Alchemist Adventure Weekly News Blast - Early Access and Progress
Hello everyone,
We hope that you have been enjoying Alchemist Adventure, it has been a pleasure to see you all try out our early access and judging by the reviews - enjoy yourself as well!
Today we want to take the time to talk about what we have been doing in the game (development news) and what our plans are.
[h3]About the Early Access[/h3]
First of all, we want to clear up a bit of confusion as to how our early access works. We are currently in the first phase of early access and that means that only the first chapter of the game is available. But don’t worry, if you buy the game now, you will receive all of the future chapters as we complete them.
[h3]Our Progress[/h3]
Based on the feedback that we’ve received from our players so far, we’ve identified a few areas that we felt needed work.
The most interesting of which are the updates to the NPC animations. Though we liked our original model animation, we did understand the criticism that we received, and so got to work on improving the animation of the NPCs. Check out these two videos to see what we’ve done so far:

[previewyoutube][/previewyoutube]
Of course, improving the animation was just part of the work we’ve done this week. On top of the animation, we’ve been working on improving the game UI, new VFX for the final boss, and putting together a video for the game credits.
We’re thinking of doing a short feature on the final boss and the VFX updates that we’ve recently completed, if that’s something that you like, be sure to let us know in the comments!
Finally, if you missed it, be sure to check out our interview with Leo Batelli the Creative Director for Alchemist Adventure!
We hope that you're all having a good weekend and we’ll see you soon,
Your Alchemist Adventure Team!
We hope that you have been enjoying Alchemist Adventure, it has been a pleasure to see you all try out our early access and judging by the reviews - enjoy yourself as well!
Today we want to take the time to talk about what we have been doing in the game (development news) and what our plans are.
[h3]About the Early Access[/h3]
First of all, we want to clear up a bit of confusion as to how our early access works. We are currently in the first phase of early access and that means that only the first chapter of the game is available. But don’t worry, if you buy the game now, you will receive all of the future chapters as we complete them.
[h3]Our Progress[/h3]
Based on the feedback that we’ve received from our players so far, we’ve identified a few areas that we felt needed work.
The most interesting of which are the updates to the NPC animations. Though we liked our original model animation, we did understand the criticism that we received, and so got to work on improving the animation of the NPCs. Check out these two videos to see what we’ve done so far:

[previewyoutube][/previewyoutube]
Of course, improving the animation was just part of the work we’ve done this week. On top of the animation, we’ve been working on improving the game UI, new VFX for the final boss, and putting together a video for the game credits.
We’re thinking of doing a short feature on the final boss and the VFX updates that we’ve recently completed, if that’s something that you like, be sure to let us know in the comments!
Finally, if you missed it, be sure to check out our interview with Leo Batelli the Creative Director for Alchemist Adventure!
We hope that you're all having a good weekend and we’ll see you soon,
Your Alchemist Adventure Team!