1. Black Forest
  2. News
  3. Bugfix and Quality-of-Life Update

Bugfix and Quality-of-Life Update

ATTENTION - this is part 2 of the major walls update, this one is destructive. Old saves (by now 3 months or more old) may not work or not correctly restore any walls built.

This update also fixes a number of bugs, adds French translation and more. Here's the full changelog:

  • Removed old wall section prefabs
  • French translation (partial, dialog texts still missing)
  • Wayposts now create paths to connect to the nearest existing path
  • Improved the interaction between game speed and monsters during the night (less chance for you to miss monster attacks due to high game speed)
  • Increased the hitbox size of small monsters (rats, kobolds, goblins) in order to reduce the "monster phasing through walls" issue.
  • Fixed: Work summary now scrolls when there are too many projects for the view size
  • Fixed: Walls should now again be enabled correctly in the tutorial mission
  • Fixed: Text bug (smelter/smithy mixed) in the Krobory Story mission
  • Fixed: Steward sent back to school to learn counting (damaged/destroyed numbers should now be correct)
  • Fixed: Kroburg story no longer launches the intro dialog and quest when you load a save game
  • Updated Unity engine and packages used