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  3. Patch Notes

Patch Notes

New:
  • Reworked the stories. The incomplete "Betrayl" removed and replaced with "Rebuild" - a winter story focussed on resource management and supplying your village with very few attacks.
  • Added the final sandbox level: Ziegwald
  • New: Some levels have experimental setup for automatic paths. When you build houses, a path to the nearest road or other path will be added and peasants will generally follow these paths when going somewhere, except when cutting across grass is much shorter. The levels that have this set up now are Kroburg, Refugee Camp and Swinvale.
  • Added a page about weapons to the manual.



Bugfixes:
  • Fixed: The elusive bug that caused some monsters on some maps to spawn in the sky
  • Fixed: Several bugs in "Children's Tales" where dialogs would repeat when loading a save game.
  • Fixed: A bug where in the demo levels appeared to be available, but would never actually load.
  • Fixed: A few tiny visual errors you probably didn't even notice
  • Fixed: A bug that caused buildings not being available in some stories after finishing specific quests
  • Fixed: A bug in the flow of "Children's Tales"
  • Fixed: Old messages and events in "Founding Kroburg" should no longer repeat after loading a save game
  • Fixed: Wording error when sending individual peasants (now correctly "a peasant is ..." instead of "a peasant are ..."
  • Fixed: Rotation of fishing spots on the Antoburg map
  • Fixed: Some manual pages were outdated, updated them.



Other Changes:
  • Considerably expanded the german translation
  • Improved guards animations and logic
  • Increase peasant character sizes and raised movements speeds accordingly - to make them fit the other models better and make them more visible when zoomed out.
  • Shaved 700 MB off the install size of the game by optimizing. This should also reduce the RAM requirements and make the game run more smoothly on some low-end machines.
  • Removed voice-overs and the voices audio setting. Voice-overs were incomplete and had no serious chance to be completed at a quality level that I would be happy with. If the game sells enough copies to hire proper voice actors, I'll be happy to do that and add them back in.
  • Removed the ballista from the game. It was never finished and in testing just didn't add enough fun for all the complexity it brought with totally new game mechanics.
  • Updated Unity and a bunch of assets to latest versions. Hoping for performance improvements and fewer small bugs.
  • Updated the steamworks and Facepunch (the library I use to manage Steam things like leaderboards)