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HYPERCHARGE: Unboxed News

We received a new package.

Calling all Small Soldiers,

We just got word from our Commander-in-Chief, Sgt. Max Ammo, that an important package has arrived. It's been thoroughly checked and secured, with no sabotage from Major Evil.

What's in the box? It's not just about what's inside the box, but also what's written on the outside. Take a closer look.



Did that say "Crossplay"? It seems Major Evil never gives up, and we're going to need all the help we can get. Could this package mean that we are getting help from Xbox players with cross-platform support? Have we been tirelessly working to enable cross-platform play? It's hard to say. But for now, stay vigilant; something big is on the horizon!

Wait! Before you close this announcement, we have an important message. Many of you know that we’re a small team of indie developers; in fact, there are just six of us working on this game. We’re pouring our hearts into what we call our “childhood dream” game. If you’ve enjoyed playing Hypercharge and haven’t already, would you mind leaving a review of your experience? Reviews are incredibly important and helpful for small developers like us. So, if you’ve enjoyed the game and haven’t shared your feedback yet, please consider letting other potential players know your thoughts—it would mean the world to us!
https://store.steampowered.com/recommended/recommendgame/523660


All the best, - Joe
- Digital Cybercherries
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Major Update #13 - New Game Modes, Characters, Weapons, & Huge Improvements!

Hey everyone!

I hope your week has been fantastic. If it's been a bit of a slog, I've got some great news that's sure to brighten your weekend: Major Update 13 has just rolled out!

This isn't just any update. We're bringing a truckload of fresh content, big changes, and much-needed improvements and fixes. And by new content, I mean really new – think exciting game modes like "Capture the Battery," cool weapons including a rocket-launcher and a teleporter, and a massive overhaul in localization across dozens of languages. Trust me, it's a lot! This update is a big deal for us, and we think you're going to love what you see. So, dive into the game and check out all the new stuff for yourself.

Without further ado, here are the detailed patch notes:

If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



Teddy isn't just cute; he's a formidable ally, aiding you and Sgt. Max Ammo in halting Major Evil's plans!
The Green and Tan Army Men are called for backup – you'll need all the help you can get!
The Gunship has joined the battle! Armed with a mighty cannon and special operatives, beware!
Introducing 'Capture the Battery' mode with a twist: throw batteries to score points or pass them to friends!
Remember King of the Hill mode? It's back! Stay alert for the active zone to score points!
We've added a Rocket Launcher due to popular demand! Bonus: It's a homing rocket-launcher!
Need more power? Meet the Double-Barreled Machine Gun – it packs a serious punch!
Another top request: the teleporter! Used strategically, it offers a big advantage.
If you have Breaker and Mightus DLC, get two new heads for them at no extra cost.
PATCH NOTES
[h3]MAJOR CHANGES[/h3]
  • Added new Boss enemy - BH60 Attack Helicopter
  • Added new Game Modes - Capture the Battery and King of the Hill
  • Added new Weapons - Missile Launcher, Double Barrelled Machine Gun, Mine Launcher, and Teleport Gun
  • Added new Multiplayer networking system with PlayFab (Epic Online Services is no longer used)
  • Added new Night Maps - Playground & Apartment
  • Added new Multiplayer Maps - Playground & Apartment
  • Improved Menu design with better fonts, colors, and text readability
  • Improved Stats page for enhanced stat readability
  • Added completely reworked translations for multiple languages, including German, French, Italian, Portuguese, Korean, Russian, Spanish, Japanese, Chinese (Simplified & Traditional), and Pirate
  • Added new character voice events to the announcer system for gameplay commentary
  • Added unlockable Skins: Army Men Green & Tan with two new universal heads for all characters
  • Added new unlockable Character with 6 skins: Teddy the Teddy Bear
  • Added new bobble-heads to unlock additional heads for Teddy
  • Added Controller Aim Assist and Aim Magnetism to significantly improve gamepad gameplay
  • Added new Heads for Breaker & Mightus DLC characters (more heads available with the DLC)
  • Added new Boss Health Bar system featuring the boss' logo
  • Added Cheat Codes
  • Improved battle Arena map for the Tank Battle minigame
  • Added announcement events and a success sound for long-distance battery throws
  • Added additional dialogue lines for Max Ammo for variety
  • Added more announcement events for completing objectives
  • Improved detail normal maps on many characters, enhancing hinges and screws on the original character set
  • Added better Stat-based icons for attachment pickups to view their stats
  • Added proper front and back covers to the default Comic mesh
  • Added new and improved designs for various Traps and Turrets with new FX
  • Added a new Split Screen HUD system to reduce redundant element display
  • Added Wave Start and End HUD elements for clear game flow indication
  • Added floating Icons to Teleporters and Battery Chargers for easy identification
  • Added damage flashing FX to damaged traps and turrets during build mode for repair assistance
  • Added new Weapon Sets to PvP game modes including the newly added weapons
  • Added a change team button to the Lobby
  • Added team-color based highlights in Team Deathmatch modes
  • Added a more consistent Lobby level with improved camera angles for each game mode
  • Improved networking system for Projectile weapons for better client simulation (Reduces lag when firing Grenades)
  • Added new Music tracks to some levels and the PvP music selection
  • Added important game and kill events to the central HUD kill feed, with lesser events on the right
  • Added a spawn with Jetpack game rule to PvP modes

[h3]FIXED[/h3]
  • Fixed crash issues related to dynamic menu widgets.
  • Fixed gamepad focus issues on the Cheats menu.
  • Fixed lighting in a few comic intro sequences.
  • Fixed NPCs getting stuck on lower shelves when dropping down on the Apartment map.
  • Fixed incorrect teleporter cubemaps on various levels.
  • Fixed Demolisher damage animations pushing the bot through walls.
  • Fixed announcement text not automatically resizing at the top of the screen.
  • Fixed bRobot getting stuck under objects in Hallway.
  • Fixed text in Lobby not showing the correct game mode for Clients.
  • Fixed scoreboard not displaying properly for PvP modes for Clients.
  • Fixed unoptimized large textures and missing asset references to improve load times and reduce build size.
  • Fixed normal maps for various characters, adding more detail and fixing strange dark edges.
  • Fixed playground roof glitching LOD and material issues.
  • Fixed missing weapon HUD icons for newer weapons (Ice Gun and Plasma Cannon).
  • Fixed Major Evil's teleport FX not showing for Clients.
  • Fixed incorrect mesh issue on Major Evil when his arm breaks off.
  • Fixed duplicate objective goal in the Garden map.
  • Fixed text clipping in cutscenes.
  • Fixed missing 'Try Me' button sound FX for some NPCs in the Stats menu.
  • Fixed missing SFX on the Max Ammo Arcade game.
  • Fixed some camera clipping issues on the Max Ammo Arcade game.
  • Fixed Teleporters teleporting players facing the wrong direction.
  • Fixed Nightmare difficulty not unlocking properly when using the cheat for the first time.
  • Fixed some enemies and bosses not flashing red when taking damage (Blimp and Ninjas).
  • Fixed player getting kicked from servers when picking up dropped weapons on death.
  • Fixed curtain collision in the apartment map getting players stuck between the wall.
  • Fixed some Fonts in the game not working with all languages.
  • Fixed intro video not being skippable when using a touchscreen.
  • Fixed Major Evil's hand-missile not taking damage and flashing red.
  • Fixed Join Friend dialog input not accepting join codes with spaces at the start and end.
  • Fixed jittering scrollbar in map selection.
  • Fixed weapon and attachment pickups not highlighting and animating properly.
  • Fixed missing jump vents in some game modes on Kitchen.
  • Fixed Achievements button not working on Steam and EGS.
  • Fixed objectives on Garden showing (0/0) for some objectives.
  • Fixed many spelling and formatting errors in the base English localization.
  • Fixed weapons, attachments, and perks appearing in Plague mode.
  • Fixed randomize customization button losing focus after activation.
  • Fixed numerous navigation mesh issues in various levels.
  • Fixed many enemy stuck spots and collision issues in various levels.
  • Fixed batteries being able to be thrown out of collision areas.
  • Fixed lobby not being able to focus on player team buttons when using a gamepad.
  • Fixed Join Friend code dialog box delete key removing two characters at a time.
  • Fixed single-shot weapons sometimes not automatically reloading.
  • Fixed Kitchen map enemies getting stuck in ceiling vents.
  • Fixed some heads and attachments not working properly on all characters.
  • Fixed menu option sliders not having proper mouse focus when clicked near the arrows.
  • Fixed Gyro angles on Steam Deck and Steam Controllers.
  • Fixed non-PC platform intro video being packaged into game.
  • Fixed night and holiday sub-levels not being loaded in-time on client machines.
  • Fixed scaling of widgets on the loading screens with different resolutions.
  • Fixed sone enemies not being able to have auto-aim or aim-magnetism.
  • Fixed multiplayer scoreboard sometimes showing rank as 255.
  • Fixed Bots' score carrying over between rounds.
  • Fixed some weapon sets not being randomly chosen in PvP.

[h3]IMPROVED[/h3]
  • Improved LOD performance on many character meshes.
  • Improved Gamepad UI and HUD icons to be more consistent and properly centered.
  • Improved UI HUD icons when picking up weapons.
  • Improved game intro menu design to better fit the design of the rest of the menu.
  • Improved Depth of Field in some levels and added better support for larger resolutions.
  • Improved controls display for Spinner Arena and Tank Battle game modes.
  • Improved night version of maps with a more effective glow-stick system.
  • Improved extra bonus game modes to have reloading icons for each player as well as better scoring and controller prompts.
  • Improved all icons in the menu and HUD to have consistent drop shadow color and size.
  • Improved perks on weapon attachments to make many of them more useful and to have greater changes to weapon stats.
  • Improved overall split-screen functionality for controlling the menu with all gamepads.
  • Improved music blending and replayability in multiplayer modes.
  • Improved turrets with new SFX and particle effects.
  • Improved early-level gameplay flow by introducing a variety of enemies earlier on.

Big thanks for your amazing support! We're super excited for you to have a blast - Joe
- Digital Cybercherries

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What's on the Horizon for Hypercharge? A BIG Update and Upcoming Adjusted Price



Dear Small Soldiers,

We've been working tirelessly on Major Update 13 and are excited to share a sneak peek with you. But before that, let's revisit the numerous updates, changes, and improvements Hypercharge has seen. It's been a rollercoaster of a journey, and we couldn't have done it without you!



[h3]The Beginning (2015)[/h3]
Hypercharge was born from a spark of imagination — the vision of a small, passionate 5-person indie team. We envisioned a game where players could step back into their childhood, taking on the roles of action figures. Although initially designed as a PvP-only shooter, we recognized the true joy in shared adventures. This realization shaped Hypercharge into a cooperative game brimming with nostalgia.

[h3]The Early Days (2017)[/h3]
In 2017, we launched Hypercharge in early access. Regrettably, we timed our release to coincide with Steam's summer sale, which was a rookie mistake on our part. In its initial form, Hypercharge didn't quite click with many players. However, those few who did discover it saw the untapped potential and believed in what it could become. Facing these challenges head-on, the team saw some departures, leaving only the original members/close friends. To dive deeper into this chapter, read here.

[h3]Belief & Reinvention (2019)[/h3]
Instead of giving up, we doubled our efforts. We reinvested our personal savings and, most importantly, our beliefs. Engaging closely with our community, we revamped the game and re-introduced it as "Early Access 2.0" in 2019. This wasn't just an update – it was almost a rebirth of Hypercharge. Our journey through these times is an inspiring tale.

[h3]The Great Polish (2020)[/h3]
We listened, refined, and polished. By 2020, we were ready to share the game in its full glory, no longer hidden under the "early access" banner.

[h3]Ongoing Dedication (2020-Now)[/h3]
Since then, Hypercharge has thrived. It's grown with 12 major content updates – all built on your feedback, all free! These weren't minor tweaks; we're discussing significant additions like a fully working third-person camera mode, player bots, and a full-blown story campaign!

We can't help but beam with pride looking at Hypercharge's journey. Every piece of feedback you've provided has directly influenced the game's evolution, making it better with each step. With exciting new content on the horizon in the upcoming Major Update 13 (think new skins, weapons, bosses, UI enhancements, buildable improvements, and more!), we've decided to adjust Hypercharge's price from $19.99 to $24.99. This is not just a price increase; it's a testament to the value, content, and tireless effort we've put into the game and will continue to invest.

Wait a minute! Before the price increases, we're offering a 20% discount until Monday, 25th September. If you've considered getting Hypercharge, this is your chance. Let your friends know, too!

http://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/

Explore the details of our updates here.

Major Update 1 Major Update 2 Major Update 3 Major Update 4 Major Update 5 Major Update 6 Major Update 7 Major Update 8 Major Update 9 Major Update 10 Major Update 11 Major Update 12

[h3]A Sneak Peek into Major Update 13[/h3]

COMING SOON
Meet the new "BH60 Chopper" boss! Its cannon isn't the only threat - watch out for the special operatives inside.


COMING SOON
We've made further significant enhancements to the user interface and HUD.
COMING SOON
The Teleporter gun! It's perfect for PvP and even better for defending the Hypercore. We're also adding a Rocket and Mine Launcher, along with a new Heavy Machinegun. But remember, this is just a sneak peek, so this footage is all you get!


COMING SOON
We're adding two more classic PvP modes: Capture the Flag or rather Battery, and King of the Hill; trust me, they're a blast!


COMING SOON
Introducing the classic Green and Tan Army Action Figures! And the best part? And the best part? Unlock them all in-game at no extra cost!


COMING SOON
Need I say more? Teddy offers a variety of cool-looking heads, skins, and weapon materials! You can unlock them all in the game for free!"


COMING SOON
If you own the Breaker and Mightus DLC, you'll receive two new heads for Breaker and Mightus at no extra cost!

We hope you're looking forward to the next update as much as we are! Thanks for all your support; it means so much to us. And don't forget, Major Update 13 will have even more content than you see here!

Have a fantastic rest of your week! - Joe
- Digital Cybercherries

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Hotfix #10 deployed!

Greetings, Small Soldiers!

I hope you're all making the most of the Steam Summer Sale! If Hypercharge still needs to be part of your collection, now is the time to act - it's currently available at 15% OFF! Spread the word to your fellow gamers - it's a deal too good to keep to yourself!

We've just rolled out a hotfix that addresses a handful of issues that some of you reported. We understand these glitches may have caused some frustration, and we apologize for any inconvenience experienced.

Thank you for your patience and continued support. Stay tuned for our upcoming major update. Here's a hint: brace yourselves for new weapons, perhaps a new plastic army man skin, and much more!



Please note: If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



PATCH NOTES
[h3]FIXED[/h3]
  • Fixed soldiers getting stuck on fridge handles in NYApartment
  • Fixed floating collision jump hitboxes in apartment map.
  • Fixed the outtro map and apartment not unlocking in the credits menu properly.
  • Fixed shed arena glider plane spawn issues.
  • Fixed soldier kill detection on Hallway Hard.
  • Fixed pony kill objective not regestering for sniper kills only.
  • Fixed unwated props appearing during cutscenes.
  • Fixed bots not picking up WeaponSets.
  • Fixed thirdperson player models being the highest LOD.
  • Removed collision and nav influcence from skybox.
  • Adjusted collisions on a few props to improve moving around apartment.
  • Added new WeaponDrop pickup type system for dropping full weapon sets.

Have a great start to your week! - Joe
- Digital Cybercherries

Socials
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HYPERCHARGE: Unboxed added a slick story campaign

HYPERCHARGE: Unboxed is a shooter all about toys, a bit like the classic movie Small Soldiers and back in late March, it had a huge free upgrade.

Read the full article here: https://www.gamingonlinux.com/2023/04/hypercharge-unboxed-added-a-slick-story-campaign