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Black Forest News

Black Forest is part of Turn-Based Carnival!

Hi everyone!

We're excited to announce that Black Forest is part of the Turn-Based Carnival event on Steam and is available for 20% off until the event ends!

Turn-Based Carnival will be live from November 14th to the 21st to bring together a bunch of exciting games for a delightful experience. Check out the event page here to discover some other amazing games!

Don't forget to join our Discord community! 😀



https://store.steampowered.com/app/523070/Black_Forest/

Patchnotes Oct. 16

  • Fixed: Animal pens' collect icons should now disappear when they are destroyed
  • Fixed: Orc animations now correctly return to running after attacks
  • Balance: In "Founding Kroburg":
  • wood and stone are now gathered faster
  • slightly more starting food
  • corrected infrastructure building to smelter (instead of smithy)
  • Balance: Small changes to monster frequencies and selection in several levels.
  • Improved forest click detection
  • Improved pathfinding around gates
  • Added a few more UI sound effects
  • Construction sounds now stop when in pause mode
  • updated achievement images for monster achievements
  • added another (hidden) achievement
  • fixed the walking tree achievement (you should properly get it the next time you encounter one)

Patchnotes - Oct 2023

  • Fixed: Goblins flaming shots sometimes exploding at their feet
  • Fixed: Banner context menu now correct
  • Fixed: Steam no longer thinks under certain (rare) circumstances that you are running the demo when you are running the full version.
  • Fixed: The maypole in the tutorial now actually gets taken down when the dialog says so.
  • Small code change to make sure the "Demo" info in the main menu is always visible when you launch the demo, even if you have the full game
  • Finetuning some difficulties in some levels
  • Slightly improved a few texts and translations

Patch Notes

Bugfixes:
  • Fixed: Monsters should now always turn around from walls/palisades, etc. again - sorry for that, a previous update messed up some physics calculations
  • Fixed: Onion field does not show up as a carrot field in the context menu anymore.
  • Fixed: Mill can be built again (it self-intersected, so it was already red)
  • Fixed: A few small text issues
  • Fixed: Hard difficulty levels should now unlock if you won a medium game (it unlocked only on easy)
  • Fixed: Banner construction now working properly
  • Fixed: Banner default image should now be correct (a shield, not a flower)
Other Changes:
  • Small change: Banner no longer requires metal to build
  • Added: Quick Start / Reference for impatient players

Patch Notes

New Features:
  • Added: Monster discovery panel
  • Added: An exclusive castle level
  • New icons
  • Added: Onion field (small, slow-growing, undemanding)
  • Added: The banner decoration is now available
  • Added: Once you have discovered a certain amount of monsters, you can upload your own image and choose your own colour for the banner
  • Hard and doomed difficulty now need to be unlocked by winning easier maps first
  • Gameplay change: Walls and gates can now be rebuilt in place by choosing the repair option, even if they have been destroyed.
  • You can now click on the forest to bring up the gather menu.
  • New and improved windmill model
Bugfixes:
  • Fixed: Smithy now correctly uses up 1 wood per spear produced
  • Fixed: "Rebuild" no longer triggers the intro dialog when loading a save game
  • Fixed a few small dialog text errors
  • Fixed: Decorations such as the snowman will no longer be damaged sometimes (and can't be repaired).
  • Fixed: Improved collision detection precision, so monsters should no longer warp through walls.
  • Fixed: A few text and spelling errors
  • Fixed: Gather button and menu now properly disabled at night
  • Fixed: Story rats appearing properly in "Childrens' Tales"
  • Fixed: Demolishing a building no longer leads to "x buildings were damaged" steward messages
  • Fixed: Clicking on the status icons of walls now works properly
  • Fixed: Dialogs now always show the correct portrait images.
  • Fixed: Dialogs in the tutorial made more resilient against running over each other
  • Numerous small bugfixes. In fact, I about halved the number of open issues and the ones remaining are mostly ones I can't reproduce
Other Changes:
  • A few visual and performance improvements to some maps
  • Translations: German translation should be complete. If you find anything missing, please file a bug report on the forum.
  • Translations: Removed unfinished french, spanish and russian languages. They may return if I find someone to complete them.
  • Updated Unity to 2022.3.10 (latest version)
  • Small visual improvements to a few buildings, such as the cow pen
  • Monster action cam should now switch to the stronger monster if one appears while it is showing a weaker monster