Update 0.20.2 released

Patch Notes
0.20.0
- Added: Gameplay mods. Let you change gameplay conditions to create custom game modes/difficulty settings.
https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
- Added: Advanced scenarios. Scenarios can now apply mods at each step for in-depth customization.
https://steamcommunity.com/sharedfiles/filedetails/?id=1533945186
- Added: Food court. Assign a zone as a food court for patrons of nearby fast food restaurants and coffee shops.
- Fixed: Unecessary 'out of stock' notifications for appliances (pallet products).
- Fixed: The research complete prompt popping up in the main menu.
- Fixed: Some faulty text display priorities.
0.20.1
- Added: You can now press F5 while in-game to reload mods. This makes testing and fine-tuning gameplay mods much easier.
- Added: A gameplay mod variable to factorize the cost of objects.
- Added: ATMs and trash cans now track usage and 'fullness' respectively (displayed when selected).
- Added: Modded products can now have a 'only specialized' quality distribution.
- Fixed: Scenario mods not being reset when starting a scenario without scenario mods.
- Fixed(?): The map going black when zoomed out (37th attempt).
0.20.2
- Added: New trait: Litterbug.
- Fixed: Advanced scenario data not being dispatched properly.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/2789318172113392123/?appid=521150
If you are using a Nvidia graphic card (GeForce) please follow the instructions in this thread for a major performance fix: https://steamcommunity.com/app/521150/discussions/1/1744479064001984249/
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/