliffside REIMAGINED, map, gameplay, shield changes, & more!


[h3]CLIFFSIDE REIMAGINED Testing event, NOW until TUESDAY MAR 23[/h3]


Cliffside has got a reimagining with Jake's version of the map Cliffside ReImagined. We're running an event for the next 3 days that let's anybody test it out! It's got new paths and new objective setups. We're looking for all the feedback we can so please leave any of it on the workshop page here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2191909085
We will do more play testing in the future but this test is until MAR 23 only!

Note this version of the map is in extreme beta, with few graphics. This is mainly a test of new layouts and gameplay variations.

[h3]Greetings Agents and welcome to Intruder update build number 1820![/h3]

[h3]The Update[/h3]

We are always looking to make Intruder better, and who is better to listen to than the players themselves? This update brings some fixes to Oceanside and gameplay changes based on suggestions from players like you!

[h2]Gameplay Updates[/h2]

[h3]Riot Shield ReBalance[/h3]



Sick of getting shield rushed? This bulletproof gadget has been a favorite for many players, but may have proved a bit too powerful. We wanted to take away some of the single-sided advantage that the shield gives with these updates:

  • Equip Times: It now takes longer to equip/unequip the Riot Shield. This should encourage players to commit to the shield and rely on teamwork to take out enemies they encounter while using the shield.
  • Usability: While the riot shield was never allowed while prone, it will no longer be allowed while swimming or climbing ladders.


The Riot Shield still retains its ability to block explosives and remains vulnerable to pushes. In fact, it should be safer to push over someone with a shield as they're less likely to swap to another weapon before you can close the gap.

[h2]Oceanside Updates[/h2]

As an official map, Oceanside should be fun and fair to play. Here are some of the changes we made to improve gameplay:

New changes include:
  • Bloon is now usable by the Intruders!
  • Bush Camo also available
  • Placing giant wall tags bug fixed
  • Explosives and sensors now move with the van when it rolls up
  • The van is bulletproof, but now it throws off some cool sparks if you shoot it
  • Swimming under the map is no longer achievable
  • No more standing on top of trees
  • Some exterior cliffs/rocks have been made inaccessible


[h2]General Updates[/h2]

These updates are not specific to a map or gadget, and are aimed at making Intruder more fun to play in general!

  • Greater than level 100 support! Keep gaining levels and unlocks infinitely, if you've got the guts!
  • Certain gadgets can now be used on ladders, but not in water, or underwater, etc.
  • Binoculars can be used in water, but not underwater
  • Players will no longer be able to crouch or prone while swimming.
  • Players who try to fire the rifle without having a high enough balance value will receive a warning message explaining why their shots are inaccurate.
  • The crackling or popping noises that some players experience after shooting an unsuppressed weapon should no longer occur.
  • When hovering over one of your stat charts on the website, the category percentage is now shown.
  • Longer timeouts on map loading for people with slow connections
  • Item Cache optimization after joining a room
  • Ping limit made more lenient


[h2]Workshop Highlights Update[/h2]

Some amazing new maps have been made by community, so we've added some of them to the Workshop Highlights. You can subscribe to any of these maps to host on your own rooms as well!


[h3]Chaletside[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2423578344

[h3]Construction[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2419339123

[h3]Hospitalside [/h3]
ttps://steamcommunity.com/sharedfiles/filedetails/?id=2422354826

[h3]La Casa[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2409306595

[h3]Ocean Facility[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=1830328843

[h3]Triple Highrise[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2429622700


[h2]Intruder Map Maker 2.05b2[/h2]

Speaking of Map Maker, it's got an update!

MAKE SURE TO BACK UP YOUR PROJECT BEFORE UPDATING!

New changes include:
  • Bloon pick ups now available to all!
  • UnityEvents make activators more powerful than ever
  • Ladder and Water volume updates
  • Light probe volumes for easier light probe placement!
  • Door editor fixes
  • Other new volume types for SabreCSG


[h2]LOOKING FOR ANIMATORS![/h2]

We're looking for animators to do first person weapon/gadget animations as well as 3rd person character animations!

PLEASE USE THIS FORM TO APPLY: https://forms.gle/WphrSdJWDWX7Fwgg7

Using Blender is a plus since many of the current animations are made in Blender.

[h3]DiD yOu KnOw ThAt!?[/h3]You can still talk to teammates near your player while piloting the Bloon Cam by using local proximity chat!


Thanks again to all the dedicated agents of Secret Base Alpha who tirelessly test these updates before they are ready to go live. As usual, drop into our Discord server at https://discord.gg/superbossgames for more about updates or follow us on Twitter! Stick around for a bit and you can join Secret Base Alpha too, we'd love to hear what you think!

Update 1805: Hotfix

Full update and new Bloon Cam Gadget info at: Update 1803 + 1805 full



  • Fixed an issue with vote kicking not working
  • Fixed a Bloon camera bug
  • Fixed Bloon Map Maker pickup

Update 1803 + 1805: NEW GADGET & New Unlocks



Hello agents and welcome to update 1803! With it, another gadget has been added to the Intruder arsenal. We're very excited to introduce the Bloon Cam, a flying, photo capable reconnaissance tool that will send your tactics soaring to a whole new level.

[h3]Bloon Cam[/h3]


Equip and deploy the Bloon Cam in the same way you would use remote charges, sensors, or other throwables. To toggle on Bloon's camera view, simply right click while it's equipped. Bloon can move forward, backwards, strafe, and turn using the typical directional button (WASD) and the mouse. You can also fly Bloon up or down using the lean keys or using the jump or crouch keys.



Pressing fire/left-click while piloting will have Bloon snap of photo from its position and send that to all of your teammates. Like the binoculars photos, these will appear in the lower right HUD of all your teammates.

Besides being used as a recon tool, Bloon can also be used as an impromptu security camera. As a guard, leave Bloon by a briefcase room to check up on it from time to time.



Bloon has some other interesting capabilities that we hope you explore. We'll have a more detailed video of Bloon and what it can do during a future update! Until then, we wanted to get this awesome gadget in people's hands and see what new strategies emerge.

Bloon can be found on all official maps (except Oceanside at the time of publishing). A new version of Intruder Map Maker will also be released soon that allows you to use Bloon on your own custom maps.

[h3]New Unlocks[/h3]


28 new unlocks, mostly comprised of weapon skins, have been added! We've also rejiggered some of the drop rates so you might get more stuff you want more often. These are subject to change in the future though, so get 'em while they're hot.

[h3]New Additions[/h3]

  • NEW GADGET: Bloon cam
  • 28 new unlocks and reworked drop rates


[h3]Changes[/h3]

  • Timers slightly shortened on Riverside and Mountainside
  • Room creators can not be vote kicked from their own rooms
  • Room join timeouts elongated in case you were getting UUID errors


[h3]Fixes[/h3]

  • Better performance on the Item Cache page (helpful if you have over 300 Santa hats like Bopman)
  • Mortars deal real damage again
  • Playing a lot of sound effects at once will no longer mute your game
  • Funky mirror camera in the sky bug fixed
  • Charges and laser sensors placed before joining a room should be synced better upon joining
  • Lots of little bug fixes and clean up as usual


[h2]What we're working on right now[/h2]

We wanted to get this new gadget out for you all to use ASAP, but more stuff is in the works right now including:

  • A new official map prototype
  • A new SMG model
  • Trading up duplicate items for better ones


As usual, please join us on the Discord if you have any questions or would like to keep super up to date with developments as they happen: https://superbossgames.com/chat

Update 1772: Quality of life, Fixes, Intruder MM, & sale update


Hello agents and welcome to update 1772!

[h2]50% off Sale ends after this weekend[/h2]

The 50% off sale is ending this weekend, but it was an amazing week! We brought in a ton of new players, with hundreds of matches going at a time. We got a ton of feedback and suggestions from new players so we started addressing them with multiple small updates with quality of life upgrades, bug fixes, etc. These include:

[h3]New Additions[/h3]



  • Objective markers during spectate mode will help new players learn the maps and objective locations. These will also help you keep track of the briefcase locations and the status of the mission.
  • Room banning: room admins or room creators can now ban people from their rooms using the "Ban from room" button in any player info card.
  • Room mode now displays if a room has friendly fire or limited spectating activated. Limited spectating forces players to only spectate their own teammates.
  • Spectator camera with now move faster with either the crouch or sprint key
  • Spectator camera has a new follow collision setting to make it not clip through wall. Press F5 while spectating someone to activate
  • Ultra-wide support re-enabled. We may add a room setting in the future to limit this for "extra serious" play.
  • Tons of new outputs for different console commands so you know what's going on when you use them
  • More feedback provided when entering a room to let you know the modes activated (like reflective damage)


[h3]Changes[/h3]

  • Reflective damage mode set to "all-round" by default. This will prevent TKing. Friendly fire can still be turned on by selecting a different reflective damage mode when creating a room.
  • Locked rooms are hidden by default in the server browser
  • Changed renaming of players with unknown characters in their usernames to "Agent-77" format
  • Removed mode filter from server browser
  • Mountainside bathroom stall doors can no longer lock
  • Mortar sound not so dang loud when it hits you right in the face


[h3]Fixes[/h3]

  • Rep voting working again
  • Server browser now allows for an infinite number of rooms to display instead of only 100
  • Ragdoll zipline through wall glitch fixed
  • Red dot sight compression on low graphics settings fix
  • Riverside B1 push extra briefcase icon removed from objectives screen
  • Item cache viewer renderer improvements


[h3]Known issues[/h3]

Some users are having similar issues regarding using their microphones or connecting to the game. We have compiled an FAQ thread/doc here for common issues that we will keep updating with solutions to common problems:

https://steamcommunity.com/app/518150/discussions/0/3109143950428659385/

[h2]Intruder Map Maker version 2.05b1[/h2]

A new version of Intruder MM is in beta testing right now among the Intruder Map Maker community. Join the Map Maker channel on Discord ( https://superbossgames.com/chat ) for access to the update.

REMEMBER TO ALWAYS BACKUP YOUR PROJECT BEFORE UPGRADING MM versions.



[h2]Future Updates[/h2]

Expect more updates with more content, fixes, and upgrades in the near future. Some stuff we're working on right now:

  • New official map prototype versions
  • Radial selector option for inventory items (instead of only number keys)
  • Item cache trading up, so you can get better items with any duplicates you have
  • More item cache unlocks of all kinds for your collection
  • Re-adding sensors and charges to inventory if picked up before they have primed
  • > Level 100 support
  • Voice overs for beginnings and ends of rounds
  • Better sound effects


Some of the content additions like new item cache stuff will be rolled out within smaller updates. We'll keep you up to speed with those as they happen.

Again this last week has been absolutely amazing so thank you all, agents! See you soon with the next update!

As usual, please join us on the Discord if you have any questions or would like to keep super up to date with developments as they happen: https://superbossgames.com/chat