Fixed: Finally, the game will no longer zoom when you scroll wheel through the peasant list, diary, etc.
Fixed: Harvest/Gather tasks on fields/pens being demolished.
Fixed: A few buildings were missing repair and demolish sounds, now they’ve got them.
Fixed: Detection error for guards that might have caused them to not see monsters
Fixed: A number of small code fixes that you probably didn’t even notice existed. :-)
Fixed: A number of bugs in the “Darkest Nights” story.
Fixed: The elusive bug that caused some monsters on some maps to spawn in the sky
Fixed: Several bugs in “Children’s Tales” where dialogues would repeat when loading a save game.
Fixed: A bug where in the demo levels appeared to be available, but would never actually load.
Balance: Increased field-of-view for guards from 180 to 270 degrees.
Expanded the “Darkest Nights” story slightly.
Changed the way sounds are managed on construction, repair, and demolish - they are now per peasant, not per building. That means more peasants assigned to a task will make more noise, and the entire soundscape should have more depth.
Added more randomness to construction, repair and demolish sounds and slightly higher 3D sound spread.