Major Holiday Update
For the holidays, here is a fairly big update with interesting new features for you:
- New feature: Map editor - currently only 3 maps for trying it out and pretty incomplete. You can make a village with all the buildings in the game, you can NOT at this time make a playable map (with monsters, etc.) - as I said, incomplete, testing, please post feedback to the forum to let me know if it's worth developing further.
- Fixed the village log notice when a building is finished (it was using the wrong text field, now the text says "construction of a cow pen finished" instead of "construction of a Cows finished" and similar)
- Fixed: Onion field now available in the tutorial
- Fixed: Trapper description no longer misleadingly mentions the watchtower
- Fixed: Rephrased "safe slaughter" to "sustainable slaughter"
- Fixed: The tutorial "hurry up with the food" dialog should no longer appear if you've already completed that quest
- Fixed: Requirements display of locked levels is now correctly aligned
- Fixed: Buildings built in sandbox mode no longer count towards achievements
- Fixed: Graveyard orientation in Refugee Camp map
- Visual improvement: Buildings now clear grass and bushes around their location when placed
- Watchtowers now show their spotting distance when you build them
- Watchtowers have slightly reduced spotting distances now that it's easy to place them correctly
- Increased visibility of the bear fireflies
- Game will no longer advise you to build a steward if the steward building is disabled (as in the first part of the tutorial)
- Added autopaths to Friedmarkt, Karenfang and Hellhafen
- Added more text variety and proper translation to monster wound and kill events
- Added (german) translations to the building descriptions
- Fixed art style of level selector images
- Increased grass rendering distance on Refugee Camp map