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Release 1.9 - Patch Notes

Version 1.9


A big update containing a ton of bugfixes as well as gameplay improvements and features.

[h2]New[/h2]
  • Monsters will now attack peasants that they encounter, so beware of peasants returning from the forest late.
  • 2 new tables for the Cosmetics DLC furniture set
  • Peasant Details window for every peasant - still a work in progress, post your feedback and comments to the Steam forum.
  • The new peasant show button shows you the graveyard if the peasant is dead
  • On the detail view, you can send peasants to rest for the day (so they heal and don't do dangerous work)
  • On the detail view, you can assign adult men to stand guard during the night (and rest the next morning)
  • New Building: Armoury - stores weapons that are produced in the smithy.
  • New Building: Guard Post - where guardians or armed peasants will stand guard at night
  • New Mercenary: Guardians are now available for hire
  • New Monster: Giant spider (only on some maps and appearing fairly rarely)
  • New font (minimal visible changes) to allow for Cyrillic characters.

Language support/translations are coming. I've added the code now, but only a few words in a few languages are translated at this time.

[h2]Fixed[/h2]
  • Peasants are now assigned the correctly gendered visual model after loading a game.
  • Manor house (in the Friedmarkt story "Darkest Nights") now loads correctly from save games.
  • Buildings can no longer be both repaired and demolished at the same time.
  • Correct gameObject names on peasants after loading a save game - was never visible to players, but will make my debugging easier
  • Hellhafen initial dialog should have proper UI scaling now
  • Hellhafen houses should be initialized properly now
  • Correct icon on the "look into the manual" tip on the loading screen
  • Reworked smithy and smelter: Smelter now allows metal gathering, smithy produces tools and weapons
  • Forging tools and weapons now uses up metal.


[h2]Updates and Balance[/h2]
  • Added some more variety and beauty to the peasant models
  • Updated tutorial dialogs and in-game help texts to reflect the new smelter/smithy roles
  • Smithy now requires 10 metal to be constructed.
  • You can now buy and sell weapons on the market
  • Added smelter building to Friedmarkt and Ziegwald levels
  • Moved the trapper from workshops to defenses
  • Construction speed bonus of tools doubled to 20%
  • Hellhafen fields updated (replaced 2 wheat fields with carrots and cabbages)
  • Score now considers monster attacks, so if the dice roll against you and you get unusually many monsters, you also get a higher score.
  • Some monsters do slightly more damage now
  • Improved steward texts (was in a previous update, I forgot to put it into the changelog)
  • Added some tooltips to various UI elements to make the game easier to discover for new players.
  • You can now click on the status icons (damaged, destroyed, unmanned, etc.) and it will select the proper building
  • Reworked the main menu a bit
  • Updated Unity engine to 2021.3.22
  • Some performance improvements
  • Lots of behind-the-scenes improvements to make the game easier to maintain in the future


Remember to join the Discord server to stay up-to-date on development and provide me with your valuable feedback!