Update 0.16.3 released


Patch Notes
0.16.0
- Added: New sandbox options:
- Time scale: Allows scaling of the simulation speed up to real-time (1 game minute = 1 real minute at normal speed). This currently makes the game extremely easier as salaries stay the same while sales multiply, along with other interesting effects.
- Demand variation: Set the frequency and amplitude of demand variation (This affects each product's individual demand independantly from others; each product has its own demand curve).
- Random demand: Sets the base demand for products randomly at the start of the game.
- Random prices: Sets products prices randomly at the start of the game.
- Time scale: Allows scaling of the simulation speed up to real-time (1 game minute = 1 real minute at normal speed). This currently makes the game extremely easier as salaries stay the same while sales multiply, along with other interesting effects.
- Added: Arrows that indicate the variation of each product's demand on the demand menu.
- Added: Possibility to manually select a sound device on the sound options menu.
- Changed: Set the default time scale when starting a new game to 1 min = 1 sec, from 1 min = 0.74 sec.
- Fixed: The ground texture or sprites overlay when zoomed out randomly missing when loading/starting a game.
- Fixed: A possibility of sound effects corrupting memory, creating glitches and other undesirable effects.
- Fixed: Various problems when deleting a zone, including cloned ex-workers.
- Fixed: The availability of products not being updated when removing/moving a shelf.
- Fixed: A possibility of stock clerks being stuck when at a certain position in the storage.
- Fixed: The 'Neat Freak' trait boosting satisfaction instead of nausea.
0.16.1
- Added: New sandbox options:
- Foundations cost.
- Roadwork costs.
- Maintenance costs.
- Minimum salary.
- Base interest rate.
- Margins.
- Frequency of random events.
- Foundations cost.
- Added: New game menu now has a separate sandbox menu. Standard games are now flagged as such for future achievements.
- Changed: Lowered the minimum profit margin for tier 2 and 3 products.
0.16.2
- Added: Main menus now have the stresstest map (or the latest loaded map) running in follow mode as a background animation.
- Fixed: Hunger and bladder needs rising disproportionately when the time scale is changed.
- Fixed: Staff staying angrily idle when needing to eat and standing next to a vending machine.
- Fixed: Some staff not satisfying both needs in one go (eg: an hungry cashier goes to the vending machine and returns to a counter with a full bladder).
0.16.2.1
- Fixed: Jittery menu background animation.
- Fixed: Several problems with the menu animation, including potential crashes.
- Changed: You can now build potted plants and trash cans outdside.
0.16.3
- Added: The main menu will now go into attract mode after a few seconds of inactivity.
- Added: Very basic Twitch support (peeps are renamed after Twitch chat users).
- Fixed: Timelapse captures being active on the main menu.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1736588252372532344/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/