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  3. Update 0.20.2 released

Update 0.20.2 released



Patch Notes

0.20.0

  • Added: Gameplay mods. Let you change gameplay conditions to create custom game modes/difficulty settings.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
  • Added: Advanced scenarios. Scenarios can now apply mods at each step for in-depth customization.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1533945186
  • Added: Food court. Assign a zone as a food court for patrons of nearby fast food restaurants and coffee shops.
  • Fixed: Unecessary 'out of stock' notifications for appliances (pallet products).
  • Fixed: The research complete prompt popping up in the main menu.
  • Fixed: Some faulty text display priorities.


0.20.1

  • Added: You can now press F5 while in-game to reload mods. This makes testing and fine-tuning gameplay mods much easier.
  • Added: A gameplay mod variable to factorize the cost of objects.
  • Added: ATMs and trash cans now track usage and 'fullness' respectively (displayed when selected).
  • Added: Modded products can now have a 'only specialized' quality distribution.
  • Fixed: Scenario mods not being reset when starting a scenario without scenario mods.
  • Fixed(?): The map going black when zoomed out (37th attempt).


0.20.2

  • Added: New trait: Litterbug.
  • Fixed: Advanced scenario data not being dispatched properly.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/2789318172113392123/?appid=521150

If you are using a Nvidia graphic card (GeForce) please follow the instructions in this thread for a major performance fix: https://steamcommunity.com/app/521150/discussions/1/1744479064001984249/

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/