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HYPERCHARGE: Unboxed News

Happy Holidays + Message on Mental Health

Mental Health Matters
Last year, we posted a message about mental health, and why it matters. This year is no different. Just know that if you're feeling low this holiday season, you are loved and you are amazing. If you're struggling with mental health, please do not feel embarrassed or ashamed to talk about it. Reach out to a family member, a friend, or heck, even me. I've created a Steam group; Hypercharge Defence Corps. If you are alone on this holiday season, be sure to join up, leave a comment, and we'll try to get a game scheduled. Also, feel free to add me to friends. Us small soldiers must stick together! But honestly, it's okay not to be okay. Just please, please, reach out to someone and take the first step with whatever it is you're going through. You've got this. ❤️




Small Soldiers,

From all of us at DCC, we wish you a very happy and festive holiday ahead! From the bottom of our hearts, thank you so much for your support over the years. It truly means a lot to us. We wouldn’t be where we are now without you, and we mean that.

Next update?
So, we tried our best to launch a major update in time for the holidays, but unfortunately, we didn’t feel comfortable pushing it live without giving it the extra polish it deserves. Seriously, we've been working super hard, it's been non-stop. All I’ll say is, keep your eyes peeled for next week. ;)

A gift from Sgt. Max Ammo
I received intel from Max Ammo that he wishes to spread some holiday joy by giving away four Steam and Nintendo Switch keys! It’s a first come, first served basis. Good luck!



What are you waiting for? It's time todefend the HYPER-COREopen your presents! - Joe
- Digital Cybercherries

Social Links
Twitter: http://twitter.com/HYPERCHARGEGAME
Discord: https://discord.gg/hyperchargeunboxed
TikTok: https://tiktok.com/@hypercharge_unboxed

Dev Blog #5 - Buckle up, Soldiers! Hypercharge is coming to the Steam Deck.

[previewyoutube][/previewyoutube]

Hi everyone,

We’re very proud to announce that Hypercharge is launching on the Steam Deck. Valve was kind enough to send us over a Dev Kit, and we’d like to thank them again for considering us. So, what does this mean for you? Well, it means you can enjoy kicking toy-butt, on the go, wherever you go! I’ve put together a little FAQ that should hopefully answer most of your questions:

  • [h3]What FPS will it run at?[/h3]
  • 60fps with an option to run 30fps in battery saver mode.

  • [h3]What Graphic settings can I play on?[/h3]
  • Graphic settings are automatically set for the Steam Deck and will be lowered automatically in optional battery saver mode. Some advanced effects will remain optional (Motion Blur, Ambient Occlusion etc.)

  • [h3]Will it have full Controller support?[/h3]
  • Of course.

  • [h3]Will it have full Gyro support?[/h3]
  • You bet.

  • [h3]Will configuration be required to run the game?[/h3]
  • No, it will be optimized to run and look the best by default.

  • [h3]Will it have full Split screen support when connected to the dock?[/h3]
  • Definitely.

  • [h3]When will Hypercharge Launch on the Steam Deck?[/h3]
  • According to Valve, the Steam Deck starts shipping December 2021. More info on that here.

In a nutshell, Hypercharge will run and look amazing on the Steam Deck! If you have any further questions, please let us know. :)

Stay safe and have a great weekend ahead! - Joe
- Digital Cybercherries

Social Links
Twitter: http://twitter.com/HYPERCHARGEGAME
Discord: https://discord.gg/hyperchargeunboxed
TikTok: https://tiktok.com/@hypercharge_unboxed

Dev Blog #4 – Story Campaign and Steam Daily Deal -30% OFF!



Attention Small Soldiers,

Hypercharge is currently -30% OFF for three days only. Spread the word and tell your friends. We need more soldiers to defend the HYPER-CORE!

http://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/

Please note: The story campaign will not be a standalone mode. It will be implemented into the waves-based mode.

Since we fully launched Hypercharge back in 2020, we've constantly received requests from players asking for some sort of story to be added into the game. A vast amount of you have fallen in love with the premise of the game, eagerly wanting to know more about Max Ammo and why he wants you to defend the HYPER-CORE. Well, we’re proud to announce that we’re developing a campaign that will be incorporated into the current PvE mode, and players will finally understand the lore and world of Hypercharge, as well as the history of Sgt. Max Ammo.

What can we expect?
Following a linear story through a ‘90s inspired visual comic, players must complete each mission of Sgt. Max Ammo, complete new objectives, fight new bosses and go head to head against your nemesis at the end of the game. That is, if you make it that far!

  • Explore the history and lore of Hypercharge through a ‘90s inspired visual comic.
  • Learn more about Max Ammo’s past and find out what, or who… is trying to destroy the HYPER-CORE.
  • Complete ‘90s inspired objectives that focus on platforming and secret hunting. Who knows what you’ll unlock!
  • Defeat bosses that are out of this world (literally) and be careful not to wander too far outside the garden

What this means gameplay wise is that each environment will feel more alive and interactable via the objectives you can choose to complete. Each level will make sense in terms of story/narrative. You will finally feel you are working towards something and even get to fight new and improved bosses along the way. And of course, with this major update, there will be additional improvements, fixes and changes based on player feedback. Overall, this update will tie the whole game together and give it a fresh feel.

Cool, what's the release date?
No ETA just yet, but we're working very hard to bring it to you!

Is it free?
Of course it will be. And it'll also be our sixth free content major update!

What about Switch?
Don't worry, we plan to keep the Nintendo Switch version just as up-to-date.

Finally, we would like to say thank you to our amazing fans who have supported us throughout the years. We are very lucky to have you! Initially, we never planned to implement any story into Hypercharge because of how big of a task it is, but we feel we owe it to you, the fans, to show our appreciation. So this next update is for you!

Right, that's it for now. I hope you have a lovely weekend! - Joe
- Digital Cybercherries

Social Links
Twitter: http://twitter.com/HYPERCHARGEGAME
Discord: https://discord.gg/hyperchargeunboxed
TikTok: https://tiktok.com/@hypercharge_unboxed

Hotfix #5 - Stability Fixes

Action Heroes,

We'd like to thank our community for helping us track down these bugs. Seriously, they were pretty nasty! Hopefully, we fixed a lot of crashing many of you were experiencing.

Thanks for your patience and please let us know on the Steam Forums or Discord should you experience further crashes.

[h3]FIXES[/h3]
  • Fixed a Null Texture crash involving the Ice Gun.
  • Fixed a rare crash relating to some UI components.
  • Fixed Pony stats - they should now be properly tracked by their diorama.
  • Removed an errant staticly spawned battery from Operation Alley.
  • Improved Attic and Toy Palace lighting.
  • Improved Airhockey Shuffle and Shed of the Dead should now have more time between waves.

Have an awesome weekend ahead - Joe
- Digital Cybercherries

Social Links
Twitter: http://twitter.com/HYPERCHARGEGAME
Discord: https://discord.gg/hyperchargeunboxed
TikTok: https://tiktok.com/@hypercharge_unboxed

Major Update #5 - New Weapons, Enemies, Attachments, and many Improvements!

Small Soldiers,

Major Update #5 is here, bringing a wealth of improvements, fixes and new content, all based on player feedback. It’s been an extremely tough year and a half for everyone, but we’re incredibly proud of how far we’ve come with Hypercharge. Thank you for your support and for sticking with us. It truly means a lot. I may sound like a broken record, but you, the fans, are an integral part of the development-process. Developing a game is a team effort, and we most definitely make a great team!

With all that said, we are a tad behind schedule on certain features/updates, such as, Survival, and although we’re working as hard as we can, there’s only so much we can reasonably achieve, especially given our team size of five indie devs. The key thing is that we’re all well and healthy. We want to make sure we polish development and avoid rushing out content for the sake of it.

As always, we're constantly monitoring your feedback and ideas. If you'd like to help us further improve Hypercharge, feel free to share your thoughts on our Discord server or Steam Forums.

Honestly, there are a ton of fixes that we’ve likely forgotten to include, and probably some improvements. Anyway, have a look what’s in store for you below:

[h3]ADDED[/h3]
  • Added NinjaJoe enemy
  • Added Tiny Trotters enemy
  • Added new Freeze Ray weapon.
  • Added new Radar weapon attachment to help get a sense of incoming danger.
  • Added menu option for players who only want the Radar on the HUD and not physical
  • Added Namepack icons and unlock page to better represent what packs are collected.
  • Added Boss’ health bar to the top of the screen when fighting a particular boss enemy.
  • Added new icons to the Play menu that better represent their function.
  • Added new VFX to weapons and enemies.
  • Added new VFX to the enemy-breaking system. Springs, screws and sounds are emitted when enemies (even destroyed ones) break apart when damaged.
  • Added crosshair-scale option to the menu for players who wish to change the scale of the crosshair elements for different resolutions.
  • Added icon for bonus maps in map selection.
  • Added many improved footstep SFX materials to the environments.
    (Keyboard in the first level, for example)
  • Added new name stickers end of round UI element to replace text version.
[h3]IMPROVEMENTS[/h3]
  • Improved gameplay for KidsBedroom, Bathroom, Hallway, Garage, Kitchen
  • Improved gameplay for Plague game mode to now be zone-based instead of ‘who can find the best camp spot’
  • Improved pathfinding and navigation jump areas in many levels to improve bots and new enemies.
  • Improved ArmyMen enemies with fun new character identifier sound.
  • Improved performance of many background tasks that the game runs, to help reduce stutters.
  • Improved performance of many VFX in the game without affecting visual quality.
  • Improved performance of the VFX system by doing more aggressive pre-culling of quick-offscreen particles.
  • Improved performance of animations of off-screen players and NPCs.
  • Improved Chopper SFX when idle and fixed the bomb trail cleanup.
  • Improved Lightmap optimization in multiple levels to decrease load times.
  • Improved Bot pathfinding and decision making in some areas.
  • Improved UI flow by moving the Max Bots option to the Game Rules menu.
  • Improved Difficulty icons.
  • Improved animation system by using better animation compression settings for more complex animations.
[h3]FIXES[/h3]
  • Fixes for BroBot and Ninja pathfinding.
  • Fixed memory leak related to UFO pathfinding
    (fixes crash on level load for people with )
  • Fixed motion blur not enabling on some levels.
  • Fixed some game stats not being cleared out for bots when changing levels.
  • Fixed lots of reported player-stuck areas in many levels.
  • Fixed lots of pathfinding issues and areas where bots became trapped.
  • Fixed bots disappearing in Plague mode.
  • Fixed soldiers missing weapons and/or improperly firing.
  • Fixed break particles and breaking system bugs for experiments and Meanbots.
  • Fixed glitch with players first person weapon sometimes being invisible.
  • Fixed dead cores sometimes counting incorrectly for stat tracking.
  • Fixed missing footstep sounds on Soldiers and Experiments.
  • Fixed muzzle-flash angle on Grenade launcher and Minigun.
  • Fixed missing Point of Interest locations on maps so bots want to travel to new areas more often.
  • Fixed missing move-target points so that some AI can better navigate some areas.
  • Fixed camera shake and animations happening to Spectators or EndOfRound cameras.
  • Fixed falling radial blur FX affecting the Weapon and Player.
  • Fixed broken tutorial achievement.
  • Fixed certain sounds happening after enemies are dissolved or frozen.
  • Fixed crash related to small tanks falling out of the world and being destroyed.
  • Fixed power node particles not clearing up properly after battery insert.
  • Fixed Radar, Build Cards and FirstPerson weapon offset when playing in different split-screen modes.
  • Fixed TryMe button being able to be activated on locked stat pages when using a controller.
  • Fixed bots stealing certain pickups if players are too nearby.
  • Fixed bots teleporting randomly back to the spawn area in Airhockey Shuffle.
  • Fixed potential crash in Garden with bots trying to pick up collectibles.
  • Fixed potential crash related to generating a suitable spawn point in PvP.
  • Fixed chopper getting too many perfect headshots on players.
  • Fixed matchmaking errors dialogs not returning focus for players using controllers.
  • Fixed it so that when a Boss enemy is killed, the kill-stat is given to all players in the game.
  • Fixed SimpleAI controllers binding to expensive pathfinding event calls with the potential to crash on cleanup of enemies like Tanks.
  • Fixed Shed not having Bonus Map text in its description.
    (No buildables allowed, similar to AirHockey Shuffle)
  • Fixed missing physical material FX on certain meshes in the world.
  • Fixed hard Meanbots spawning on levels in lower difficulties.
  • Fixed issues with plague timers and logic when lots of network players join at once.
  • Fixed Lawnmower collision and associated nav proxies on Garden, Garage, and Shed
  • Fixed collision issues with experiments.
  • Fixed decals and VFX being created after the game has ended.
  • Fixed HUD indicators being on-screen during death and scoreboard.


Ninja Joe
Their home world destroyed by Hypercore tech, the elite Ninja Assassins, the Joe’s, have joined forces with Major Evil to rid every planet of the untameable power that obliterated their people.



Tiny Trotters
Healing their friends with love! In his efforts to keep army morale alive, Major Evil picked up the trade of stableman, and raised his cute and adorable Trotters. Fed on an endless supply of AA batteries, they love their master’s creations with their whole hearts and will do anything necessary to keep them alive.



bRobot
After the first Hyper-War, Max Ammo feared the eventual return of Major Evil. Max created a trainer to keep his Defence Corps sharp and ready for combat, the bRobot! Skilled in Rugby and multi-purpose armament, the bRobot was an agile companion amongst Max and his squad. The bRobots have recently disappeared from their barracks and are now attacking their former allies!



Freeze Ray
A deadly weapon if used in the right hands. It's able to freeze and shatter multiple enemies, helping you stop them in their tracks before they can reach the HYPERC-CORE!



Radar Attachment
This high-tech gadget attaches to your weapon and helps display which angles enemies will attack from. It spawns in the environment and is purchasable via the shop. (Be sure to take a look at the bottom right of the second image to see what the radar looks like when you want it to show only in the HUD)



Improved Plague-mode.
We've listened to your feedback and realised the main problem with the previous version of Plague was 'campers'. It became very difficult for the first infected to track down and infect others players. Now, players must earn points by carefully making their way towards randomly activated zones and firmly hold their ground. The player who evades the enemy and accumulates the most points wins! What this means for the Infected, is that players can't camp in ridiculously hard to reach spots.(Please let us know your thoughts about this change)



Thanks again and and have a lovely weekend ahead! - Joe

Discord
www.twitter.com/HYPERCHARGEGAME

- Digital Cybercherries