Beta branch notice
Hey folks!
Sorry for going dark there for a bit, I've been hard at work with crushing bugs from upgrading Climbey's game engine and it seems like there's never an end to the bugs I'm running in to, so I figured I'd put up a new public beta branch!
Again, to get into a game's beta branch just hit right click on the game in your steam library, go to properties, then hit the beta tab and select it from the dropdown.
I recommend Knuckles users switch to this beta as it makes the finger tracking work a lot more consistently.
Main game:
Level Editor:
The beta is currently quite stable but there's just a few quirks I'm not comfortable with.
Known issues:
If you find any more issues do let me know!
Note: The new foot tracking requires people to set their left/right foot up properly in the tracker role assignments. Please make sure it’s set up right before starting the game.
Sorry for going dark there for a bit, I've been hard at work with crushing bugs from upgrading Climbey's game engine and it seems like there's never an end to the bugs I'm running in to, so I figured I'd put up a new public beta branch!
Again, to get into a game's beta branch just hit right click on the game in your steam library, go to properties, then hit the beta tab and select it from the dropdown.
I recommend Knuckles users switch to this beta as it makes the finger tracking work a lot more consistently.
Main game:
- Upgraded Unity project from 2018.1.0f6 to 2018.3.5f1. This updates the physics engine which should bring performance improvements in some levels with a lot of moving platforms, for example.
- Tweaked jump controller release timing, should make jumps more predictable and consistent.
- Fixed retry bug that allowed you to fling across the map on retry.
- Upgraded SteamVR plugin.
- Reworked foot tracking implementation.
- Made finger tracking future proof by making it use the SteamVR API for finger curls.
- Added an ownership transfer button to everyone's names if you are the host on a server, which will allow you to transfer ownership to a specific person before you leave the server.
- Added a check for duplicate names so they get (#) added to their name.
- Made "forward" rendering mode turn off lights in levels to prevent flickering.
Level Editor:
- Added a delay to the picture taking mode in the level editor to prevent accidental thumbnail pictures from being taken.
- Level editor’s picture taking now needs both triggers to be pressed to take a picture.
The beta is currently quite stable but there's just a few quirks I'm not comfortable with.
Known issues:
- The frame rate drops dramatically if you don't have the game window focused on your desktop. This seems to be a Unity bug and I'm not sure I can even fix it without just upgrading the engine again.
- Feet left/right assignment sometimes doesn't match I think? Not entirely sure on this one.
- The game will start with cameras in your hands sometimes, this mainly happens when you have the SteamVR overlay open as the game starts/loads, I recommend just hitting the "Start" button in the menu since it starts off open, assuming you can reach it, this should reload things and make your input work fine.
If you find any more issues do let me know!
Note: The new foot tracking requires people to set their left/right foot up properly in the tracker role assignments. Please make sure it’s set up right before starting the game.