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Dev Diary: Tech behind the Mink

[p]Hello! My name is Emily, and I’m a technical animator on theHunter: Call of the Wild! With the new Scotland reserve we finally introduced mustelids to the game: the Badger, Pine Marten, and my personal favorite, the Mink! Join me as I give you all a peek behind the fur on how we brought this wonderful critter to life.[/p][p][/p][h3]What does a Technical Animator do?[/h3][p]In case you didn’t read Dev Diary: A Peek Behind the Tech of the Beaver, here’s a short summary of the part I as a technical animator play in the development of our animals.[/p][p]

My job is basically laying the groundwork for the animation in the game. Among other things, I create the skeletons that drive the models made by our artist and make animation rigs to allow our talented animators to animate them! Sometimes I also work with the system that drives the animations, which we call a state machine: a behaviour tree that transitions the animal to and from the animations that correspond to its current action, as well as controlling other aspects of the animals movement.[/p][p]
[/p][h3]The Right Tool for the Job[/h3][p]Minks and many of their mustelid cousins are famously flexible animals, like furry noodles. In order to capture this it is important that the rig has the right controls that are easy for an animator to manipulate, so that we can properly display this unique physiology.[/p][p][/p][p]Have you ever paused an animation mid-movement and noticed that the limbs are all bent and noodley? That’s what we sometimes call a “ribbon”. These ribbon controls are usually used for cartoonish exaggeration, but we can also utilize it for the spine to create the crazy twists and bends minks are known for with only a handful of controls to keep track of. This is a common solution for most quadruped rigs, but this time a little extra effort was needed to get more precise control of the shape.[/p][p][/p][p][/p][p][/p][p]Those ribbon controls came in handy when our animators made these lovely hitreact animations where the mink jumps in the air, twisting and flailing in a very dramatic fashion, but there was one issue: the minks are class 1. They almost always die in one hit, meaning that those animations would never be seen! Luckily we were able to make them still play these animations before dying, like the rabbits do, and the roll at the end blending into the death-state tied it all together.[/p][p][/p][p][/p][p] [/p][h3]Smallest game in the game[/h3][p]In case it wasn’t obvious, the mink is small, in fact it’s the smallest mammal in theHunter: Call of the Wild to date. They are also fast and nimble. Part of my job involves shooting the animals I work with over and over and over again, and let me tell you when these guys get running they are not easy to hit, and I have access to dev-cheats! You might find them easier to shoot while out on the water, so bring a retriever.[/p][p] [/p][p]That’s right, minks are semi-aquatic. Many of us on the team are Swedes and just like us, minks have a taste for fish, so keep an eye on the lakes. Getting the swimming right was tricky due to their small size. One decimal wrong and they could either look like they’re drowning or like they’re floating above the water, so they needed quite a bit of fine-tuning. Their size turned out to be as much of a challenge for us as it hopefully will be for you![/p][p][/p][p][/p][p][/p][p]Working on the minks has been such a joy for me. Mustelids are my favourite family of animals, so when I heard they were on the list for Scotland you better believe I was excited! I am super proud of the work me and my team have put into these adorable little guys, and I hope you all enjoy them as much as I have! While they may look too cute to shoot, I trust they’ll look splendid in your trophy lodges. [/p]

The Winter Sale Starts now!

[p]Grab a dog or map or extra gear or gift COTW to a friend for 90% off. [/p][p](We won't tell them you only spent $2)[/p]

Community Challenge: Hogmanay Hunt

[p]Hogmany is almost here! To celebrate, we're gonna need you to find us lots and lots of hogs. Are you in?[/p][p][/p][p]To contribute:[/p]
  • [p]Go hunting for Wild Boar[/p]
  • [p]Pass the harvest check[/p]
  • [p]Repeat until the progress bar reaches 100%[/p]
[p]When the progress bar reaches 100%, everyone who participated will unlock two exclusive skins: Twine Spray and Polished Lilac Metal.[/p][p][/p][p][/p]

Scotland Hunting Reserve is Out Now!

[p]Scotland Hunting Reserve is now available![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Immerse yourself in the story of Tòrr nan Sithean. Stalk through old castles and whispering stones amongst vast landscapes. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]From the towering Highland mountains to the Celtic woodlands, you won’t be walking alone; 17 huntable animals call this misty place home. [/p][p]Red Deer are returning, and as a symbol of leadership and renewal in Scottish folklore, it’s only natural that they are getting a remaster with new and improved models. Also returning with remodels are the Roe Deer and Wild Boar.
[/p][p]Mustelids are featured for the first time, including the European Badger, Eurasian Pine Marten, and American Mink. They are elusive creatures, so be vigilant! [/p][p][/p][p][/p][p]Full species list:[/p]
  • [p]New! American Mink[/p]
  • [p]New! Eurasian Pine Marten[/p]
  • [p]New! European Badger[/p]
  • [p]New! Eurasian Woodcock[/p]
  • [p]New! Red Grouse[/p]
  • [p]Wild Boar – Remastered with a New Great One[/p]
  • [p]Roe Deer – Remastered[/p]
  • [p]Red Deer – Remastered[/p]
  • [p]Sika Deer[/p]
  • [p]Fallow Deer[/p]
  • [p]Feral Goat[/p]
  • [p]Western Capercaillie[/p]
  • [p]Black Grouse[/p]
  • [p]Pheasant[/p]
  • [p]Eurasian Wigeon[/p]
  • [p]Mountain Hare[/p]
  • [p]Red Fox[/p]
[p]Breathe in the mythical atmosphere through a unique storyline with 18 missions that bring you into a vast history of Scottish hunting traditions and folklore. Hunt between ruins and fishing villages, through Highlands and Lowlands. The early autumn mists beckon.[/p][p][/p][p][/p][p]It also comes with the Benelhag 12G, a new semi-auto shotgun with a tubular magazine. You can get it either as a reward for completing the story, or at the in-game shop for in-game currency. [/p][p]Known for its seamless shot-after-shot delivery, its innovative gas-operated system reduces recoil even on fast-moving targets. The new shotty is versatile and can birdshot, buckshot, and slug, so it’s great for hunting all sorts of game up to class 8. It’s also compatible with various scopes and has an ammo capacity of 3.[/p][p][/p][p][/p][p][/p][hr][/hr]
PATCH 8.4
[p]With the release of Scotland comes a new game update, Patch 8.4, available for everyone! You can read the full patch notes and known issues in our previous announcement here. [/p][h2]TROPHY LODGE FILTERING[/h2][p]The Trophy Manager and Trophy Placement UI screens have been completely overhauled to make sorting and placing your trophies much easier.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]TROPHY CUSTOMIZATION[/h2][p]We’ve added 16 new plaques and 40 new stands for everyone. You can also now customize them with select patterns.[/p][p] Want even more trophy customization? Check out the new Trophy Mount Pack DLC that comes with even more plaques, stands, and special mounts![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]3 REMASTERS[/h2][p]The Red Deer (with 3 new fur variations), the Roe Deer (with 2 new fur variations), and the Wild Boar (with 2 new fur variations) have all been remastered.[/p][p][/p][p][/p][h2]NEW GREAT ONE: THE WILD BOAR[/h2][p] If you’re lucky you’ll even run into one of the 9 variations of the new Wild Boar Great One.[/p][p][/p][p]Other quality of life features and bug fixes can be found in the Patch 8.4 Patch Notes.[/p][hr][/hr][p]Discord | Instagram | Twitter | Facebook | Facebook Group | YouTube | Twitch[/p][p]Weibo (微博) | Bilibili | Rednote (小红书) | Douyin (抖音) | QQ Group (QQ群) – 1072643830[/p]

Patch Notes | Patch 8.4

[previewyoutube][/previewyoutube][h3]New Features[/h3]
  • [p]New Great One: The Wild Boar Great One comes with 9 fur variations and many variations of tusks, built with our TruRACs system.[/p]
[p][/p]
  • [p]New Multimounts: Buck and Brock, Claw and Order, Mischief Syndicate, and Boar Boys.[/p]
  • [p]Trophy Customization: Plaques and stands can now be customized. We’ve added 16 new plaques and 40 new stands for everyone. You can also now also change their appearance. We've also added 2 new Wall Plaques for the Layton Lake Trophy Cabin.[/p]
[h3]Improvements and Adjustments[/h3]
  • [p]Trophy Lodge UI Overhaul:  To make sorting and placing your trophies easier, we've added filters for finding trophies, additional information in the Selection UI, and a preview in the UI when placing a trophy.[/p]
  • [p]Remasters: The Red Deer, Wild Boar, and Roe Deer are all getting remastered. We've also added fur variations (3 for Red, 2 for Boar, and 2 for Roe) and adjusted the likelihood of the furs appearing.[/p]
  • [p]12GA Adjustments: 12GA Birdshot and 12GA Slugs no longer require the Shotgun skill to use, which should make bird hunting more accessible for all players in the early game.[/p]
[p][/p][hr][/hr][h2]Bug Fixes[/h2][h3]Animals[/h3]
  • [p]Fixed an issue where waterfowl would spawn too close to ground in Multiplayer.[/p]
  • [p]An issue where waterfowl on Alberta could get stuck circling and never land has been resolved.[/p]
  • [p]Snow Geese and Wild Boars should no longer switch their Mating calls with their Warning calls.[/p]
  • [p]On lower graphics settings, Red Foxes and Male Western Capercaillies should no longer turn invisible at longer ranges.[/p]
  • [p]Fixed an issue with initial Need Zone selection for Lions, Gemsbok, and Bengal Tigers.[/p]
  • [p]Some issues with a number of species where the blood marker for a vital hit wasn’t showing correctly have been fixed.[/p]
  • [p]Scores for Stubble Quail and Snow Geese have been adjusted to more accurately reflect their weight ranges.[/p]
  • [p]Fixed an issue with the Northern Pintail, Wood Duck, and Snow Goose that would cause them to flee longer than intended.[/p]
  • [p]Clipping issues on some of the Pheasant’s trophy poses have been fixed.[/p]
  • [p]Fixed some issues with Vertebrae on Blacktail Deer.[/p]
  • [p]Fixed an issue with the female Sika Deer’s eyes.[/p]
  • [p]Red Deer and Bison trophies can now be placed on smaller trophy platforms.[/p]
  • [p]Renamed the Willow Ptarmigan “Red” plumage to “Erythristic”.[/p]
[h3]Dog[/h3]
  • [p]Fixed an issue where a dog tracking blood could occasionally get stuck and stop following the track.[/p]
[h3]Equipment[/h3]
  • [p]Decoy tooltips for new birds on Alberta will no longer display as “Mallard” decoys.[/p]
  • [p]Fixed an issue where Northern Pintail and Snow Goose decoys would make a water splash effect when deployed on land.[/p]
  • [p]Only the host will be able to manage their own Game Feeder in Multiplayer.[/p]
  • [p]The warning icon on Game Feeder should now display correctly after they are remotely refilled.[/p]
  • [p]Fixed an issue where animals attracted to an inaccessible Game Feeder could behave inappropriately.[/p]
  • [p]Beavers will no longer instantly destroy tents placed in a particular spot on Yukon.[/p]
  • [p]We made it more difficult to accidentally dismantle the Bait Barrel.[/p]
[h3]Gameplay[/h3]
  • [p]Fixed a specific location on Alberta where Beavers could get stuck[/p]
  • [p]An issue where clues would occasionally spawn above the ground at a weird angle has been fixed.[/p]
  • [p]Fast-traveling in multiplayer should now spook animals as intended.[/p]
[h3]Missions[/h3]
  • [p]The “Second Home” Mission on New England Mountains will now progress properly even if you died during the bear encounter. [/p]
  • [p]The “Beaver Fever” Mission on Alberta can no longer be completed by repeatedly picking up the same beaver wire over and over. [/p]
  • [p]If you arrived at the “Snow Day” Mission from Alberta shortly after launch and got stuck, you will now be able to progress.[/p]
  • [p]If you quit immediately after triggering a particular dialogue on the  “Last Minute Efforts” Mission on Alberta and got stuck, you can now progress.[/p]
  • [p]Fixed an issue with the “Whodunnit?” Mission on Silver Ridge Peaks where a blood stain was floating in the air.[/p]
  • [p]The objective for the “Unwelcome Guests” Mission on Mississippi Acres can now be completed by harvesting the Raccoon.[/p]
  • [p]An issue where “A Rare Sight” Mission on Yukon Valley couldn’t be completed has been resolved.[/p]
  • [p]Fixed an issue where the “Bears for Grankin #1” mission on Medved-Taiga could not be completed.[/p]
  • [p]Derocked the broken ATV in the “No Such Thing” Mission on Medved Taiga (it was stuck in a rock).[/p]
  • [p]Derocked one of the sheds on Layton Lake (it was also stuck in a rock).[/p]
[h3]System[/h3]
  • [p]A crash that could happen rarely when players fired their weapons has been fixed.[/p]
  • [p]Fixed an issue which may have led to crashes, particularly on Playstation, during fast travel and/or when returning to the main menu.[/p]
  • [p]Optimized the Road Texture management to reduce memory usage on all reserves.[/p]
  • [p]Dying outside of a Reserve’s boundaries should no longer get you stuck on a blank screen.[/p]
[h3]UI[/h3]
  • [p]The “Missing Item” UI should now reflect the actual price of the shown item if you have the Haggle skill.[/p]
  • [p]Fixed an issue where the UI would take slightly longer to render in Multiplayer.[/p]
  • [p]Various issues with the Weapon Customization screen have been fixed to better optimize the experience.[/p]
[h3]World[/h3]
  • [p]The cars in the Emerald Coast Reserve should have street legal driving positions for Australia now.[/p]
  • [p]Fixed an issue where one of the caches was misplaced on Salzwiesen.[/p]
  • [p]An issue that prevented you from being able to fast travel to the Forgotten Pond Cabin Outpost on New England Mountains has been fixed.[/p]
[p][/p][hr][/hr][h2]Known Issues[/h2][h3]AUDIO[/h3]
  • [p]There are currently various SFX problems affecting Snow and Canada Geese.[/p]
[h3]GAMEPLAY[/h3]
  • [p]Under certain conditions, animals may suddenly appear out of thin air when exiting a Treestand.[/p]
  • [p]Pre-existing populations of Stubble Quail and Magpie Geese are scoring too high. New animals will appear with the correct new scores.[/p]
  • [p]If the Zeroing Perk is active and you press “Use Skill” while a non-weapon item is currently your active item, when you next switch to a Weapon, Zeroing will have reset to default (mid-range) and will not show the current setting in the UI until Use Skill is pressed again.[/p]
  • [p]Saltwater Crocodiles may be difficult to Spot from certain angles.[/p]
[h3]EQUIPMENT[/h3]
  • [p]Bears may be a bit over-zealous in their destruction of Box Feeders, particular when the player is resting.[/p]
  • [p].410 Slugs are only usable out to 100m.[/p]
  • [p]Players must load their weapons before entering the shooting range, even though they have unlimited ammo once in the range.[/p]
  • [p]All backpacks, regardless of size or color, have the same in-game model when seen on the player.[/p]
  • [p]There are some minor accuracy issues with the Strecker SXS when using slugs and the reflex sight at long ranges.[/p]
  • [p]Attempting to pick up the FOXPRO 360 while simultaneously activating the remote can result in you getting stuck in a non-existent menu. Bringing up the Map and Fast Travelling can get you out of this state.[/p]
[h3]DOG[/h3]
  • [p]The dog’s barks do not seem to be balanced properly based on the dog’s relative position.[/p]
[h3]MISSIONS[/h3]
  • [p]In a certain mission on Scotland, you are asked to spot a certain creature. Please refrain from attempting to spot it before you are told to do so, as spotting it in advance will block progression in the mission.[/p]
    • [p]Temporary fix: Restart your game and pick up the final track before spotting again.[/p]
  • [p]Players may notice a new, completed Side Mission called “Test” when playing on the Sundarpatan Reserve. This is only a test.[/p]
  • [p]If you're playing in French, approaching Piper’s Pit while on the Pipe Down mission will crash the game. [/p]
    • [p]Temporary fix: Switch to English while progressing through this mission.[/p]
[h3]MULTIPLAYER[/h3]
  • [p]Players may notice that animals visiting Game Feeders may not be displayed consistently between host and client players.[/p]
[h3]TROPHIES[/h3]
  • [p]The “Huddle Roe” multi-trophy does not properly display all of the deer.[/p]
  • [p]Merriam Turkey “Dark Brown” and “Light Brown” plumages are incorrectly labelled as “very rare” in the Trophy Manager[/p]
[h3]UI[/h3]
  • [p]Species filters for trophies do not work correctly in non-English languages. All trophies will instead be placed under “Other Animals”. Filters for other properties (e.g. location, medal, etc.) will still work correctly.[/p]
[h3]WORLD[/h3]
  • [p]There’s a spot on Medved on the ice south of Zverolova Hill where you can fall out of the world.[/p]
[h3]GRAPHICS[/h3]
  • [p]You may notice a transparent, repeating column ascending into the heavens while placing a Ground Blind.[/p]
[p][/p][hr][/hr][h2]New DLC[/h2]
Scotland Hunting Reserve
[p]With  Patch 8.4 comes the new Scotland Hunting Reserve DLC, a new reserve set in Scotland. It comes with 19 new missions and features 17 species to hunt, with 5 brand new:[/p]
  • [p](new!) American Mink[/p]
  • [p](new!) Eurasian Pine Marten[/p]
  • [p](new!) European Badger[/p]
  • [p](new!) Eurasian Woodcock[/p]
  • [p](new!) Red Grouse[/p]
  • [p]Wild Boar[/p]
  • [p]Roe Deer[/p]
  • [p]Red Deer[/p]
  • [p]Sika Deer[/p]
  • [p]Fallow Deer[/p]
  • [p]Feral Goat[/p]
  • [p]Western Capercaillie[/p]
  • [p]Black Grouse[/p]
  • [p]Pheasant[/p]
  • [p]Eurasian Wigeon[/p]
  • [p]Mountain Hare[/p]
  • [p]Red Fox[/p]
[p]It also comes with a new shotgun, the Benelhag 12G, semi-auto. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr]
Premium Trophy Mount Pack
[p]Want even more trophy customization than Patch 8.4 has to offer? Get extra trophy plaques, platforms, and special mounts through the new Premium Trophy Mount Pack DLC.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]Having issues? Reach out to our Support Team. The Known Issues for Patch 8.4 will be available on launch tomorrow.[/p]