[previewyoutube][/previewyoutube]
Small Soldiers,The Plague has players jumping, climbing and shooting their way through a bunch of ultra-realistic, home environments. The levels may have a friendly home-appeal, but you’re just a pint-sized action figure. You must time your jumps and use your weapon wisely. Ammo is randomly spread throughout the map in the form of plastic BB-pellets, forcing players to move should they be trigger happy.
Players who start with the plague must use their abilities to their advantage. Such as extra speed and special vision which grants sight on the whereabouts of each living player.
http://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/
New Content & Improvements:
New Plague Mode!
Added new Loading Screens!
Improved intro video keyframe timing to prevent "choppy" video
Added improved tooltip system to menu
Improved new Options > Multiplayer screen
Added plague button and halloween unboxed logo
Added new Map description/preview tool tips
Added map subtext descriptions
Added force feedback and recoil for the missing weapons (Flamethrower, GrenadeLauncher, Laser, Minigun, Shotgun, Sniper)
Added name of person who killed you in PvP
Added consistent menu buttons to missing places in the UI
Blueprint fade effect is quicker in PvP
Disabled destroying buildables until they're repaired
Added claw to plague mode survivors
Adjusted claw attachment materials
Added nightmode option to display mode for playing at night
Improved tool tip performance
New Plague Mode music track
Improved menu map preview cubemaps
Text unlock improvements for customization menu
Improved FP weapons to have higher quality Mips and LODs
Chungus FX optimizations
Gliderplane idle time adjustment
Disabled ability to glitch and stand upon world boundary actors
AntiAir Turret Damage + Power adjustment, Sense range increase
Adjusted net issues for health and shield state
Various Fixes:
Fixed spectator gamepad controls
Fixed invalidation panel errors causing "frozen" menu
Fixed UI scale not working in options
Fix for loading screen not lasting during level change
Fixed blueprint fx issues when travelling between worlds when player and world has not loaded yet on clients.
Fixed multiplayer lobby brightness issue on low settings quality
Fixed texture streaming in airhockey shuffle.
Fixed toypalace prop fade distances
Fixed inability to unlock rocket turret x3
Fixed HUD displaying of Axis binds instead of just Actions
Fixed meanbot and spinner damage sometimes not occurring
Fixed loadout menu navigation for players
Fixed cheats menu not receiving input sometimes
Fixed broken and/or missing unlocks, added new chrome material unlock
Fixed not being able to select locked character types
Fixed XP not being shown on scoreboard
Fixed explosion damage and FX inconsistencies
Fixed local players team icon missing in lobby
Fixed formatting on options UI's so they no longer go off-
Fixed Advanced Settings button name on ingame menu
Fixed issue in which actors could spawn with zero health
Fixed pickups not colliding with players
Fixed loadout sub menu lists when res scale
Fixed jets aiming system
Fixed quick controls wasted space
Fixed soldier random heads and body parts not working properly
Fixed end of round stats menu for PvP
Fixed collision on cabinets and cardboard box props
Fix for incorrect weapon impact physics and particles
Fixed Lobby lighting issues resulting in dull players
Fixed some server updates repeatedly happening until values have been changed
Fixed calculating player ranks before game-end to prevent strange "player draw" issue
Fixed enemy AI using outdated "safety" system instead of new system
Fixed Attic_Daytime PVP props, collision fixes
Fixed Weapons not triggering stop-sound on detatch
Minor fixes to garden nav paths, jet balancing and physical mat for cardboard boxes