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Climbey News

Halloween update - 10/29/2020

It’s the halloween times!
The game is also on sale for the Steam Halloween sale.

Main game:
  • Halloween lighting enabled!
  • 2 new costumes!
  • Added eye patch to sunglasses selection.


This year’s halloween update caught me slightly off guard but I will be leaving it up for 2 weeks like I always do anyway.

For people bothered by the darkness I’ve left a “non-halloween” beta branch open for you.
Climbey>properties>betas>dropdown “non-halloween”.

Update 8/16/2020

Main game:
  • Upgraded engine to Unity 2019.4.8f.
  • Hopefully fixed weird color issues people were having, not being able to set/change their colors. It did not actually work. Back to the drawing board.
  • Added “Reset Colors” button for people affected by the crazy glowwy color glitch that want to change their colors again.


It's really freaking warm here folks, working in VR is quite hard like this... Apologies for the lack of updates recently.

Update 7/3/2020

Main game:
  • Fixed an issue for Oculus users where the "Touch grab override" action wouldn't get triggered because their trigger capacitive touch doesn't work, causing their entire trigger button not to work.
    It now ignores the trigger override button until its been activated at least once to make sure it even works, and falls back to just using the trigger value directly otherwise.

Update 6/11/2020

[Hotfix 6/15/2020]
-Fixed stretchy-ness of flag fabric.

Main game:
  • Upgraded engine to Unity 2019.4.0f1 LTS. This improves CPU performance by a significant amount.
  • Changed multiplayer system to use the non-nicknamed name from users to search for in your friends list, this fixes a long-standing issue that would make users unable to find friends they had assigned nicknames for on steam.

Update 5/9/2020

Added optional secondary official controller bindings optimized for folks who prefer joystick walking for:
  • Vive wands.
  • Oculus Touch controllers.
  • Valve Index controllers.
  • Vive Cosmos controllers.


After activating these you do still need to enable joystick walking in the menu to get it to work.

As of writing this I think SteamVR is having some issues that make it impossible for you to actually activate these bindings, hopefully these issues get resolved soon...