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  3. Update 0.16.3 released

Update 0.16.3 released





Patch Notes

0.16.0

  • Added: New sandbox options:

    • Time scale: Allows scaling of the simulation speed up to real-time (1 game minute = 1 real minute at normal speed). This currently makes the game extremely easier as salaries stay the same while sales multiply, along with other interesting effects.
    • Demand variation: Set the frequency and amplitude of demand variation (This affects each product's individual demand independantly from others; each product has its own demand curve).
    • Random demand: Sets the base demand for products randomly at the start of the game.
    • Random prices: Sets products prices randomly at the start of the game.

  • Added: Arrows that indicate the variation of each product's demand on the demand menu.
  • Added: Possibility to manually select a sound device on the sound options menu.
  • Changed: Set the default time scale when starting a new game to 1 min = 1 sec, from 1 min = 0.74 sec.
  • Fixed: The ground texture or sprites overlay when zoomed out randomly missing when loading/starting a game.
  • Fixed: A possibility of sound effects corrupting memory, creating glitches and other undesirable effects.
  • Fixed: Various problems when deleting a zone, including cloned ex-workers.
  • Fixed: The availability of products not being updated when removing/moving a shelf.
  • Fixed: A possibility of stock clerks being stuck when at a certain position in the storage.
  • Fixed: The 'Neat Freak' trait boosting satisfaction instead of nausea.


0.16.1

  • Added: New sandbox options:

    • Foundations cost.
    • Roadwork costs.
    • Maintenance costs.
    • Minimum salary.
    • Base interest rate.
    • Margins.
    • Frequency of random events.

  • Added: New game menu now has a separate sandbox menu. Standard games are now flagged as such for future achievements.
  • Changed: Lowered the minimum profit margin for tier 2 and 3 products.


0.16.2

  • Added: Main menus now have the stresstest map (or the latest loaded map) running in follow mode as a background animation.
  • Fixed: Hunger and bladder needs rising disproportionately when the time scale is changed.
  • Fixed: Staff staying angrily idle when needing to eat and standing next to a vending machine.
  • Fixed: Some staff not satisfying both needs in one go (eg: an hungry cashier goes to the vending machine and returns to a counter with a full bladder).


0.16.2.1

  • Fixed: Jittery menu background animation.
  • Fixed: Several problems with the menu animation, including potential crashes.
  • Changed: You can now build potted plants and trash cans outdside.


0.16.3

  • Added: The main menu will now go into attract mode after a few seconds of inactivity.
  • Added: Very basic Twitch support (peeps are renamed after Twitch chat users).
  • Fixed: Timelapse captures being active on the main menu.


Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1736588252372532344/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/