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Update 1/5/2021

Happy new year folks!
Hope you all had a decent start to it.

Main game:
  • Added Quest 2 badge.
  • Added HP Reverb G2 badge. (I think. Detecting it is a bit of a mystery to me at the moment.)
  • Made physics update rate automatically adjust mid-game based on headset refresh rate, previously this would only check it once, making it de-sync if you changed it mid-game on headsets like the Valve Index.
  • Tweaked jump power on most Oculus headsets, previously they were getting a little boost (~1.15x initial velocity on release) which was only needed on the Rift CV1 due to inconsistent tracking velocity, now all headsets are treated equally (Except for the Rift CV1).


The Oculus jump tweak was a result of me going over some older code and noticing that that was still active on all devices with Oculus in their tracking system name, now it specifically checks for the Rift CV1.
Hopefully this will end up making jumps feel more accurate on other Oculus headsets, or you might not notice anything at all, we'll see.