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Halloween Sale (-10% off)

Greetings prospective alchemists!

Halloween is here and with it comes the Steam Halloween Sale, what does this have to do with Alchemist Adventure? Well, we’ve decided to take part, giving you an even better deal on Alchemist Adventure.

Now, on top of the Alchemist Adventure Early Access price, from the 29th of October at 17:55 CET until the 2nd of November at 18:05 CET, Alchemist Adventure will be on sale with 10% off.

So, prepare your potions and ingredients, potential alchemists, it’s time for you to join us and enter the world of alchemy.

https://store.steampowered.com/app/521620/Alchemist_Adventure/

Alchemist Adventure - Meet the Monsters Part 1 - The Collector

[h2]Hello there everyone,[/h2]

Today we're starting a new article series that aims to help you get to grips with the game by introducing the various monsters that you will meet while exploring Isur.

[h3]Meet the Collector[/h3]
For our first monster, we're going to take a look at one of the more annoying - but - unique monsters found in Alchemist Adventure, the Collector.



Why is it that we called this an 'annoying' monster? After all, all of the monsters that you meet are an obstacle to your final destination. The answer to this question lies in the ability of this monster, check it out in this quick video.

[previewyoutube][/previewyoutube]

Notice how it has a special ability that acts like a vacuum cleaner. What it is doing is using its arm to steal the hard gathered alchemy ingredients that you have gathered.

Some of the ingredients that it sucks out of your inventory will be stolen while others will end up on the floor, but it is the stolen ingredients that will hurt as the Collector will then use it to power its attacks.

With enough ingredients stolen, watch out for fire/water based jets and earth/wind based projectiles. What's more, it can also heal nearby Collectors and event revive one that has been recently destroyed.

[previewyoutube][/previewyoutube]

Should you meet a Collector, we recommend that you use potions that are based on the Lightning element as it is known to react badly to the electric shock!

An Introduction to the Alchemy System

[h3]Greetings Alchemists![/h3]

We hope that you have been enjoying Alchemist Adventure and the update’s that we’ve been releasing. If you have been playing our game, please do consider giving us your feedback in the discussion section, as we are in early access feedback from you - our early players - is vital to the development of the game!

With that quick introduction out of the way, let’s introduce you to today’s main topic, a quick introduction to the core system of our game, the Alchemy System.




[h3]Introducing the Alchemy System[/h3]
Before we get into how the Alchemy System works, we want to answer one question that we’ve been asked many times over - why did we use Alchemy instead of a magical based system?

The answer to that question focuses on uniqueness. If you have played a few games in your time you’ll probably have come across quite a few games that use a magical-based system, however, games that focus on alchemy instead are much rarer.

In addition to the uniqueness of the feature in games, it has an aura of mystery in real life thanks to it being synonymous with the search for immortality and the quest to transmute led (or coal) into gold.

Looking at it all, we felt that alchemy has much more potential to really enrich our game.


[h3]How does the Alchemy System Work?[/h3]
The alchemy system is split into three main parts:
  • The Elements
  • The Ingredients
  • The Flasks

[h3]The elements[/h3]
First things first, we have the elements. What’s more, the elements are actually split into two categories, primary and secondary elements.

The Primary Elements are:
  • Fire
  • Water
  • Earth
  • Air

Then we have 6 secondary elements that are made by combining two primary elements. As this can get a bit complicated, we’ve created this image to show you the combinations.



Each element (primary and secondary) have a vital role to play in this game as the effects that trigger when the potion is used will have an effect on the game world itself.

For example, if you need to cross water, an ice potion would be very useful as it can freeze the water's surface creating a temporary bridge (temporary as the ice will eventually melt). Or, if you need to gain access to an abandoned house, but the wooden door has broken in such a way that you cannot get in, a fire-based potion would be useful as the fire effect will burn the wood down, letting you get access.

[h3]The Ingredients[/h3]
When you make a potion, you will notice that you have multiple slots that can take an element or ingredient.



The best way to think of the ingredients system is to think of them as a modifier. Where the element creates the base effect of the potion, the ingredient will modify it. What’s important to know is that every ingredient (we have 14 in the game now) will have its own interaction with the potion that you are creating. However, you should also take note that not all interactions will be positive. For example, some ingredients negate fire damage, so if you were to add that ingredient to a fire potion, you would actually weaken your fire potion.

Finally, there are no recipes in the game, nor are there restrictions on combinations. The player will need to simply test the elemental combinations for themselves to find what suits them best!

[h3]The Flasks[/h3]
Finally, we come to the flasks - the delivery method of your potions. However, like with the rest of our game, the flasks have multiple roles and multiple uses!

Currently, we have three flasks in the game:
  • The Test Tube
  • The Flattened Flask
  • The Round-bottom Flask

Generally speaking, there is an easy way to understand the flasks. The Test-tube is the first flask that you acquire and so it is the most basic, and the Round-bottom flask is the last flask that you acquire and so is the most devastating. A special note goes out to the Flattened flask as it creates barrier effects!



However, understanding the flask system is not as easy as just learning the flasks. This is because players can create three types of potions, and based on the type, the flask will have a different effect. The types of potions are:
  • Bombs (offensive)
  • Barriers (defensive)
  • Sword oils (modifies your sword with an element)

The types are quite self-explanatory. The bombs are your primary offensive potions (however specific combinations can create a healing field - but we won't spoil how to do that).

The barriers create a large obstacle that you can hide behind - but much like how bombs can be used to heal, a barrier can be used offensively as well.

The sword oils are used to apply the elemental effect to your weapon. So if you want a flaming sword, just create a fire-based sword oil potion, apply it to your weapone, and you’ll be able to wave a flaming sword at your opponents!


What is important to note is that we’ve designed the game so that all of the flasks are useful - even the Test Tube in the endgame.

What we are really getting at is that the potions that the player creates can be used in many-many different ways. Ultimately, the effect of every potion is defined by the sum of the ingredients and elements used!

Introducing the Alchemist Adventure Learning with Elements Guides!

Greetings fellow Alchemists!

The Alchemy system is where you can find the true heart of our game and it is here that you (our players) will ultimately prove to everyone else that you are a true alchemist!



However, our new recruits may sometimes find this to be slightly overwhelming. As you can see from the image above, we currently have four primary elements, each with their own effect, then you can combine two primary elements to make a secondary element that has its own unique effect.



To take things one step further, the effect of the potion that you create is dependent on the type of flask that you use.



Ultimately, this can become overbearing where even your Quick Potion creation option can become very full!

[h3]Introducing the Alchemy Lessons[/h3]
To help you get to grips with the game's alchemy system, we have begun creating a series of Alchemy lessons that will tackle each element one by one.

Our first lesson covers Fire.

[previewyoutube][/previewyoutube]

Our second lesson covers Air.

[previewyoutube][/previewyoutube]



That's it for now, but we want you to tell us something! Which element would you like us to cover next?

Alchemist Adventure Update - Exploring Isur

[h3]It's update time everyone![/h3]

Our third content update is titled 'Exploring Isur' and as you may be able to guess adds in many new locations for you to explore, as well as new quests, challenges, and quality of life updates.

[h2]Update Trailer[/h2]

[previewyoutube][/previewyoutube]

[h2]New Regions[/h2]
A new update means new regions, so let's have a look at the newly updated world map and the new locations.

[h3]Locations[/h3]
  • Lava River: A dangerous river of lava with some obstacles to be overcome;
  • Plains: You will be able to fully explore and discover some secrets already lost;
  • Forest: A region full of creatures and challenges, home of the Rosin;
  • The Maze: A giant maze with an incredible reward for those who complete it;
  • Sewers: A place full of secrets;
  • Isur, South District: region of many abandoned houses near a river;


[h3]World Map[/h3]


[h2]New Flask[/h2]
A major content update for Alchemist Adventure would not be complete without the addition of a new flask, expanding the effects of your potions!

This update introduces the Round Bottom Flask, giving players access to a powerful explosive bomb!



[h2]Quality of Life Updates[/h2]
Finally, we come to the quality of life updates.
  • Added new elemental traps inside the volcano and in the battle against the Crystalis
  • Improved ingredients drop rate for rare ingredients
  • Added subtitle personalization system: It is now possible to enable/disable subtitles and change the color and size;
  • General improvements to some sound effects and ambient music;