Release 1.9 - Patch Notes
Version 1.9
A big update containing a ton of bugfixes as well as gameplay improvements and features.
[h2]New[/h2]
- Monsters will now attack peasants that they encounter, so beware of peasants returning from the forest late.
- 2 new tables for the Cosmetics DLC furniture set
- Peasant Details window for every peasant - still a work in progress, post your feedback and comments to the Steam forum.
- The new peasant show button shows you the graveyard if the peasant is dead
- On the detail view, you can send peasants to rest for the day (so they heal and don't do dangerous work)
- On the detail view, you can assign adult men to stand guard during the night (and rest the next morning)
- New Building: Armoury - stores weapons that are produced in the smithy.
- New Building: Guard Post - where guardians or armed peasants will stand guard at night
- New Mercenary: Guardians are now available for hire
- New Monster: Giant spider (only on some maps and appearing fairly rarely)
- New font (minimal visible changes) to allow for Cyrillic characters.
Language support/translations are coming. I've added the code now, but only a few words in a few languages are translated at this time.
[h2]Fixed[/h2]
- Peasants are now assigned the correctly gendered visual model after loading a game.
- Manor house (in the Friedmarkt story "Darkest Nights") now loads correctly from save games.
- Buildings can no longer be both repaired and demolished at the same time.
- Correct gameObject names on peasants after loading a save game - was never visible to players, but will make my debugging easier
- Hellhafen initial dialog should have proper UI scaling now
- Hellhafen houses should be initialized properly now
- Correct icon on the "look into the manual" tip on the loading screen
- Reworked smithy and smelter: Smelter now allows metal gathering, smithy produces tools and weapons
- Forging tools and weapons now uses up metal.
[h2]Updates and Balance[/h2]
- Added some more variety and beauty to the peasant models
- Updated tutorial dialogs and in-game help texts to reflect the new smelter/smithy roles
- Smithy now requires 10 metal to be constructed.
- You can now buy and sell weapons on the market
- Added smelter building to Friedmarkt and Ziegwald levels
- Moved the trapper from workshops to defenses
- Construction speed bonus of tools doubled to 20%
- Hellhafen fields updated (replaced 2 wheat fields with carrots and cabbages)
- Score now considers monster attacks, so if the dice roll against you and you get unusually many monsters, you also get a higher score.
- Some monsters do slightly more damage now
- Improved steward texts (was in a previous update, I forgot to put it into the changelog)
- Added some tooltips to various UI elements to make the game easier to discover for new players.
- You can now click on the status icons (damaged, destroyed, unmanned, etc.) and it will select the proper building
- Reworked the main menu a bit
- Updated Unity engine to 2021.3.22
- Some performance improvements
- Lots of behind-the-scenes improvements to make the game easier to maintain in the future
Remember to join the Discord server to stay up-to-date on development and provide me with your valuable feedback!