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HYPERCHARGE: Unboxed News

Early Access 2.0 - Development Progress - Character Customisation and XP



Our latest post goes into more detail regarding XP and Customisation.


https://www.indiedb.com/games/hyperchargeunboxed

Customisation is going to be a big feature in Early Access 2.0. Don't worry, we hate Pay-to-Win and you can forget about Loot Boxes.


Don't forget to vote. šŸ˜‰

Digital Cybercherries Ltd.

Less than 6 days to vote + New Gameplay Content!



Action Heroes,

While the 2018 Indie of the Year Awards are active, we're going to be posting content directly onto our Indie DB page. It's to encourage others to vote and the more views we receive, the higher Unboxed ranks in popularity. Overall, this means many Indie DB users are more likely to view our page.

View our latest development progress
https://www.indiedb.com/games/hyperchargeunboxed



You do not need to register or sign up, just go onto our page and click "Vote." It's that simple and helps us out tremendously. Thanks everyone! - Joe

Digital Cybercherries Ltd.

Development Update - WIP Maps!

Hi everyone,

THIS IS JUST A PREVIEW, NO UPDATE HAS BEEN RELEASED.


I hope you’ve all had a great weekend so far.

Firstly, for those wondering why there has been lack of updates, please take a look at our previous announcement:
http://steamcommunity.com/games/523660/announcements/detail/1465223726789588121
Some of you might be thinking, the maps shown below look very different to what we have currently been playing? There is a reason for this. Before we jump straight to the screenshots, I’d like to explain our plans for the next new environments, in relation to gameplay.

The biggest challenge Unboxed faced was fundamentally, its core gameplay. Currently, the mechanics essentially involve players defending a Core from a "line formation of enemy A.I". This may seem well and dandy, but it does not offer much diversity.

I’ll be brutally honest with you. We focused far too much on the aesthetics rather than gameplay, or more to the point, the fun factor. Our new target is to allow much more scalability, freedom of movement, to be able to traverse the environment while defending your objective.

Enemies will attack more dynamically, charging from different angles, spawning from areas that pose a threat. It’ll be chaotic, you’ll have to navigate the level wisely and strategically place your turrets and traps. There is going to be more interaction with the enviorment. The objective is still to defend a Core (although we have some ideas to maybe alter this) – but the placement of it will complement the gameplay.











I’m not bashing Unboxed or what we have created thus far, I just don’t want to mislead you with nonsense. As I have said multiple times before, you can expect nothing but transparency from us.

We’ve listened to much of your feedback and many of you have such great ideas. We will be implementing some of them as times goes by.

We have a new direction and vision for the game and look forward to working with our community to make it become a reality. Once we put in place the foundations that make the game way more fun, add your ideas and suggestions, polish areas that need it, that is when we will begin to advertise Unboxed more.

Keep up your awesome work and thank you for supporting us! - Joe

Psssh, hey you. Yes you! You read this far huh? Well then, here are 8 HC:U Steam keys to give to your friends. Thanks for being epic!



Best regards,
Digital Cybercherries Ltd.




Message to our Community

Hello everyone,

So, I know things have been very quiet at our end and now that most of the dust has settled, I’d like to briefly explain what has been going on.

Unfortunately, within our team, and due to unforeseen circumstances, we’ve had some major restructuring. This involved some of our beloved members venturing onto new things. We wish them the best of luck and cannot explain how thankful we are for all their hard work and dedication to our projects.

I can appreciate it may seem very unusual for us to be this inactive in terms of communication with you all, especially in view of how responsive and transparent we usually are. It was never our intention for this to happen.

Most of you probably do not know, but Digital Cybercherries consists of only a small team, (even smaller now,) and we do not have an actual studio. We all work from home and some developers are in different countries. In fact, many of us work full-time jobs to keep development prosperous and healthy. We simply have not made enough funding in order to develop both NRA:N and HYPERCHARGE: Unboxed full time.

We originally set up Digital Cybercherries as a group of close-friends with the sole purpose of being able to create awesome and entertaining content. Our dream was, and still is, to eventually have enough finances to work from our own studio and be able to make and develop games full time. An enormous amount of effort has gone into this goal. Don’t get us wrong, it’s not all about money. We develop games because we love to do it, it’s our passion. But at the same time we have to be realistic. Without enough funding we cannot keep up with the strains of continuous work.

Looking back now, maybe we were not honest enough with you regarding our current situation / set-up. We wanted DCC to be perceived as a Triple-A studio, even though technically, we never had a studio, just a virtual one. Everything we have done, from development to communication was with the intention of being perfect, to every fine detail. But as life goes, it’s simply not possible to maintain such a mindset given our position.

Right, onto a more positive note:

Have we still been developing HYPERCHARGE: Unboxed?

Yes, we haven’t stopped working on it.

When is the next update for HYPERCHARGE: Unboxed?

Due to planning and major restructuring within the team, I cannot now give an honest answer. I promise I will keep you updated regarding this.

Have you abandoned New Retro Arcade: Neon?

Definitely not.

Have we still been developing New Retro Arcade Neon?

We have done little bits here and there. Once planning has been fully established, we’ll start updating Neon.

I’m not making excuses for us, but rather, valid reasons. There is heart and honesty in this post. I wanted to be fully honest with you guys. There has been a lot going on development wise as well as within our team which I won’t go fully into. Sometimes it's not all what it seems from a player's perspective. Things are always more complicated than you may believe. Once we have a solid foundation within our team and planning, we’ll get back to the good ol`days of regular updates.

You’ll see a lot of positive changes in 2018. After all our obstacles and hindrances, we will not give up. We believe in ourselves and the passion our fans provide. We certainly won’t give up on you.

We’re utterly sorry for the lack of communication and any inconvenience we may have caused.

To those who have stuck by us since day 1, we thank you from the bottom of our hearts. You will be kept up to date with our plans. I ask that you trust in our word and continue to walk with us on our journey. We’re not going anywhere. - Joe

With love,
Digital Cybecherries Ltd. X

Sneak Preview – Yes, that’s a BIG Dinosaur!

Dear Toy Soldiers,

Soon to come in our next big update: New enemies! And yes, you can see a T. Rex in those images.

We’ve had a lot of positive feedback since our last update and we cannot thank you enough for your support.

Our very own forum member ā€œRezorekā€ has taken the time to create a community Discord channel for HYPERCHARGE: Unboxed: https://discord.gg/49xk6c3 - This is run by the community but you may see us popping in and out from time to time. Huge thanks Rezorek for taking his time to make this, we really appreciate it.



Once again, thank you so much and have a great weekend.
Your Community Manager Joe and the rest of The Digital Cybercherries team. Facebook Twitter