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theHunter: Call of the Wild™ News

Developer Q&A: Summary

[p]A few weeks ago, we held a Q&A with the community on Discord. First of all, a huge thank you to everyone who joined! Your passion, insightful questions, and active participation made it an incredibly valuable session. These direct conversations provide crucial insights for our development team. It helps us understand what matters most as we continually improve and expand the hunting experience you love.[/p][p][/p][p]We’ve handpicked and organized some of the most pressing questions and answers from the session into this article, so you have a useful reference point for all the insights shared by our developers. We focused on presenting their answers, so we occasionally rephrased or combined similar topics from both live and pre-submitted entries.[/p][p][/p][p]Let’s dive in[/p][p] [/p][hr][/hr][h2]How many more years do you think Call of the Wild has? Do you already have any plans for the last map?[/h2][p][/p][p]We are fully committed to the long run for Call of the Wild, with many years ahead of us, so right now we have no plans for a “last map”. Our goal is to continuously deliver fresh, distinctly different hunting experiences through the introduction of new animal species and gameplay innovations. We want to assure you that our plan is firmly focused on keeping Call of the Wild alive and thriving. The entire team is very excited to reveal more details in the future as we continue this journey with you.[/p][p] [/p][h2]Have you become more open to adding endangered animals to COTW? Has your stance on ethical hunting changed?[/h2][p][/p][p]It’s been a few years since we last openly discussed our approach to adding animals, particularly endangered species, to the game. While there isn’t a simple “yes” or “no” answer, we would like to provide more context behind our process of adding new species to the game, which should give you a better understanding of our decision-making.[/p][p][/p][p]It begins with very careful research into each new reserve location. This research directly informs the selection of animals that best fit the local ecosystem, considering what species could realistically live or even migrate into that region in real life.[/p][p][/p][p]Authenticity is paramount to us, and maintaining a balanced roster variety is key to achieving that. Because of this commitment to realism, we may include animals that, while officially classified as endangered, can still be found in real-world wildlife reserves and are integral to represent the local environment.[/p][p][/p][p]For these species, we often carefully explain their place directly through the reserve’s main story and specific missions. While the animals included in our reserves are usually legal to hunt in real life, we acknowledge that this might not always be the case for every species we feature. [/p][p] [/p][h2]What do you think about grinding? Do you support this style of gameplay?[/h2][p][/p][p]theHunter: Call of the Wild is a complex simulation where many different mechanics interact to create diverse gameplay experiences. Ultimately, we believe that you, our players, should play the game in the way you find most fun and enjoyable. Whether you prefer a slow, quiet hunt or want to quickly pursue rare trophies, that choice is entirely yours.[/p][p][/p][p]While we welcome players to engage with the game in whatever ways they find enjoyable, if we identify situations where gameplay systems lead to undesirable outcomes, we can and do make adjustments to try and refine the experience. We’ve done so in the past, for example, with the change to the spawn rate of Bengal Tigers in Sundarpatan.[/p][p] [/p][h2]Would you ever consider adding cryptids or mythical creatures to hunt in COTW?[/h2][p][/p][p]Our primary goal is to maintain authenticity in the game. We ideally want to feature animals that could realistically be found in the local region of each reserve, and we even consider species that might migrate into those regions in real life. However, while authenticity is key, we might occasionally introduce a “gimmick” as an exception to that rule, so be on the lookout 😉[/p][p] [/p][h2]Is Africa 2.0 on the way?[/h2][p][/p][p]With the idea of  “Africa 2.0”, our vision extends beyond just a direct sequel to an existing map. We want to make distinct and different reserves in multiple regions, and that absolutely includes the African continent.[/p][p][/p][p]Our commitment is always to deliver the highest possible quality for every single reserve we release, ensuring the best possible experience, the expected animal roster, and the gameplay to support it. We carefully plan our reserves to deliver on that quality, and we want to have the technology in place to achieve it.[/p][p][/p][p]We are very excited about our plans for the future and look forward to revealing more to you as we progress.[/p][p] [/p][hr][/hr][p]Don’t want to miss future Q&As? Join the official Discord server.[/p]

Take our latest survey!

[p]Let's make Call of the Wild better (together!). The survey is a bit longer, but your feedback will go a long way.[/p][p][/p][p]Take the survey[/p]

Halloween Howling Community Challenge

[p]The Halloween Howling event is already at 100%. The wolf community will never forget...[/p][p]You can still get rewards for a limited (but now extended) time. Harvest a Grey Wolf during night time (19:00 - 04:00) and pass the Harvest Check before November 13th and you'll unlock:[/p]
  • [p]Halloween Slime Paint[/p]
  • [p]Halloween Clawed Spray[/p]
  • [p]Halloween Frankenpop Camo[/p]
[p]Happy hunting and Happy Halloween![/p]

Hotfix 8.3.1

[p]We noticed many players reporting performance issues related to opening your map after Patch 8.3. So with that we have just one note for the Hotfix today:[/p]
  • [p]Fixed some crashing and lagging issues related to opening your map, particularly if you have many POI's unlocked.[/p]
[p]Additionally, in case you missed it, we are extending the current Community Challenge so that hunters who were experiencing these issues have more time to participate and unlock the Halloween cosmetics.[/p][p]Thanks again to everyone who reported your bugs and happy hunting![/p]

Hotfix 8.3.1 Coming Soon | Performance Issues Notice

[h3]\[UPDATE 10/30][/h3][p]Tomorrow (October 30th), Hotfix 8.3.1 will come out on all platforms. This solves some crashing and lagging issues related to opening your map.[/p][p][/p][p]The Hallowing Howling Community Event is also getting a 1 week extension so you have more time to participate if you were affected.
[/p][hr][/hr][h3]
\[UPDATE 10/24][/h3][p]We put out a notice earlier this week that after updating to patch 8.3, many of you have had performance issues related to opening your map.[/p][p]Especially with the timing of the new Community Challenge, Game Feeders, and the new Great One, we are aware turning off POI's on your map is not an ideal solution and makes it difficult if you want to use tents or teleport to different points. [/p][p]Our suggestion to turn off POI's for now is only a temporary way to get your game to run better while we investigate a solution.[/p][p]We don't have an update on this issue, but are continuing to investigate. Once we have an update, it will still take a little more time to get any kind of improvements to you. We'll come back to you next week with more information.[/p][p]Additionally, we plan to extend the Community Challenge so that those experiencing this issues have more time to participate and unlock the new Halloween cosmetics.[/p][p][/p][hr][/hr][p]
If you are having performance issues related to opening the map, please try this for now: [/p][p](From the Start Menu)[/p][p]• Settings > Interface[/p][p]• Set POI ICONS MAP to OFF[/p]