Swap to premium game & upcoming update
Hello everyone!
I have a couple of different updates for you this week.
Now that I have a publisher, I plan to swap to being a premium (paid) game. Current owners of the game will keep the game! This swap will occur later today
Having a publisher has opened up new opportunities to do more with the game and I’d like to take that opportunity and run with it!
Aside from the usual bug fixing and polishing, the next upcoming main update is the addition of buildings, actions and code to enable night guards in the village. Peasants can be armed and ordered to stand guard (they will sleep the next morning) or mercenaries can be hired in the tavern. The code is still simple and will need player feedback and improvement, but it’s there now and will be continuously improved in the next updates. Also, I have added more peasant details, which can be opened by clicking on a peasant in the 3D view or on their name in the peasant list. This also allows players to send peasants to rest (if you want them to heal faster).
Some upcoming minor changes:
We’ve got more coming, so stay tuned! Don’t forget to join our Discord for sneak peeks and more.
I have a couple of different updates for you this week.
Now that I have a publisher, I plan to swap to being a premium (paid) game. Current owners of the game will keep the game! This swap will occur later today
Having a publisher has opened up new opportunities to do more with the game and I’d like to take that opportunity and run with it!
Aside from the usual bug fixing and polishing, the next upcoming main update is the addition of buildings, actions and code to enable night guards in the village. Peasants can be armed and ordered to stand guard (they will sleep the next morning) or mercenaries can be hired in the tavern. The code is still simple and will need player feedback and improvement, but it’s there now and will be continuously improved in the next updates. Also, I have added more peasant details, which can be opened by clicking on a peasant in the 3D view or on their name in the peasant list. This also allows players to send peasants to rest (if you want them to heal faster).
Some upcoming minor changes:
- Fixed: Manor house (in the Friedmarkt story “Darkest Nights”) now loads correctly from save games.
- New: Peasant Details window for every peasant - still a work in progress, post your feedback and comments to the Steam forum.
- New: Peasant show button shows you the graveyard if the peasant is dead
- New: On the detail view, you can send peasants to rest for the day (so they heal and don’t do dangerous work)
- New: On the detail view, you can assign adult men to stand guard during the night (and rest the next morning)
- New Building: Armoury - stores weapons that are produced in the smithy.
- New Building: Guard Post - where guardians or armed peasants will stand guard at night
- New Monster: Giant spider (only on some maps and appearing fairly rarely)
- Reworked smithy and smelter: Smelter now allows metal gathering, smithy produces tools and weapons
- Updated tutorial dialogs and in-game help texts to reflect the new smelter/smithy roles
- Smithy now requires 10 metal to be constructed.
- Forging tools and weapons now uses up metal.
- Balance: Construction speed bonus of tools doubled to 20%
- Added smelter building to Friedmarkt and Ziegwald levels
- Move the trapper from workshops to defenses
- Improved steward texts (was in a previous update, I forgot to put it into the changelog)
- Balance: Score now considers monster attacks, so if the dice roll against you and you get unusually many monsters, you also get a higher score.
- Balance: Some monsters do slightly more damage now
We’ve got more coming, so stay tuned! Don’t forget to join our Discord for sneak peeks and more.