Small Soldiers, Firstly, thank you for your feedback. Seriously, without it, Unboxed would not be what it is now; an awesome game! We've listened very closely to your suggestions and have done our best to implement them. We realise many of you were not too happy with how difficult it was to construct turrets. There is now a bigger focus on building, the game has more of a tower-defence aspect to it. Not everything is perfect as you can expect, but with your help, we're steering towards the right direction! Oh, and there's a Jetpack.
Honestly, there are so many changes in this update... So without further ado, please take a look at the full patch notes below:
Find more Small Soldiers:

If you are enjoying the game, I cannot stress enough how important reviews are. It doesn't take long to submit one and helps us out as a team tremendously. You can post your review
here.
Major Fixes / Improvements:
Overall re-re-re-balance of Turret, Weapon, Attachment and Trap costs. Much more buildables!
Slot machine system! Complete a level on Gold/Ruby or above, and unlock a Slot Machine on that map.
New Attachment weapon-sound system changes the sound of ALL weapons based on the number of attachments you have. Reduces weapon sound fatigue greatly!
New Weapon and Attachment 'details' system shows info about the item before picking it up.
New Attachment Ability system gives the players different buffs from different attachments.
Added stop all game sounds function, called before Client Travels to stop all potential looping sounds.
Moved to Unreal Engine 4.22 to take advantage of huge performance gains across the entire game!
New reward drop system that drops credits when enemies die!
Added new Jetpack attachment.
Now using Nativized Blueprint assets to hugely improve overall CPU cost of game. >50% reduction in average CPU cost during waves.
Fixed players getting kicked randomly during certain waves. (Networking issue related to some NPC types fixed)
Added new in game 'Players' menu. This allows kicking players as server host, getting your server IP, inviting players and viewing players' steam profiles.
Moderate Fixes / Improvements:
Added new NPC budget system to help improve performance when many enemies are spawning at once.
New PlayAreaBounds system to stop spawned items from appearing outsize the play area.
Fixed Team XP counter looping bug.
Fixed Menu Map resolution bug.
Improved turret system aiming, accuracy and prediction of enemy movements.
Improved rocket turret prediction.
'Experiments' Animation, AI, Damage and Attacking improvements.
Fixed crash caused by SteamController API.
Fixed crash bugs related to tanks being destroyed.
Game now uses event driven loader to improve asset and level load times.
Improved First Person arms movement and weapon sway to retain smoothness even during heavier rendering scenes.
Fixed players getting stuck in Buildo Walls.
Added harder UFO variant on some levels.
Minor Fixes / Improvements:
HYPERCHARGED batteries now display on the HUD when placed in a powernode.
New decals, detailing and lighting on all maps.
Optimised instance mesh materials for broken toys.
Optimised ambient-AI blueprints.
Cubemap optimisation on some maps resulting in smaller overall package size and faster load times.
Fixed for UI element scaling and jittering with some resolutions. Also fixes some text sizing issues.
Added new navmesh system for improved Boss AI pathing.
Optimised impact particle FX materials.
Collision mesh fixes for many assets to improve movement in many levels.
Fixed cheering sound looping bug, fixed end of rounds stats glitch.
Updated LODs for defence characters to fix leg skinning.
Fixed power node batteries getting knocked out by player team actors.
Improved weapon meshes for Soldier NPCs.
Improved wear and tear shaders on Kitchen map.
Battery 'aura' effect doesn't disappear in split screen.
Misc Fixes / Improvements:
Added message when given build credits.
Added message when picking up and catching batteries.
Edge highlights and glows removed when an enemy dies.
NPCs now flash red upon death.
Adjusted time to place battery in power node.
Fixed green choppers angle of attack.
Added improved lobby player lighting.
ToyPalace navmesh fixes on some shelves.
Fixed Jeeps sometimes not attacking the core.
Blockers added to many maps to try improve Spinners autonomous movement.
Fixed broken materials in KidsBedroom map.
Can no longer pick up dropped build tool pickups. Build tool pickups gets deleted after a few seconds.
Optimised some of the largest textures in the game to reduce load times. Removed engine bloom kernel textures saving >60mb
Dark depth system now fades in distance to fix dark spots in distance when foggy.
Can now add '-novid' to launch parameters to disable startup movie.
Dropped items now have velocity instead of just gravity.
Added missing highlight and damage FX on some NPCs.
Improved Rich Text displayed in all UI elements to use static defined fonts and colour values.
Fixed being able to stand on dropped weapons and attachments.
Improved bounce lighting on KidsBedroom and Kitchen maps.
Fixed broken LODs on Kitchen props.
Fixed some menu buttons stealing focus incorrectly.

If you'd like to receive sneak previews of what we're developing, then feel free to join our mailing list below. Don't worry, we don't spam. 
Have fun and thank you! -
Joe Digital Cybercherries Ltd.

