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HYPERCHARGE: Unboxed News

Hotfix #7 - Fixed achievements not working for some users + More!

Small soldiers,

Thank you so much for your patience. We've squashed some pretty pesky bugs, thanks to your reports! We're keeping a keen eye out for any more, so please continue to let us know if you experience further problems.



PATCH NOTES
[h3]FIXES[/h3]
  • Fixed GPU particle crash issues when loading large levels.
  • Fixed Achievements not triggering on Steam properly for some users.
  • Fixed Server list showing Plague matches under the PvP game mode.
  • Fixed Lobby Title not changing to FRIENDS ONLY LOBBY when started from the main menu.
  • Fixed returning to Play menu from Find Server list going to Matchmaking menu instead.
  • Fixed Collectors Box (Neon Packaging) being crazy rainbow colours for non-special characters.
  • Fixed Free Roam showing in the Cooperative server list. If you want to play Free Roam you can start host a private lobby with friends.
  • Fixed some English localization issues - Other languages recieving bulk updates in near future update!
  • Fixed some issues with new Icons (Lobby Team select and Music Player)
  • Fixed BlueprintFX screen not going away after travelling between rounds in PvP.
  • Fixed Frame Rate Limit not applying at runtime when changing it on the menu.
[h3]ADDED[/h3]
  • Added a tooltip for how to unlock the Free Roam game mode.
  • Added a tip to the new unlock screen for heads and skins that shows when what character is needed to be unlocked to use the item.
  • Added Identifer to server list for Team Deathmatch servers.

Have a brilliant weekend! - Joe
- Digital Cybercherries

Socials
Twitter | Discord | TikTok

Major Update #8 - Added new Play & Lobby Menu System & Huge Improvements!

Note: The servers are restarting so you may be on an older version of the game. Make sure to update.

Hello Small soldiers,

You might have seen Hypercharge flooding the internet this past week. Everybody is currently talking about it, even calling it a hidden gem. But before we dive into the patch notes, I would like to address what ignited the game to go so viral.

In a bad turn of events that I (Joe) experienced/have been going through turned into something incredibly positive; the good side of the internet came to my aid.

I made a statement on twitter about the abuse and toxicity that I have been receiving online regarding Hypercharge, and how toxic gamers can affect the mental health of developers. You can read that here.



Overwhelmed by the positivity and support, I followed up with this video. I also went into more detail about how it all has affected my mental and physical health.

Over the weekend, I had a breakdown. To be honest, I felt it coming for a long time, but didn’t talk about it to anyone. The reason for this post is that I hope it will make those who are suffering from mental health working in game dev, speak out.

If you receive constant abuse from toxic gamers about your game(s), please, please talk to your friends, family, partner, just someone about it. Do not hold it in.

For the past few years, I have suffered from panic attacks, sleepless nights, and just a lack of confidence. In fact, my anxiety got so bad that the doctor sent me to the local hospital to have a 48 hour ECG, blood tests, and I’m going for a visit to the cardiology centre to check things over soon. Stress is no joke.

My biggest regret is not talking to my team, friends, family, and partner about it. We as game devs receive so much abuse online that it’s basically the norm. Hell, I thought it was normal to feel like this!

And it’s not just toxic gamers demanding release dates, it goes way deeper than that. I’ve been threatened, made fun of how I look, the sound of my voice. It gets so personal… It wears you down.

So, the moral of this post? Game devs, community managers, marketers… You are awesome people. Keep working on what you love and try to stay positive. Focus on the positive fans. Do what makes you happy!

In response to that video, many developers from AAA's to indies reached out, and many true Hypercharge fans did too. I am incredibly grateful for all the kind and thoughtful messages.

After feeling much more positive, I felt encouraged to keep talking about Hypercharge and not let the negativity keep me down. I decided to submit this video on twitter, which unintentionally went hugely viral. It surpassed over 14 million views, and even Cory Barlog saw the video and played Hypercharge. Tons of media outlets published articles about it, talking about how Hypercharge went under the radar, and the mental health side of things. So yeah. I wanted to be honest with you all. Myself and we as a team, feel it's an incredibly important topic to be open and speak about. If you are suffering from mental health issues, you are not lone. You are loved. And please reach out to someone!



Right now onto the patch notes. As I’ve stated before, there are some big changes coming to Hypercharge. We are constantly listening to your feedback and doing our best to implement your ideas and suggestions. We are so thankful for your support, truly! The most notable addition being a brand new lobby/play menu system. So much hard work has gone into this new system. We want to make navigating through each menu intuitive and clear. So, give the new system a go, and let us know your thoughts! It still needs some tweaks, but it’s certainly a step in the right direction.

New version

Old version

New verison

Old version

PATCH NOTES
[h3]ADDED[/h3]
  • Added new Play Menu System - We’ve watched enough people struggle on Twitch to realise that a new design is in order to ensure that people are able to find their way to the right game mode and setting that they want to play. With a fancy new design and much more improvements to come in the future, this is a big update and change to how everyone will interact with the game and find the content they want to play.
  • Added new Lobby Menu System - We’ve also overhauled the lobby to cleanup all the multiple options, moving some of them inside the Game Rules instead of cluttering the overall screen. More updates also to come to the lobby design in the near future.
  • Added new Join Friend and Friend Code invite system to the lobby. More information is given when trying to join a friend or when hosting a lobby.
  • Added Team Deatchmatch as separate game mode instead of a hidden game rule option.
  • Added it so Collectibles are given to all players when one player picks them up.
  • Added improved balanced aiming locations for bots in PvP.
  • Added Player Team override option to force players on a specific Team vs. Bots in custom servers.
  • Added Power Node Power icons in build mode to help with knowing when power nodes need power.
  • Added new Main Menu icons that better represent what the function of the button does.
  • Added Spinner enemies to the tutorial.
  • Added 8 MORE voice-sets for different character heads! (including Horseman and Shark)
  • Added ReturnToMenu button to play menu.
  • Added it so Free Roam is unlocked by default until players have played a bit of the game first.
  • Added bot difficulty option to game rules.
  • Added new logo to main menu and other places in the UI.
  • Added more FPS and FOV values to UI adjustments.
  • Added it so Plague players are now experiments.

[h3]IMPROVED[/h3]
  • Improved play menu functionality - will return to the last menu you used when returning to the menu from a session via disconnect, kick, leave or complete.
  • Improved overall music system transitions and fades between sections to improve overall mix and playback behavior of new tracks & sections (less repetitive)
  • Improved power node and core health display to better represent the current state of power on Cores and Nodes.
  • Improved text size and scaling in multiple areas of the UI to help with readability and importance.
  • Improved Primal footstep sounds based on community feedback.
  • Improved design of some of the basic Turrets. More new improved designs coming soon.

[h3]FIXES[/h3]
  • Fix for LAN servers - Testing a work in progress fix for LAN servers. LAN can now be enabled from the Options > Gameplay menu.
  • Fix for networked pickup related crash issue.
  • Fix for failing rare transparent shader crash issue.
  • Fix for rare late-loading texture related crash issues.
  • Fix for missing safety checked particle destruction crash issues.
  • Fix for MANY other generic crash related issues in the engine taken from future UE4 versions.
  • Fix for game log being spammed with unnecessary information, making it easier for everyone to debug issues.
  • Fix for some achievements not being able to be referenced correctly in order in the lookup table.
  • Fix for dedicated server sessions, not shutting down properly after running idle too long with no active server or session connection.
  • Fix for dedicated servers not pinging the master server for very long running servers.
  • Fix for damage flashing after respawn.
  • Fix for death text being too small to read.
  • Fixed PlayerStartBoxes in Airhockey being incorrect for one player or bot in the team.
  • Fixed broken tutorial NPC spawnpoints.
  • Fix for multiple error message dialogs of the same type appearing after certain networking errors.
  • Fixed unlock ordering of new maps to ensure the order of levels is preserved when unlocking maps for the first time.
  • Fixed focus issue with quiet dialog because of menu intro.
  • Fixed dialog focus issues on play menu.
  • Fixed radar ability text reference.
  • Fixed broken nav connection in Garden pool
  • Fixed MissileTruck decals diorama setup.
  • Fixed strange wire collision issues in Kitchen causing instant respawn glitches.
  • Fixed dialog box focus issues on various error dialogs.
  • Fixed diorama and in-game weapon packaging spawn locations not using the right mesh attachments.
  • Fixed packaging decal material showing through walls.
  • Fixed packaging decal name text on in-game and dioramas.
  • Fixed packaging plastic collisions getting stuck in walls.
  • Fixed notices not being re-enabled when unlocking a head from the Credits menu.
  • Fixed NameText decals showing on default hypercharge packages.
  • Fixed wrong plastic meshes spawning with certain packaging in-game.
  • Fixed dedicated server sessions generating a host code and setting themselves to be Public or not.
  • Fixed incorrect check of which maps can have a charger and prize machine in the maplist or the dioramas map list.
  • Fixed server laser particle crash.
  • Fixed packaging widgets texture crash on dedicated servers.
  • Fixed duplicated HUD in party modes.
  • Fixed other gamemodes HUD and spectator classes not being overwritten properly in child classes.
  • Fixed camera shake having infinite range for meanbots and other enemies.
  • Fixes in core engine - AActor, GetVectorValue, ProxyCrash, DecalInitCrash, LightProxyCrash from Sentry.
  • Removed footstep and other animation notify FX from dedicated server.
  • Removed assets from dedicated server package.
  • Removed DLSS from dedicated servers.
  • Removed frozen meshes on dedicated servers as they are not replicated.
  • Removedsound fx from bots joining and leaving a server.
  • Restored old plague mode scoring system.

Well, that's it for now! Again, to our fans, thank you!

I hope you have a lovely weekend ahead! - Joe
- Digital Cybercherries

Socials
Twitter | Discord | TikTok

From the bottom of our hearts, thank you!

Dear Small Soldiers,

The last few days have been what we can only describe as… special. We’ve received an influx of new recruits, became a top seller on the front page of Steam, and not only that, became the 5th trending video on YouTube gaming. We’re honestly lost for words. It’s so lovely to see so many of you having fun playing our indie game.

[previewyoutube][/previewyoutube]
Hypercharge truly is a labour of love, and over the past few years, we have worked effortlessly, with your help, to improve it. But we can’t stop here. There’s much more work to be done, soldier! So, without further ado, here’s what you need to know:


    [h3]
  • Big changes are coming to Hypercharge.
  • We are listening to your feedback.
  • We appreciate you.[/h3]

We realise updates take time, but please know we are listening and watching. We're not a large team. Five indie devs created Hypercharge. That’s us below. We’re literally five grown dudes who love action figures, just like you.



If you would like to help us better the game, please write your ideas either on our Discord or Steam Forums. We’d love to hear your thoughts!

Once again. Thank you so much!

Kindest regards,
Joe - Digital Cybercherries

Socials
Twitter | Discord | TikTok

HYPERCHARGE: Unboxed gets a huge character overhaul and lots of fixes

HYPERCHARGE: Unboxed came to Linux recently as a Native title and it is Steam Deck Verified but it wasn't without issues, which Digital Cybercherries have now fixed up.

Read the full article here: https://www.gamingonlinux.com/2022/05/hypercharge-unboxed-gets-a-huge-character-overhaul-and-lots-of-fixes

Major Update #7 – New Character Packaging System & Huge Improvements!



Small Soldiers,

We’re very proud to announce the launch of Major Update #7. While it may not appear to be much at first glance, there are a ton of fixes and improvements that have gone into this update. The most notable additions being the new character packaging system and vastly overhauled sounds. To give you an idea about the work involved here, every single action figure type now has its own unique sounds. This includes voices, footsteps, movement, and more. Alongside this, your action figure now comes with its very own toy packaging! We want your action figure to feel special, and we think this is one step closer to that. And of course, we’re still working on the story campaign and other neat stuff.

We’ve also spent the last few months doing some serious digging. What type of digging you ask? Well, we’re finding out what you, the player, like and dislike the most about Hypercharge. We’re looking into every review, suggestion, and pieces of constructive feedback. Our aim is to find out where we can further improve the core experience of Hypercharge. Keep your eyes peeled, big things are happening! To those who continue to support us on our journey, thank you!

If you'd like to help us improve the game, please let us know on our Steam forums or Discord server.



PATCH NOTES
[h3]ADDED[/h3]
  • Added new Character Packaging system - Customise your packaging to match your Action Figure!
  • Added new Character Packaging unlocks and Packaging name generation system.
  • Added new unique Footstep, Jump, Land, Melee, Reload and Foley sounds for each Character Type.
  • Added new unique voice acting for MANY new Characters. (Over 40 new voice types)
  • Added new unique voice acting for Supporter Pack DLC character pack.
  • Added new unique voice acting for Breaker & Mightus DLC characters pack.
  • Added Invite Code system to all public and private servers. Can now have friends easily join public official servers from the In-game Menu > Invite Players > Copy Invite Code.
  • Added new Crosshairs for weapons that didn't have unique crosshair designs (Shotgun, Ice Gun, etc)
  • Added new Crash Reporter with proper networked destination - DCC now can automatically collect Anonymous Crash Dump files.
  • Added Platform specific icon per Player and per Server. Now can see what platform/storefront other players are on.
  • Added FriendsOnly server option for Private servers to the Lobby Widget.
  • Added new unlock notification to the main menu buttons.
  • Added Customisation Packaging Mode as default - New Unboxed button in top right can toggle back to unboxed state.
  • Added Cross Platform Save system - Transfer saved between different versions of the game. (once they also contain this feature)
  • Added current ranked position to the HUD in Plague mode.
  • Added message on-screen when touching plague zone for the first time.
  • Added SAV files from saved folder to crash report client saved files to upload.
  • Added timeout to lobby to prevent idle servers.
  • Added Gamepad Icons to improved Key Rebinding Menu.

[h3]IMPROVED[/h3]
  • Adjusted bot health value showing by default.
  • Adjusted health of BroBot enemy.
  • Adjusted health of PowerNodes - Batteries almost never fall out on easier difficulties, harder on Expert difficulty.
  • Adjusted presence information to include proper translatesd map names.
  • Adjusted default FreeRoam music state.
  • Moved In-game text chat to top right corner of HUD.
  • Moved Party Modes to Extras Menu.
  • Improved soundmix for weapons and some other critical areas - especially fitting for small sized speakers
  • Improved Enemy Safety component, checks distance from spawnpoint optional extra safety.
  • Improved Audio engine memory and voice counts.
  • Improved Core flash animation in top left of HUD.
  • Improved design of Host Type widget to better reflect the current type of Server.
  • Improved Death Screen animations and style.
  • Improved location of on-screen messages related to game events.
  • Improved names of default weapon abilities so they make more sense.
  • Improved UI button feedback for general UI and customisation dialog.
  • Improved on-screen message grouping to lower message spam.
  • Improved Key Rebinding Menu with a better UI/UX and many bug fixes.
  • Removed assets from dedicated server package.
  • Removed DLSS from dedicated servers.
  • Removed footstep and other animation notify FX from dedicated server.
  • Removed frozen meshes on dedicated servers as they are not replicated anyway.

[h3]FIXES[/h3]
  • Fixed split-screen using Keyboard + Gamepad sometimes changing key prompt style of Keyboard player.
  • Fixed incorrect HUD issue on Arena game modes.
  • Fixed blurry/out of focus Unlock previews at the end of a round.
  • Fixed LAN P2P Multiplayer.
  • Fixed timeout for failed server connection taking too long.
  • Fixed issues with HUD disappearing for some players on some levels.
  • Fixed newly unlocked levels not adding to the map rotation in the correct order.
  • Fixed bots and players Index when choosing a box to spawn in on round start - Fixes players not spawning in correct packaging.
  • Fixed broken footstep and land SFX.
  • Fixed default video settings for SteamDeck carrying over from other platforms issue.
  • Fixed check on actors that track scoring events in Plague are actually of DefaultPawnClass, rejecting Infected pawns
  • Fixed Copy Invite Code to clipboard on Linux platform.
  • Fixed crosshairs values not respecting larger than 1080p screen resolutions.
  • Fixed custom keybinds for controller not working in unison with the template system for gamepads.
  • Fixed damage flashing on-screen after death.
  • Fixed dedicated server particle crash.
  • Fixed Diaramas pages feeling sluggish when turning the camera.
  • Fixed DLC detection on Linux platform.
  • Fixed end of round focus issues in split-screen.
  • Fixed Gyro rotation issues on the menu with Steam Deck.
  • Fixed error message dialogs closing too early.
  • Fixed ordering of newly unlocked maps to ensure the order of levels is preserved.
  • Fixed haptics not clearing on player death and level load.
  • Fixed HostState not being updated enough when server details changed.
  • Fixed HotRocks material being listed in DefaultUnlocks by mistake.
  • Fixed hypercharge battery icon colour in UI.
  • Fixed Jump markers being too dark due to fresnel.
  • Fixed Kitchen missing blocker planes, improved shadows and lightmap optimisation. Fixed duplicate pickup spawn locations.
  • Fixed laser detaching from the weapon when moving fast.
  • Fixed map menu showing charger and prize machine for unused levels.
  • Fixed missing internal functions in shipping build for some special FX systems.
  • Fixed old error messages lingering for too long after leaving a server.
  • Fixed Plague rounds to be limited by the number of player and bots currently in the server.
  • Fixed plebs appearing in certain smaller levels like airhockey and shed arena.
  • Fixed Radar not being recreated Cleaned up render targets between server travel.
  • Fixed Rygar Head not being unlocked properly on Shed.
  • Fixed some dialogs not displaying different messages when reused.
  • Fixed split-screen players have access to menu controls.
  • Fixed SteamDeck text input not showing Gamepad Input box.
  • Fixed some split-screen input issues by restoring old functionality on Desktop platforms.
  • Fixed turret names being the wrong way around.
  • Fixed tutorial Gold Credits not having pickup message.
  • Fixed Key Rebinding not working properly in combination with split-screen.


Look at that shiny packaging. You can smell its newness! It would be a shame to break out of it, right?
I don't think it was a shame to break out of it! Now you get to show off your packaging to your friends!
Now you look the part! Every single action figure type and skin comes with its own unique packaging.
Hold "Q" to bring up the voice command wheel. Each action figure now has their own unique voice!
You can now easily join your friends online lobby via their invite code found at the bottom right.
Just click "Join Friend" via the Play Menu and enter their invite code. Happy gaming, small soldier!
We've updated our Bug Reporter tool making it easier to report bugs should your game crash.


That's it for this update. Thanks again for your support, we truly appreciate it!

Have a fantastic weekend ahead! - Joe
- Digital Cybercherries

Socials
Twitter | Discord | TikTok