Patch Notes
New Features:
- Added: Monster discovery panel
- Added: An exclusive castle level
- New icons
- Added: Onion field (small, slow-growing, undemanding)
- Added: The banner decoration is now available
- Added: Once you have discovered a certain amount of monsters, you can upload your own image and choose your own colour for the banner
- Hard and doomed difficulty now need to be unlocked by winning easier maps first
- Gameplay change: Walls and gates can now be rebuilt in place by choosing the repair option, even if they have been destroyed.
- You can now click on the forest to bring up the gather menu.
- New and improved windmill model
- Fixed: Smithy now correctly uses up 1 wood per spear produced
- Fixed: "Rebuild" no longer triggers the intro dialog when loading a save game
- Fixed a few small dialog text errors
- Fixed: Decorations such as the snowman will no longer be damaged sometimes (and can't be repaired).
- Fixed: Improved collision detection precision, so monsters should no longer warp through walls.
- Fixed: A few text and spelling errors
- Fixed: Gather button and menu now properly disabled at night
- Fixed: Story rats appearing properly in "Childrens' Tales"
- Fixed: Demolishing a building no longer leads to "x buildings were damaged" steward messages
- Fixed: Clicking on the status icons of walls now works properly
- Fixed: Dialogs now always show the correct portrait images.
- Fixed: Dialogs in the tutorial made more resilient against running over each other
- Numerous small bugfixes. In fact, I about halved the number of open issues and the ones remaining are mostly ones I can't reproduce
- A few visual and performance improvements to some maps
- Translations: German translation should be complete. If you find anything missing, please file a bug report on the forum.
- Translations: Removed unfinished french, spanish and russian languages. They may return if I find someone to complete them.
- Updated Unity to 2022.3.10 (latest version)
- Small visual improvements to a few buildings, such as the cow pen
- Monster action cam should now switch to the stronger monster if one appears while it is showing a weaker monster