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theHunter: Call of the Wild™ News

Community Challenge Fix

[p]This patch fixed a bug that didn't unlock the Community Challenge rewards upon reaching 100% completion.[/p][p][/p][p]The current challenge was finished last week so you'll now see these 3 rewards if you participated![/p][p][/p][p][/p][p]If you haven't yet, just go out and find a deer. You still have 2 more days.[/p][p][/p][p]//theHunter COTW Team[/p]

Dev Diary: Indigenous Roots of Askiy Ridge

[p]Hey hunters![/p][p]Our names are Annette and Warren Hobart and today we hope to teach you a thing or two about how our Indigenous culture inspired the narrative and setting of the newest map, Alberta Hunting Preserve.[/p][p][/p][h2]Our Background[/h2][p]We are a proud Métis woman from Alberta and a Status First Nation man. Together, we bring generations of lived experience as Registered Trappers, land users, and cultural knowledge holders. As consultants for theHunter: Call of the Wild, we’ve worked closely with the team to ensure the game authentically represents Indigenous cultures—specifically the Métis and Cree Peoples of Alberta.
[/p][p]Throughout our careers, we've worked tirelessly to educate individuals, groups, institutions, and even other Nations about the deep Indigenous connection to the land.[/p][p][/p][p]For us this work is about ensuring Indigenous choices are heard, respected, and included in the spaces where decisions and narratives about us are being shaped. It’s about shifting power, centering Indigenous knowledge, and creating environments where our communities are not just consulted, but are leading the way.[/p][p][/p][h3]Métis, Cree, and First Nation Culture[/h3][p]In Canada, the term Cree refers to one of the largest and most widespread Indigenous Nations in the country. Cree people have a distinct language (called Nehiyawewin), culture, and traditional territories that span from Alberta to Quebec. The Cree Nation is made up of many different communities, each with their own governance structures and local practices, but all rooted in a shared worldview that emphasizes respect for the land, spirituality, family, and community.[/p][p][/p][p]When someone is described as a Status First Nation, it means they are legally recognized under the Indian Act, a federal law in Canada that governs many aspects of Indigenous life. This status is recorded in a government registry, and it affirms the person’s identity as a member of a federally recognized First Nation. It also means they have specific rights and responsibilities tied to their Nation and to the treaties signed between First Nations and the Crown (the government of Canada).[/p][p][/p][p]While “Status” recognition offers certain legal protections, it does not define the strength or legitimacy of someone’s identity or connection to their culture. Many Indigenous people—both Status and non-Status—live deeply rooted lives in their traditions, languages, and lands.[/p][p][/p][p]Métis culture is a rich and distinct blend of First Nations and European ancestry, with our own language, governance, and worldview. We have a deep connection to the land, strong family networks, and a long-standing history of resilience, trade, and cultural expression—through music, storytelling, beadwork, and traditional land use.[/p][p][/p][p]Alberta is unique in Canada as the only province with legislated Métis Settlements—communities with a recognized land base and local governance. [/p][p][/p][p][/p][p]That uniqueness brought about some meaningful and, at times, complex conversations with theHunter team. We explored what it would look like to create a hypothetical land base in the game—one that is Indigenous-managed and culturally grounded. This idea opened the door to discussions around the realities Métis and First Nations people in Alberta face, particularly the challenges and opportunities of working together across different Nations, histories, and priorities. The result is a storyline that feels realistic. It reflects the strength, pride, and sometimes the tension that can come with inter-Nation collaboration.[/p][p][/p][h3]Hunting in Alberta[/h3][p]For us, hunting and trapping aren’t hobbies or recreational activities—they are part of a deeply rooted way of life, passed down through generations of Indigenous knowledge, experience, and respect for the land. As Registered Trappers in Eastern Alberta, we live closely with the land and pay attention to everything it tells us—watching the signs, listening to the animals, and understanding the shifts in the environment.[/p][p][/p][p][/p][p]Each season begins with prayer and ceremony. Before we set a trap or take a harvest, we offer thanks to the Creator and the spirits of the land. We acknowledge the animals we may take and show respect for the lives they give. These ceremonies help ground us in humility, gratitude, and spiritual responsibility. We don’t take lightly the fact that we are entering into a relationship with the land and its creatures.[/p][p][/p][p]We watch for trends on the land—the health of the animals, the balance of ecosystems, and signs of disease or overpopulation. If we see a species thriving beyond its natural balance or struggling with illness, we adjust where and what we trap to help support overall environmental health. Trapping is not just about harvesting—it’s about monitoring and maintaining the land in a way that supports all life.[/p][p][/p][p]We also harvest traditional medicines, plants, and roots—like rat root, wild mint, sweetgrass, and willow bark—which help us care for our own health and continue the practices our ancestors relied on. These are part of our seasonal routines, and they carry deep cultural significance.[/p][p][/p][p]One of our oldest guiding tools is the lunar calendar, or moon cycles. Each moon—like the "Falling Leaves Moon" or the "Hard Frost Moon"—carries teachings about when to trap, when to gather, and when to rest. The moon teaches us rhythm and timing, and it helps us live in harmony with the natural world. We trap with the moon, not the clock.[/p][p][/p][h2]Translating our Indigenous Heritage into the Game[/h2][p]As Indigenous consultants for Askiy Ridge, our role has been deeply immersive and integral to the development of the preserve. From the very beginning, Warren and I were brought in not just as advisors, but as cultural stewards—ensuring every detail reflects the true spirit, traditions, and knowledge systems of the Indigenous peoples of Alberta, specifically the Métis and Cree communities.[/p][p][/p][p]From the portrayal of the wildlife and landscapes of Alberta, to music, traditional hunting methods, the main hunting lodge and cabins, characters, and storylines, we’ve infused the game with real traditions, perspectives, and practices passed down through generations. We’ve helped shape the characters, their voices, and even the naming conventions of the game’s regions—making sure they are grounded in place, history, and meaning.[/p][p][/p][h3]The Main Lodge[/h3][p]Our input has helped shape both the interior and exterior design of the main hunting lodge and cabins—ensuring they reflect the practical and cultural elements of Indigenous life in Alberta. We spent a lot of time working with the team to ensure that every detail reflected the lived experience of Indigenous land users—particularly Métis and Cree families with deep roots in the fur trade era.[/p][p][/p][p][/p][p]One important feature we shared was the traditional tongue and groove method used in cabin building. This is a wood joinery technique where one board has a groove cut into it and another has a corresponding “tongue” that fits snugly inside. It creates a strong, weather-resistant seal without the need for nails or screws, which was essential for building warm and sturdy cabins in remote areas using limited tools. This method is still used today in many traditional trapper cabins across Alberta.[/p][p][/p][p]We also guided the team in adding meaningful interior touches—like handmade furniture, woven rugs, trade blankets, and leatherwork—items commonly found in Indigenous homes. These were not just decorative, but functional and often created by hand using local materials. The presence of beadwork, antler-handled tools, and traditional artwork helped give each cabin a sense of story and identity.[/p][p][/p][p][/p][p]These cabins represent more than shelter; they reflect self-sufficiency, resilience, and pride in our way of life. The team didn’t just design a space—they captured the spirit of home for many Indigenous people who’ve lived and worked on the land for generations.[/p][p][/p][h3]Character Design[/h3][p]We also worked with the design team to ensure the characters are authentic in their appearance, including their clothing, gear, and mannerisms. Warren and I were deeply involved in shaping the characters to ensure they reflect real Indigenous people—not stereotypes or generic representations. From their clothing and physical appearance to their personalities, backstories, and ways of speaking, we worked closely with the team to build characters that are rooted in authentic Métis and Cree worldviews.[/p][p][/p][p]Janine Armstrong, main character of Askiy Ridge’s story.[/p][p][/p][p]We discussed traditional and practical clothing styles—things like moccasins, sashes, fur-lined jackets, and other pieces influenced by both the fur trade and land-based living. These aren’t just costumes—they reflect identity, utility, and cultural pride. We also paid close attention to the characters’ tools, gear, and accessories, ensuring they reflect the resourcefulness and craftsmanship of Indigenous trappers and hunters.[/p][p][/p][p]But beyond appearance, we helped shape the character arcs and personalities. We emphasized the importance of humility, respect for the land, kinship ties, and traditional knowledge. For example, we guided the team on how an Elder character might speak or carry themselves—with patience, wisdom, and humor—and how a younger character might be in a learning role, full of questions, trying to reconnect with the land or their culture.[/p][p][/p][p]We also made sure that characters weren’t just placed in the story—but that their roles had cultural depth and meaning. Each character represents something larger than themselves—whether it’s the role of knowledge keeper, hunter, helper, or protector of tradition. Even their emotional expressions and dialogue were shaped to align with the way Indigenous people speak—grounded, relational, and often layered with teaching.[/p][p][/p][p]Our goal was simple: to make the characters feel real to Indigenous players and respectfully educational to non-Indigenous audiences.[/p][p][/p][h3]The Sasquatch[/h3][p]A sign of our beloved cryptid?[/p][p][/p][p]One of the more exciting contributions was influencing theHunter team to include a Sasquatch figure into the storyline—honoring Indigenous oral histories and legends that are still very much alive across the land today. This addition is incredibly meaningful to us—not just because of the legend itself, but because it acknowledges the spiritual and mysterious relationship Indigenous people have with the land. It also adds depth and mystery to the game, rooted in real beliefs held by many Indigenous communities.[/p][p]For many Indigenous cultures across North America, Sasquatch—known by different names such as Sabe, Bukwas, or Môhkomân—is more than just a legend or a creature of curiosity. Sasquatch holds deep spiritual and cultural significance as a being that exists in the space between the natural and supernatural worlds.[/p][p][/p][p]In many Cree and other Indigenous teachings, Sasquatch is understood as a keeper of the land—a watcher, protector, or messenger who reminds us of our responsibilities to live in balance with nature. Some teachings describe him as a shape-shifter or spiritual being who reveals himself only to those who carry respect, humility, and a strong connection to the land. These stories are passed down through oral tradition—not as myths, but as teachings about how to live responsibly and with reverence for all living things.[/p][p][/p][p]Sasquatch is not just a part of our culture—it’s part of our lived experience. We’ve spent many nights deep in the bush, away from the noise of the world, listening closely to the sounds of the forest. We’ve heard wood knocks echo through the trees, unexplained vocalizations, and even found strange structures and footprints. Those moments aren’t scary to us—they’re spiritual. They remind us that we’re never truly alone out there and that the land is alive with memory, spirit, and presence.[/p][p][/p][p]Including Sasquatch in this game wasn’t just about adding mystery—it was about honoring the unseen knowledge that Indigenous people have carried for generations.[/p][p][/p][h2]Working with theHunter: Call of the Wild team[/h2][p]For both of us, being part of this project has been incredibly meaningful. It’s not every day that Indigenous people are invited to help shape something from the ground up—especially in the world of gaming. The development team has shown us a level of respect and collaboration that we deeply appreciate. Together, we’ve created something that not only entertains but also reflects the beauty, strength, and complexity of our cultures. We hope that players walk away with more than just a great gaming experience—we hope they leave with a deeper understanding of the land, the stories, and the people who’ve called it home for generations.[/p][p][/p][p]We believe in the inclusion of Indigenous voices at the table—not as an afterthought, but from the start. The development team has honored that commitment, and we’re proud to say this project represents one of the most respectful and accurate portrayals of Indigenous life in a gaming platform to date. It’s rare to see Métis culture represented in video games, let alone in a way that respects the richness of our history, our connection to the land, and our way of life. Watching it come to life in the game was powerful—it’s a preserve that blends mystery, respect, and culture all in one.[/p]

The Summer Sale is HERE

[p]Get in on our HOT summer deals with lots of DLC's to grab, including-[/p][p][/p][p]14 different reserves[/p][p][dynamiclink][/dynamiclink]All 3 dogs[/p][p][dynamiclink][/dynamiclink]Aaaaand much more[/p][p][dynamiclink][/dynamiclink]Have a friend you've been wanting to hunt through the summer days with? [/p][h3]Base game is also on sale for 75% off![/h3][p]SEE ALL DEALS[/p]

Alberta Hunting Preserve is Out Now!

[p]Are you bold enough to brave the snow? Head on over to Alberta Hunting Preserve, otherwise known as Askiy Ridge![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Buy Alberta now![/h3][p][dynamiclink][/dynamiclink][/p][h2]Alberta Hunting Preserve[/h2][p]Alberta introduces 13 missions that immerse you in the Canadian winter through the lifestyle of First Nation Albertans. Help the warden and local experts maintain the preserve on the trail of the secretive Sasquatch.[/p][p]Explore pine-covered peaks down to frost-swept grasslands through deep snow, but watch out for falling trees, a sign of Askiy Ridge’s star animal! The North American Beaver is a brand new species with unique behavior to match their hardworking personality. Just as they once destroyed your tents, they will destroy the trees around you for the good of their dam. [/p][p][/p][p]With a total of 19 species, this preserve introduces 8 new animals, including the Manitoban Elk, Wood Bison, Dusky Grouse, Northern Pintail, Wood Duck, Snow Goose, and Woodland Caribou. [/p][p]Some familiar faces include the Moose, Black Bear, Gray Wolf, Bighorn Sheep, Mule Deer, Whitetail Deer, Mountain Goat, Pronghorn, Canada Goose, Mallard, and Ring-Necked Pheasant.[/p][p]The preserve also comes with a new gun, the Laperriere Outrider .30-30. You can get it either as a reward for completing the story, or at the in-game shop for in-game currency. The new .30-.30 is  a lever-action rifle with a side-loading and side-ejecting design suited for small to medium game and compatible with a wide range of rifle scopes.[/p][p][/p][h2]The Snowfall Update[/h2][p]Releasing with Alberta Hunting Preserve is Snowfall Update, available for everyone! You can read the patch notes for the Snowfall Update here.[/p][p]BUFFALO PLAID UTILITY OUTFIT[/p][p]Regardless of whether or not you own the new preserve, you can access a new Canada-themed full outfit set! The Buffalo Plaid Utility outfit is now purchasable with in-game currency for everyone through the in-game store.[/p][p][/p][p]NEW GREAT ONE: THE MULE DEER[/p][p]If you’re lucky, you may come across a Mule Deer Great One. The new great one has unique fur types and racks. We can’t wait to see what combinations you find![/p][p][/p][p]7 REMASTERS[/p][p]We have given some extra love to existing animals in this update.[/p][p]The Bighorn Sheep: New models. Redone fur variations. New fur variations added. All TruRACs have been replaced with new, more realistic models. New audio calls.[/p][p][/p][p]The Pronghorn: New models. Redone fur variations. New fur variations added. All TruRACs have been replaced with new, more realistic models. Additional animations.[/p][p]Mountain Goat: New models. Redone fur variations. Some redone animations. New audio calls.[/p][p]Canada Goose: New models. Redone plumage variations. New plumage variations. Some animation improvements.[/p][p]Gray Wolf: New models. Redone fur variations. New fur variations. New calls. Fixes and improvements to wolf animation and behavior.[/p][p]Grant Caribou (renamed): New models. Redone fur variations. Animation improvements.[/p][p]Mule Deer: New model. Redone fur variations. New fur variations added.[/p][p]OTHER HIGHLIGHTS[/p]
  • [p]The Mule Deer population was reset on Parque Fernando, Rancho del Arroyo, and Silver Ridge Peaks[/p]
  • [p]In snowy climates, snow will now appear on animal coats[/p]
  • [p]Two new multimounts have been added for the North American Beaver and Mule Deer[/p]
  • [p]The world map has been redesigned to allow for more locations in the future[/p]
  • [p]The tutorials have been improved[/p]
  • [p]The .30-.30 ammo has been retuned to improve muzzle velocity and reduce wind resistance[/p]
[p]There are lots of other things to look forward to in the update, so check out the full patch notes here! [/p]

Snowfall Update Patch Notes

Alberta Hunting Preserve
[p]On June 17th, Askiy Ridge Hunting Preserve will open its doors to hunters. Snowy and frigid landscape, 19 animal species including North American Beaver and Manitoban Elk, 13 unique missions, and more await the brave in Alberta, Canada.
[/p][h2]Paid Content Highlights
[/h2]
  • [p]19 animals to hunt: Whitetail Deer, Black Bear, Moose, Canada Goose, Mallard, Mule Deer, Gray Wolf, Bighorn Sheep, Mountain Goat, Pronghorn, Ring-Necked Pheasant, Dusky Grouse (NEW), North American Beaver (NEW), Wood Bison (NEW), Manitoban Elk (NEW), Woodland Caribou (NEW), Northern Pintail (NEW), Wood Duck (NEW), Snow Goose (NEW).[/p]
  • [p]New callers for: Northern Pintail, Snow Goose, and Wood Duck.[/p]
  • [p]New lever-action rifle, the Laperriere Outrider .30-30.[/p]
  • [p]A new reserve questline.[/p]
  • [p]New feature: Deep Snow. The snow in Askiy Ridge is deep and compacts as players and animals move through it. Note that this graphical feature is optionally available on PC (Settings -> Visual -> Snow Deformation), and is enabled by default for players on Xbox Series and PlayStation 5 consoles. This feature is not available on Xbox One and PlayStation 4.[/p]
[p]
[dynamiclink][/dynamiclink][/p]
Snowfall Update
[p][/p][p]Check out a plethora of improvements and fixes in the free Snowfall Update, releasing alongside Alberta Hunting Preserve.[/p][p][/p][h2]New Content and Improvements[/h2][p][/p][p]New Great One[/p][p]The Great One Mule Deer is available to hunt![/p][p]Mule Deer populations in Parque Fernando, Rancho del Arroyo and Silver Ridge Peaks got reset.[/p][p][/p][p][/p][p]Snowy Animals[/p][p]In snowy climates, snow will now accumulate on animals.[/p][p][/p][p]New Multimounts[/p][p]Two new multimounts have been added, one for our new North American Beaver and another for Mule Deer.[/p][p][/p][p]New Outfit[/p][p]Buffalo Plaid Utility Outfit, themed after the snowy wilds of Alberta, is available for purchase![/p][p][/p][p]New World Map[/p][p]The world map has been completely redesigned to accommodate more locations in the future.
[/p][p]DLC Library Bar (Beta)[/p][p]Some players will see a new bar on the main menu, which displays currently owned and available DLC packs. This bar is currently in testing and will only be available to a limited group of players.[/p][p][/p][h3]Animal Improvements[/h3][p][/p][p]Bighorn Sheep: [/p]
  • [p]Their models have been redone.[/p]
  • [p]New fur variations were added, and all existing fur variations were redone.[/p]
  • [p]All TruRACs horns have been replaced with new, more realistic models. Scoring ranges have been revised based on the new models. The old models will still be present on trophies acquired before this patch.[/p]
  • [p]New audio for calls was added.
    [/p]
[p]Pronghorn[/p]
  • [p]Their models have been redone.[/p]
  • [p]New fur variations were added, and all existing fur variations were redone.[/p]
  • [p]All TruRACs horns have been replaced with new, more realistic models. Scoring ranges have been revised based on the new models. The old models will still be present on Trophies acquired before this patch.[/p]
  • [p]Some new animations were added[/p][p][/p]
[p]Mountain Goat[/p]
  • [p]Their models have been redone.[/p]
  • [p]Existing Fur variations have been redone.[/p]
  • [p]Certain animations have been redone to match the new models.[/p]
  • [p]New audio for calls has been added.[/p]
[p][/p][p]Canada Goose[/p]
  • [p]Their models have been redone.[/p]
  • [p]New plumage was added, and all existing plumage variations were redone.[/p]
  • [p]The rarities of certain existing plumages have been rebalanced.[/p]
  • [p]Added some animation improvements.[/p]
[p][/p][p]Gray Wolf[/p]
  • [p]Their models have been redone.[/p]
  • [p]New fur variations were added, and all existing fur variations were redone.[/p]
  • [p]Added new and improved calls.[/p]
  • [p]Extensive fixes and improvements to wolf animations and behaviors.[/p]
[p][/p][p]Grant Caribou (renamed to differentiate from the new Woodland Caribou)[/p]
  • [p]Their models have been redone.[/p]
  • [p]We’ve recreated all previously existing fur variations[/p]
  • [p]Added some animation improvements.[/p]
[p][/p][p]Mule Deer[/p]
  • [p]Their models have been redone.[/p]
  • [p]New fur variations were added, and all existing fur variations were redone.[/p]
[p]Reindeer renamed to “Mountain Reindeer” for more clarity.[/p][p][/p][p]Tutorials[/p][p]We’ve made multiple improvements to our existing tutorial pop-ups, including:[/p]
  • [p]Enhanced their look and feel.[/p]
  • [p]We’ve made it easier to dismiss tutorials.[/p]
  • [p]Added the ability to change the keybind for dismissing tutorials.[/p][p][/p]
[p]Equipment[/p]
  • [p].30-30 ammunition has been retuned to improve muzzle velocity and reduce wind resistance.[/p]
  • [p]The existing elk caller will now also work for the new Manitoban Elk.[/p][p][/p]
Bug Fixes
[p][/p][p]Animals[/p]
  • [p]An issue where the front legs of various deer species would move awkwardly when executing various animations was fixed.[/p]
  • [p]We’ve addressed an animation issue when the Mule Deer are grooming themselves.[/p]
  • [p]The Himilayan Tahr on Te Awaroa and Blacktail Deer on Layton Lake will now correctly make audible calls.[/p]
  • [p]We’ve fixed an issue with the Tibetan Fox warning calls.[/p]
  • [p]An issue with the idle animation on various deer got fixed.[/p]
  • [p]The tibiae of various ground birds will now be labelled correctly.[/p]
  • [p]We’ve fixed several visual issues with Black Bear paws.[/p]
  • [p]We’ve addressed several issues and added some significant improvements to Black Bear animations.[/p]
  • [p]Animals will no longer rotate unnaturally when they stop moving.[/p]
  • [p]An issue where the antlers of various deer species could be slightly out of sync when the animal was in motion was fixed.[/p]
  • [p]We’ve adjusted the alignment of Moose spines.[/p]
  • [p]Neck bone issues on Mallards got resolved.[/p]
  • [p]We’ve fixed an issue with animal ragdolls that could make animals move awkwardly after being shot while idle.[/p]
  • [p]Black Bears will now perform their mating calls as expected.[/p]
  • [p]We’ve made improvements to animal pathing around water to reduce rare cases of animals running through water.[/p]
  • [p]An issue that could cause high-flying geese to behave erratically was addressed.[/p]
  • [p]We’ve fixed a problem with the claws on Iberian Wolves.[/p]
  • [p]We’ve improved the transition and flow of Whitetail Deer jumping animations.[/p]
  • [p]Animals will no longer rapidly gain speed after changing running direction.[/p]
  • [p]We’ve addressed an issue with animation that could happen with aggravated Capercaillies.[/p]
  • [p]Various issues with Grouse animations were fixed.[/p]
  • [p]We’ve adjusted the level of shininess on Blackbucks' fur.[/p]
[p]Audio[/p]
  • [p]We’ve optimized some insect noises on Vurhonga Savanna to improve performance.[/p]
  • [p]We’ve fixed an issue where the sound for building a hunting structure didn't trigger properly on several reserves.[/p]
[p]Customization[/p]
  • [p]Removing a scope from a customized rifle using the Storage Cache, will now correctly keep its custom look until you attach another scope.[/p]
[p]Dogs[/p]
  • [p]We’ve fixed a number of locations in Revontuli Coast where dogs couldn't find good spots to wait outside for the player.[/p]
  • [p]We’ve addressed several issues with dog behavior around various locations in New England Mountains and Emerald Coast.[/p]
[p]Equipment[/p]
  • [p].45 Colt Flat Nose Hard-Cast and .45 Colt Full Metal Jacket ammo is no longer marked as rifle ammo for Mangiafico 410/45 handgun.[/p]
  • [p]We’ve fixed an issue that forced lever-action rifles to fully reload if the rechamber animation was interrupted by looking at an invalid target.[/p]
  • [p]An issue with the alignment of the model on the ZARZA-15 .223 and ZARZA-10 .308 rifles was addressed.[/p]
  • [p]We’ve improved the animations for the bolt travelling when firing the Solokhin MN1890 rifles.[/p]
  • [p]We’ve fixed visual issues with the Grelck Drilling Rifle that only appeared when seen on other players.[/p]
  • [p]Corrected M1 animation issues while moving and hip-firing.[/p]
  • [p]Addressed an issue causing rain sounds inside tents during snow.[/p]
  • [p]Visual issues that occurred when reloading the Hudzik rifles were fixed.[/p]
  • [p]We’ve addressed an issue where it was possible to start aiming with the Strandberg 10SA before it had finished the reload animation.[/p]
  • [p]Strecker SXS 20G is now more accurate with slugs and the Reflex Sight.[/p]
  • [p]Addressed several animation errors on weapons that use .308 ammunition.[/p]
  • [p]We’ve fixed minor accuracy issues with several weapons: Solokhin, Zagan, 7mm Magnum, Cuoso, Kullman, Zarza 10, and Martensson 6.5mm.[/p]
[p]Gameplay[/p]
  • [p]The tracking distance displayed on the Harvest Screen will no longer be incorrect.[/p]
  • [p]Rapid follow-up shots now consistently hit animals reacting to a previous shot.[/p]
  • [p]Wolves will no longer occasionally get into Ground Blinds to attack the player.[/p]
  • [p]We’ve fixed an issue where players weren't able to load into a reserve at the tent closest to their last position.[/p]
[p]Graphics[/p]
  • [p]Improved the quality of some shadows, particularly on smaller objects.[/p]
[p]Multiplayer[/p]
  • [p]We’ve fixed an issue where another player's ATV would float around if they fast-traveled away while riding it.[/p]
  • [p]We’ve corrected a bug that occurred when a server host tried to harvest an animal that another player was already harvesting, causing multiple issues for both parties.[/p]
  • [p]We’ve fixed an issue where the clay shooter in Salzwiesen Park could stop working if players tried to activate it at the same time.[/p]
  • [p]A crash that could happen if the player disconnects while setting up a new Multiplayer game was fixed.[/p]
  • [p]We’ve made the error message that occurs when disconnecting while trying to join a multiplayer session on Xbox more clear.[/p]
  • [p]We’ve fixed a rare issue where players might see an unclear error message if they were disconnected from the internet while trying to join a multiplayer game on Xbox.
    [/p]
[p]Stability[/p]
  • [p]We’ve optimized several texture assets to improve performance.[/p]
  • [p]We’ve fixed an issue that could occasionally cause the game to crash during gameplay on Xbox.[/p]
[p]System[/p]
  • [p]Addressed an issue where respawning at an outpost after being knocked out could cause the camera to clip through the terrain.[/p]
  • [p]Keybind changes will now be saved correctly after the first time if the player tried to change keybinds multiple times during the same session.[/p]
  • [p]An issue where the game could soft-lock after attempting to load backup save data on PlayStation was solved.[/p]
  • [p]We’ve fixed an issue that could cause the game to crash if players switched profiles while loading the game on Xbox.[/p]
  • [p]We’ve addressed a crash that could occasionally happen when disconnecting a controller on Xbox.[/p]
  • [p]We’ve fixed a small memory leak that could occur when checking for input devices on Xbox.[/p]
  • [p]An issue that could cause the game to freeze if the user switched profiles while the game was suspended on Xbox was fixed.[/p]
  • [p]Signing out of an Xbox profile in a Trophy Lodge no longer causes a crash.
    [/p]
[p]Trophies[/p]
  • [p]The Gandhare Rifle will now fit properly on the trophy stands in Saseka Safari Trophy Lodge.[/p]
  • [p]We’ve fixed an issue with the David vs Goliath multimount.
    [/p]
[p]UI[/p]
  • [p]We’ve fixed an issue where multiple game invites from the same person would persist in the Apex UI.[/p]
  • [p]We’ve adjusted the outfit preview pictures to remove white outlines.[/p]
  • [p]Rangemaster 338 Championship Rifle will now display correct statistics.[/p]
  • [p]The tooltip for Green Wing Teal Decoys on the world map is now correct.[/p]
  • [p]We’ve optimized HUD rendering to improve performance.
    [/p]
[p]World[/p]
  • [p]We’ve fixed an issue with some water in the Tichenau region of Hirschfelden.[/p]
  • [p]We’ve cut down some errant grass growing in an odd place near the Brindleton Pit Stop Outpost on Emerald Coast.[/p]
  • [p]Animals in Emerald Coast and Sundarpatan now drink closer to the visible water again.[/p]
  • [p]We’ve fixed some object clipping issues in various locations around Emerald Coast.[/p]
  • [p]Various collision and item placement issues around Sunderpatan were fixed.[/p]
  • [p]We’ve fixed a visual issue with the stairs outside of the Pauwa Outpost on Sundarpatan.[/p]
  • [p]Players can no longer get stuck in the haystacks outside the Sheetal Gaun outpost on Sundarpatan.[/p]
  • [p]Water Layout Blind placement should work properly again in Revontuli Coast.[/p]
  • [p]We’ve grounded a floating tree outside Retz Notch Hut in New England Mountains.[/p]
  • [p]We’ve fixed some collision issues with several lookout towers on Te Awaroa.[/p]
  • [p]We’ve addressed some collision issues in various locations around Silver Ridge Peaks.[/p][p][/p]
Known Issues
[p][/p][p]Gameplay[/p]
  • [p]If a player with an active Zeroing Perk presses the "Use Skill" button while holding a non-weapon item, the Zeroing will reset to default (mid-range) when they switch back to a weapon. The UI will not display the current setting until the player presses the "Use Skill" button again.[/p]
  • [p]Saltwater Crocodiles may be difficult to “Spot” from certain angles.[/p]
  • [p]Feral Goats can run in circles while trying to flee in some places in Emerald Coast Australia.[/p]
[p]Equipment[/p]
  • [p]Players must load their weapons before entering the shooting range, even though they have unlimited ammo once in the range.[/p]
  • [p]All backpacks, regardless of size or color, have the same in-game model when seen on the player.[/p]
[p]Dog[/p]
  • [p]The audio for the barks does not seem to be balanced properly based on the dog’s relative position.[/p]
[p]Missions[/p]
  • [p]The “Albertan Apex” mission in Askiy Ridge Hunting Preserve can be completed faster than intended.[/p]
  • [p]Light Brown pumas shot prior to the Outback Update are invisible when placed in the trophy room on Parque Fernando.[/p]
    • [p]Developer’s note: This has been a very challenging bug to fix. As of the Outback Update, anyone progressing this mission for the first time should see their trophies without issue. Unfortunately, players who have already placed a Light Brown Puma on the stand will still see an invisible trophy for now.[/p]
[p]World[/p]
  • [p]Players may fall out of the world in a certain spot on the ice south of Zverolova Hill on Medved.[/p]
[p]Graphics[/p]
  • [p]Players may notice a transparent, repeating ascending column while placing Ground Blinds.[/p]
[p]Audio[/p]
  • [p]Hog Deer sounds like Roe Deer.[/p]
[p]If you're experiencing any issues with the game that aren't mentioned in this list, please reach out to our Support Team.[/p]