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Alchemist Adventure News

Alchemist Adventure - December Update

[h3]Good afternoon everyone,[/h3]

We are pleased to announce that we have just updated Alchemist Adventure, please make sure to update your game to receive all the glorious fixes, changes, and content.

[h3]What Is in This Update?[/h3]
The major new content piece of this update is a new Farm dungeon that is located near the farm.

Check out these screenshots for a quick preview of waits for you in the new dungeon.







Of course, there is a lot more to the dungeon than just this, we just don't want to spoil everything in a single post!


[h3]Improving the Armorsaur[/h3]
There's no doubt that the Armorsaur is one of the most popular enemies in the game, we've heard some really fun feedback about it.



Thanks to the spotlight on the Armorsaur, we've been looking a bit closer at the monster-dinosaur and we noticed that there were a few things that we could improve.

So, we've updated both the in-game behavior (making it a bit smarter) and have updated the animations, making it move a lot smoother. In general, the changes make the Armorsaur behave a lot smarter when in battle.


[h3]Steam Achievements are In![/h3]
Hear yee, all yee fans of steam achievements! Alchemist Adventure now has Steam achievements.
Will you be the first to unlock them all? Be sure to let us know when you do so, (yes, that is a challenge!)

And finally, as with all updates, we've fixed a healthy handful of bugs and issues in the game, while heavily improving the game's performance thanks to the use of new shaders, lightings, and multiple other settings.



And that's that! We hope that you will enjoy the new dungeon and the improved Armorsaur. As always, please do let us know what you think in the comments below, we'd love to know what you like and dislike in this update, and also what you'd like to see from us in the future.

Learn about the basic uses of Fire, Air, and Water in Alchemist Adventure

Greetings everyone!

Sometime ago, we wrote up a general introduction to the alchemy system that we use in our game. For those of you that have not read it, or if you want to brush up on your knowledge, be sure to check it out here.

Since then, we've also created some special video that go over the basics of the first three elements that you unlock when playing the game - Fire, Air, and Water.

[h3]Fire[/h3]
[previewyoutube][/previewyoutube]

[h3]Air[/h3]
[previewyoutube][/previewyoutube]

[h3]Water[/h3]
[previewyoutube][/previewyoutube]



What do you think about these videos? Do you find them useful? If so let us know as there are countless elemental interactions in the game that we can explore - from serious explosives, to secret healing potions, all the way to wacky fart bombs!

Grab your copy with a 15% discount!

Try your hand in the ancient arts of alchemy and potion creation with Alchemist Adventure - now with a 15% discount, but don’t hesitate, this sale ends on the 1st of December.

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The Steam Awards - Alchemist Adventure for Outstanding Story-Rich Game!

Hello Everyone!

Did you know that the Steam Awards are soon coming up? What’s more, all games that take part are nominated by the players!

Naturally, we want to put Alchemist Adventure forward for the Outstanding Story-Rich Game award, something that we hope that you will agree Alchemist Adventure is worthy of winning the nomination!

So, do you feel that Alchemist Adventure is the game that has the best Outstanding Story-Rich Game? Be sure to nominate Alchemist Adventure in the link below!

Follow us:
Website https://alchemistadventure.com
Facebook https://www.facebook.com/alchemistadventure
Twitter https://twitter.com/alchemist_adv
Reddit: https://www.reddit.com/r/AlchemistAdventure
Instagram https://www.instagram.com/alchemistadventureofficial
VK: https://vk.com/alchemistadventure

Meet the Monsters Part 2 - The Pitrack [Teaser]

[h3]Hello there everyone,[/h3]

We've got the second article of the meet the monsters series, but this time we're doing something slightly different, we're going to introduce a boss that we're currently working on, the Pitrack.

[h3]Concept Art and Game Model[/h3]
First up we have the concept art of the homunculi. Even with a quick glance, you can quite easily see the lobster/crustation influences on this particular homunculi, so it should be quite easy to guess what type of creature it is going to be and it's elemental affinity,





[h3]An In-Game Look[/h3]
Here we've got a side by side comparison that shows the concept art and the in-game model of the Pitrack.

[previewyoutube][/previewyoutube]

Just like the Armorsaur, the Pitrack has a very obvious layer of armor on the back of its body, though perhaps not as extensive as the Armorsaur.

Do note that this is not just an aesthetic choice, when you do encounter it in-game, you'll notice that attacks on it's back will not be that effective (if at all). However, the underbelly is exposed, giving players a good place to target with their potions!



With the visuals out of the way, we'd like to turn to you before we give you more information on this homunculi. Can you guess what elemental affinity it would have, and also what elements would be effective against it? We're curious if you can guess this correctly!