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HYPERCHARGE: Unboxed News

Hotfix 5: June 27th, 2019 + -10% OFF

Another Hotfix. Keep your feedback coming!

Find more Small Soldiers:


If you are enjoying the game, I cannot stress enough how important reviews are. It doesn't take long to submit one and helps us out as a team tremendously. You can post your review here.


Hot Fixes:


    Crash fix for when joining a server while someone is picking up an item

    Crash fix for when someone far away kills a Meatbag

    Crash fix for broken casting system in blueprint nativization

    If a player leaves, their credit should be split amongst other players, but subtract the credit count earned from the coins they collected

    New dynamic Lobby music to keep the lobby fresh!

    Fixed lobby 'back' button not being selectable sometimes

    Fix for chat getting stuck and not allowing players to type

    Turret bases will not spawn on turrets that have a pre-defined fort/structure

    Fixed collectible pickups not being given to clients on a server

    Fixed a few spammy console messages

    Fixed UI and HUD scaling not updating


    Watch out for Spinners! - Joe

    Digital Cybercherries Ltd.

    Hotfix 4: June 25th, 2019

    Small Soldiers,

    The main issue with enemies getting stuck has hopefully been resolved. We apologise for any inconvenience this may have caused. As always, thank you all so much for your feedback. We're the type of developers who believe players should be put first and not last. Keep up the great work and let's continue developing Unboxed together. Full release, here we come!

    Don't forget, we very recently released the ToyRex update! Go check it out :).

    If you are enjoying the game, I cannot stress enough how important reviews are. It doesn't take long to submit one and helps us out as a team tremendously. You can post your review here.

    Find more Small Soldiers:


    Hotfixes:
      New Enemy Safety system should fix almost ALL enemy stuck outside play area issues', on all maps!

      Fixed BouncyBall and Spinners getting stuck inside vents.

      Added Disable Damage Flash option to gameplay options

      Fixed non-solid VHS tapes in Attic

      Fixed stuck spot in Operation Alley

      Added new key bind option for changing
      weapon/buildable using keys 1, 2 and 3


      Keep on defending, soldiers! - Joe

      Digital Cybercherries Ltd.

      Major Update 2: JURASSIC GARDEN - June 21, 2019 + 10% OFF.



      Hyperials,

      Quickly. Build a turret and protect the HYPER-CORE, because this is a big update with an even bigger Dinosaur! Don't worry, we have you covered. You can now build a Teleporter to quickly escape or charge into battle. And don't forget about the Gliders. They're not very friendly.

      Because of your feedback, Unboxed is becoming better and better. From all of us at DCC and from the bottom of our hearts, thank you for helping us develop this game! Now get in-game and kick some dino-butt!



      Find more Small Soldiers:


      New Content / Fixes:


        New Garden Map WIP!

        New TRex Boss Enemy

        New Glider Plane Enemy

        New Teleporter Buildable!

        Improved Player vault system. Climbing now more reliable and easier for new players!

        New Heads, Skins and weapon materials to unlock!


        Moderate Fixes:
          Game now shows the number of Waves that you have completed

          Collecting jump markers now displays the number you have collected out of how many in the level

          Improved input handling with regards to interrupting actions (E.g. Melee attack while holding fire, continues to fire after melee is complete)

          Fixed crash issue when changing video settings

          Fixed crash issue when changing level

          New physics actor system allows for more physical objects in the world that don't interrupt enemy movement

          Fixed Demolisher getting stuck on Kitchen map


          Minor Fixes:


            Kitchen new waves and balancing

            Fixed Jeeps not attacking cores

            Improved performance on Toy Palace

            New Collectables on Garden map

            Trap kills are now counted towards "turret kills" in the game stats

            Improved enemy highlighting effect on low graphics


            Misc Fixes:


              Fixed strange input bug causing players to spin around uncontrollably

              Added foliage quality setting to video options.

              Kitchen map new props, designs, details and optimisations.

              Optimised ragdoll animation system

              Fixed enemy gunshot sounds getting 'cut off'

              Fixed missing collision on castle props


              If you'd like to receive sneak previews of what we're developing, then feel free to join our mailing list below. Don't worry, we don't spam.


              Have a brilliant weekend! - Joe

              Digital Cybercherries Ltd.

              Major Update 1: LUCKY JETPACK - June 13th, 2019



              Small Soldiers,

              Firstly, thank you for your feedback. Seriously, without it, Unboxed would not be what it is now; an awesome game! We've listened very closely to your suggestions and have done our best to implement them. We realise many of you were not too happy with how difficult it was to construct turrets. There is now a bigger focus on building, the game has more of a tower-defence aspect to it. Not everything is perfect as you can expect, but with your help, we're steering towards the right direction! Oh, and there's a Jetpack.

              Honestly, there are so many changes in this update... So without further ado, please take a look at the full patch notes below:

              Find more Small Soldiers:


              If you are enjoying the game, I cannot stress enough how important reviews are. It doesn't take long to submit one and helps us out as a team tremendously. You can post your review here.

              Major Fixes / Improvements:
                Overall re-re-re-balance of Turret, Weapon, Attachment and Trap costs. Much more buildables!

                Slot machine system! Complete a level on Gold/Ruby or above, and unlock a Slot Machine on that map.

                New Attachment weapon-sound system changes the sound of ALL weapons based on the number of attachments you have. Reduces weapon sound fatigue greatly!

                New Weapon and Attachment 'details' system shows info about the item before picking it up.

                New Attachment Ability system gives the players different buffs from different attachments.

                Added stop all game sounds function, called before Client Travels to stop all potential looping sounds.

                Moved to Unreal Engine 4.22 to take advantage of huge performance gains across the entire game!

                New reward drop system that drops credits when enemies die!

                Added new Jetpack attachment.

                Now using Nativized Blueprint assets to hugely improve overall CPU cost of game. >50% reduction in average CPU cost during waves.

                Fixed players getting kicked randomly during certain waves. (Networking issue related to some NPC types fixed)

                Added new in game 'Players' menu. This allows kicking players as server host, getting your server IP, inviting players and viewing players' steam profiles.


                Moderate Fixes / Improvements:
                  Added new NPC budget system to help improve performance when many enemies are spawning at once.

                  New PlayAreaBounds system to stop spawned items from appearing outsize the play area.

                  Fixed Team XP counter looping bug.

                  Fixed Menu Map resolution bug.

                  Improved turret system aiming, accuracy and prediction of enemy movements.

                  Improved rocket turret prediction.

                  'Experiments' Animation, AI, Damage and Attacking improvements.

                  Fixed crash caused by SteamController API.

                  Fixed crash bugs related to tanks being destroyed.

                  Game now uses event driven loader to improve asset and level load times.

                  Improved First Person arms movement and weapon sway to retain smoothness even during heavier rendering scenes.

                  Fixed players getting stuck in Buildo Walls.

                  Added harder UFO variant on some levels.


                  Minor Fixes / Improvements:
                    HYPERCHARGED batteries now display on the HUD when placed in a powernode.

                    New decals, detailing and lighting on all maps.

                    Optimised instance mesh materials for broken toys.

                    Optimised ambient-AI blueprints.

                    Cubemap optimisation on some maps resulting in smaller overall package size and faster load times.

                    Fixed for UI element scaling and jittering with some resolutions. Also fixes some text sizing issues.

                    Added new navmesh system for improved Boss AI pathing.

                    Optimised impact particle FX materials.

                    Collision mesh fixes for many assets to improve movement in many levels.

                    Fixed cheering sound looping bug, fixed end of rounds stats glitch.

                    Updated LODs for defence characters to fix leg skinning.

                    Fixed power node batteries getting knocked out by player team actors.

                    Improved weapon meshes for Soldier NPCs.

                    Improved wear and tear shaders on Kitchen map.

                    Battery 'aura' effect doesn't disappear in split screen.


                    Misc Fixes / Improvements:
                      Added message when given build credits.

                      Added message when picking up and catching batteries.

                      Edge highlights and glows removed when an enemy dies.

                      NPCs now flash red upon death.

                      Adjusted time to place battery in power node.

                      Fixed green choppers angle of attack.

                      Added improved lobby player lighting.

                      ToyPalace navmesh fixes on some shelves.

                      Fixed Jeeps sometimes not attacking the core.

                      Blockers added to many maps to try improve Spinners autonomous movement.

                      Fixed broken materials in KidsBedroom map.

                      Can no longer pick up dropped build tool pickups. Build tool pickups gets deleted after a few seconds.

                      Optimised some of the largest textures in the game to reduce load times. Removed engine bloom kernel textures saving >60mb

                      Dark depth system now fades in distance to fix dark spots in distance when foggy.

                      Can now add '-novid' to launch parameters to disable startup movie.

                      Dropped items now have velocity instead of just gravity.

                      Added missing highlight and damage FX on some NPCs.

                      Improved Rich Text displayed in all UI elements to use static defined fonts and colour values.

                      Fixed being able to stand on dropped weapons and attachments.

                      Improved bounce lighting on KidsBedroom and Kitchen maps.
                      Fixed broken LODs on Kitchen props.

                      Fixed some menu buttons stealing focus incorrectly.


                      If you'd like to receive sneak previews of what we're developing, then feel free to join our mailing list below. Don't worry, we don't spam.


                      Have fun and thank you! - Joe

                      Digital Cybercherries Ltd.


                      Small Soldiers, we need YOU.



                      Submit a Review:
                      https://store.steampowered.com/recommended/recommendgame/523660

                      Hi everyone. Well, what a few days it has been! We made the front page of Reddit and Imgur, have been posted all over social media and the press have taken notice of the game. This has resulted in a huge number of new members, or more precisely; Small Soldiers! It is now that I call upon all Toy Soldiers residing here and ask for assistance.

                      As many have already figured out, we’re only a very small development team. We appreciate your feedback and will make this game into something special, something that you, the player wants. We’re always listening. If you enjoy playing Unboxed, would you mind writing a quick review about the game. It takes literally less than a minute and every positive review helps further promote the game. (Which in the end encourages people to buy it and provides us with more funding to update it more frequently) If you have already submitted a review but have friends who play the game, it would be great if you could ask them to submit a review too.

                      Thank you so much, and remember, defend the HYPER-CORE! -Joe


                      Digital Cybercherries Ltd.